forked from shadowfacts/Tusker
Fix scroll-to-top sometimes not scrolling all the way to the top
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4fdafa893e
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@ -109,8 +109,9 @@ class TimelineTableViewController: EnhancedTableViewController {
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// MARK: - Table view delegate
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// MARK: - Table view delegate
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override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
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override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
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// don't remove rows when jumping to the top, otherwise jumping back down might try to show removed rows
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// when scrolling upwards, decrement reference counts for old statuses, if necessary
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// when scrolling upwards, decrement reference counts for old statuses, if necessary
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if scrollViewDirection < 0 {
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if !isCurrentlyScrollingToTop, scrollViewDirection < 0 {
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if indexPath.section <= timelineSegments.count - 2 {
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if indexPath.section <= timelineSegments.count - 2 {
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// decrement ref counts for all sections below the section below the current section
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// decrement ref counts for all sections below the section below the current section
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// (e.g., there exist sections 0, 1, 2 and we're currently scrolling upwards in section 0, we want to remove section 2)
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// (e.g., there exist sections 0, 1, 2 and we're currently scrolling upwards in section 0, we want to remove section 2)
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@ -11,25 +11,26 @@ import SafariServices
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class EnhancedTableViewController: UITableViewController {
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class EnhancedTableViewController: UITableViewController {
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var prevScrollToTopOffset: CGPoint? = nil
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private var prevScrollToTopOffset: CGPoint? = nil
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private(set) var isCurrentlyScrollingToTop = false
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private var topOffset: CGPoint {
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// when scrolled to top, the content offset is negative the height of the UI above the scroll view (i.e. the nav and status bars)
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let windowScene = view.window!.windowScene!
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let barOffset = -1 * (navigationController!.navigationBar.frame.height + windowScene.statusBarManager!.statusBarFrame.height)
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// add one so it's not technically all the way at the top, and scrollViewWShouldScrollToTop is still called to trigger undo
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return CGPoint(x: 0, y: barOffset + 1)
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}
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override func scrollViewShouldScrollToTop(_ scrollView: UIScrollView) -> Bool {
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override func scrollViewShouldScrollToTop(_ scrollView: UIScrollView) -> Bool {
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if let offset = prevScrollToTopOffset {
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if let offset = prevScrollToTopOffset {
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tableView.setContentOffset(offset, animated: true)
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tableView.setContentOffset(offset, animated: true)
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prevScrollToTopOffset = nil
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prevScrollToTopOffset = nil
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return false
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} else {
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} else {
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prevScrollToTopOffset = tableView.contentOffset
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prevScrollToTopOffset = tableView.contentOffset
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tableView.setContentOffset(topOffset, animated: true)
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isCurrentlyScrollingToTop = true
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return true
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}
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}
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return false
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}
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override func scrollViewDidScrollToTop(_ scrollView: UIScrollView) {
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isCurrentlyScrollingToTop = false
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// add one so it's not technically scrolled all the way to the top,
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// otherwise there's no way of detecting a status bar press to scroll back down
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tableView.contentOffset.y -= 0.5
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}
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}
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override func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
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override func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
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