diff --git a/site/tutorials/forge-modding-1102/tile-entities-inventory-gui.md b/site/tutorials/forge-modding-1102/tile-entities-inventory-gui.md index 5fe3254..d7f13fa 100644 --- a/site/tutorials/forge-modding-1102/tile-entities-inventory-gui.md +++ b/site/tutorials/forge-modding-1102/tile-entities-inventory-gui.md @@ -3,6 +3,7 @@ metadata.title = "Tile Entities with Inventory GUI" metadata.date = "2017-03-29 18:58:42 -0400" metadata.series = "forge-modding-1102" metadata.seriesName = "Forge Mods for 1.10.2" +metadata.permalink = "/tutorials/forge-modding-1102/tile-entities-inventory-gui/" ``` Now that we've got the inventory for our tile entity working, let's add a GUI so people can easily see what's inside of it. diff --git a/site/tutorials/forge-modding-1102/tile-entities-inventory.md b/site/tutorials/forge-modding-1102/tile-entities-inventory.md index 388f77c..6ee66e6 100644 --- a/site/tutorials/forge-modding-1102/tile-entities-inventory.md +++ b/site/tutorials/forge-modding-1102/tile-entities-inventory.md @@ -3,6 +3,7 @@ metadata.title = "Tile Entities with Inventory" metadata.date = "2016-11-27 13:07:42 -0400" metadata.series = "forge-modding-1102" metadata.seriesName = "Forge Mods for 1.10.2" +metadata.permalink = "/tutorials/forge-modding-1102/tile-entities-inventory/" ``` Now that we've learned the basics of making tile entities, let's make a more complicated one that has an inventory. diff --git a/site/tutorials/forge-modding-1112/tile-entities-inventory-gui.md b/site/tutorials/forge-modding-1112/tile-entities-inventory-gui.md index ffa0af2..cf59c8d 100644 --- a/site/tutorials/forge-modding-1112/tile-entities-inventory-gui.md +++ b/site/tutorials/forge-modding-1112/tile-entities-inventory-gui.md @@ -3,6 +3,7 @@ metadata.title = "Tile Entities with Inventory GUI" metadata.date = "2017-03-29 18:58:42 -0400" metadata.series = "forge-modding-1112" metadata.seriesName = "Forge Mods for 1.11.2" +metadata.permalink = "/tutorials/forge-modding-1112/tile-entities-inventory-gui/" ``` diff --git a/site/tutorials/forge-modding-1112/tile-entities-inventory.md b/site/tutorials/forge-modding-1112/tile-entities-inventory.md index aa665b3..53a196d 100644 --- a/site/tutorials/forge-modding-1112/tile-entities-inventory.md +++ b/site/tutorials/forge-modding-1112/tile-entities-inventory.md @@ -3,6 +3,7 @@ metadata.title = "Tile Entities with Inventory" metadata.date = "2016-11-27 14:25:42 -0400" metadata.series = "forge-modding-1112" metadata.seriesName = "Forge Mods for 1.11.2" +metadata.permalink = "/tutorials/forge-modding-1112/tile-entities-inventory/" ``` Now that we've learned the basics of making tile entities, let's make a more complicated one that has an inventory. diff --git a/site/tutorials/forge-modding-112/tile-entities-inventory-gui.md b/site/tutorials/forge-modding-112/tile-entities-inventory-gui.md index e008caf..b150f20 100644 --- a/site/tutorials/forge-modding-112/tile-entities-inventory-gui.md +++ b/site/tutorials/forge-modding-112/tile-entities-inventory-gui.md @@ -3,6 +3,7 @@ metadata.title = "Tile Entities with Inventory GUI" metadata.date = "2017-03-29 18:58:42 -0400" metadata.series = "forge-modding-112" metadata.seriesName = "Forge Mods for 1.12" +metadata.permalink = "/tutorials/forge-modding-112/tile-entities-inventory-gui/" ``` Now that we've got the inventory for our tile entity working, let's add a GUI so people can easily see what's inside of it. diff --git a/site/tutorials/forge-modding-112/tile-entities-inventory.md b/site/tutorials/forge-modding-112/tile-entities-inventory.md index fa02664..d8e73ff 100644 --- a/site/tutorials/forge-modding-112/tile-entities-inventory.md +++ b/site/tutorials/forge-modding-112/tile-entities-inventory.md @@ -3,6 +3,7 @@ metadata.title = "Tile Entities with Inventory" metadata.date = "2016-11-27 14:25:42 -0400" metadata.series = "forge-modding-112" metadata.seriesName = "Forge Mods for 1.12" +metadata.permalink = "/tutorials/forge-modding-112/tile-entities-inventory/" ``` Now that we've learned the basics of making tile entities, let's make a more complicated one that has an inventory. We'll be modifying our existing Pedestal block so that it can actually store an item.