2022-12-22 16:54:23 +00:00
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//
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// GameModel.swift
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// TTTKit
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//
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// Created by Shadowfacts on 12/21/22.
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//
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import Foundation
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import GameKit
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public class GameModel: NSObject, NSCopying, GKGameModel {
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private var controller: GameController
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public init(controller: GameController) {
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self.controller = controller
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}
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// MARK: GKGameModel
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public var players: [GKGameModelPlayer]? {
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[Player.x, Player.o]
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}
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public var activePlayer: GKGameModelPlayer? {
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switch controller.state {
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case .playAnywhere(let mark), .playSpecific(let mark, column: _, row: _):
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switch mark {
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case .x:
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return Player.x
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case .o:
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return Player.o
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}
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case .end(_):
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return nil
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}
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}
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public func setGameModel(_ gameModel: GKGameModel) {
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let other = (gameModel as! GameModel).controller
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self.controller = GameController(state: other.state, board: other.board)
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}
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public func gameModelUpdates(for player: GKGameModelPlayer) -> [GKGameModelUpdate]? {
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guard let player = player as? Player else {
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return nil
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}
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let mark = player.mark
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switch controller.state {
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case .playAnywhere:
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return updatesForPlayAnywhere(mark: mark)
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case .playSpecific(_, column: let col, row: let row):
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return updatesForPlaySpecific(mark: mark, board: (col, row))
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case .end:
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return nil
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}
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}
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public func apply(_ gameModelUpdate: GKGameModelUpdate) {
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let update = gameModelUpdate as! Update
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switch controller.state {
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case .playAnywhere(update.mark), .playSpecific(update.mark, column: update.subBoard.column, row: update.subBoard.row):
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break
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default:
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2023-02-28 19:40:48 +00:00
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return
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2022-12-22 16:54:23 +00:00
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}
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controller.play(on: update.subBoard, column: update.column, row: update.row)
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}
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public func score(for player: GKGameModelPlayer) -> Int {
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guard let player = player as? Player else {
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return .min
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}
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var score = 0
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for column in 0..<3 {
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for row in 0..<3 {
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let subBoard = controller.board.getSubBoard(column: column, row: row)
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if let win = subBoard.win {
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if win.mark == player.mark {
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score += 10
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} else {
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score -= 5
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}
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} else {
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score += 4 * subBoard.potentialWinCount(for: player.mark)
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score -= 2 * subBoard.potentialWinCount(for: player.mark.next)
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}
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}
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}
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if case .playAnywhere(let mark) = controller.state {
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if mark == player.mark {
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score += 5
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}
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}
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score += 8 * controller.board.potentialWinCount(for: player.mark)
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score -= 4 * controller.board.potentialWinCount(for: player.mark.next)
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return score
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}
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public func isWin(for player: GKGameModelPlayer) -> Bool {
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let mark = (player as! Player).mark
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return controller.board.win?.mark == mark
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}
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private func updatesForPlayAnywhere(mark: Mark) -> [Update] {
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var updates = [Update]()
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for boardColumn in 0..<3 {
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for boardRow in 0..<3 {
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let subBoard = controller.board.getSubBoard(column: boardColumn, row: boardRow)
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guard !subBoard.ended else { continue }
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for column in 0..<3 {
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for row in 0..<3 {
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guard subBoard[column, row] == nil else { continue }
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updates.append(Update(mark: mark, subBoard: (boardColumn, boardRow), column: column, row: row))
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}
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}
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}
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}
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return updates
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}
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private func updatesForPlaySpecific(mark: Mark, board: (column: Int, row: Int)) -> [Update] {
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let subBoard = controller.board.getSubBoard(column: board.column, row: board.row)
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var updates = [Update]()
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for column in 0..<3 {
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for row in 0..<3 {
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guard subBoard[column, row] == nil else { continue }
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updates.append(Update(mark: mark, subBoard: board, column: column, row: row))
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}
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}
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return updates
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}
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// MARK: NSCopying
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public func copy(with zone: NSZone? = nil) -> Any {
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return GameModel(controller: GameController(state: controller.state, board: controller.board))
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}
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}
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extension Board {
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func potentialWinCount(for mark: Mark) -> Int {
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return Win.allPoints.filter { points in
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let empty = points.filter { self[$0] == nil }.count
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let matching = points.filter { self[$0] == mark }.count
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return matching == 2 && empty == 1
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}.count
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}
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}
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