Remove UI prefix, start Window implementation
This commit is contained in:
parent
215949eabe
commit
e28daf3b4a
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@ -13,7 +13,7 @@ object ASMR: ModInitializer {
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CommandRegistry.INSTANCE.register(false) { dispatcher ->
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CommandRegistry.INSTANCE.register(false) { dispatcher ->
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val command = CommandManager.literal("uitest").executes {
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val command = CommandManager.literal("uitest").executes {
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try {
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try {
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MinecraftClient.getInstance().openScreen(UITest())
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MinecraftClient.getInstance().openScreen(TestScreen())
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} catch (e: Throwable) {
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} catch (e: Throwable) {
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e.printStackTrace()
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e.printStackTrace()
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}
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}
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@ -0,0 +1,52 @@
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package net.shadowfacts.asmr
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import net.shadowfacts.kiwidsl.dsl
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import net.shadowfacts.shadowui.Screen
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import net.shadowfacts.shadowui.View
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import net.shadowfacts.shadowui.Window
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import net.shadowfacts.shadowui.util.Color
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class TestScreen: Screen() {
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init {
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windows.add(Window().apply {
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val red = addView(View().apply {
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backgroundColor = Color(0xff0000)
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})
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val green = addView(View().apply {
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backgroundColor = Color(0x00ff00)
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})
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val blue = addView(View().apply {
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backgroundColor = Color(0x0000ff)
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})
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val purple = green.addSubview(View().apply {
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backgroundColor = Color(0x800080)
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})
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solver.dsl {
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red.leftAnchor equalTo 0
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red.widthAnchor equalTo 200
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red.topAnchor equalTo 0
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red.heightAnchor equalTo 100
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green.leftAnchor equalTo (red.leftAnchor + red.widthAnchor + 20)
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green.widthAnchor equalTo red.widthAnchor
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green.topAnchor equalTo 0
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green.heightAnchor equalTo (red.heightAnchor + 100)
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blue.leftAnchor equalTo green.leftAnchor
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blue.widthAnchor equalTo green.widthAnchor
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blue.topAnchor equalTo (green.topAnchor + green.heightAnchor)
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blue.heightAnchor equalTo 50
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purple.widthAnchor equalTo 100
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purple.heightAnchor equalTo 100
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purple.centerXAnchor equalTo green.centerXAnchor
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purple.centerYAnchor equalTo green.centerYAnchor
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}
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layout()
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})
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}
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}
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@ -1,54 +0,0 @@
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package net.shadowfacts.asmr
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import net.shadowfacts.kiwidsl.dsl
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import net.shadowfacts.shadowui.UIScreen
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import net.shadowfacts.shadowui.UIView
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import net.shadowfacts.shadowui.util.Color
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class UITest: UIScreen() {
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init {
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val red = UIView().apply {
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backgroundColor = Color(0xff0000)
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addView(this)
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}
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val green = UIView().apply {
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backgroundColor = Color(0x00ff00)
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addView(this)
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}
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val blue = UIView().apply {
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backgroundColor = Color(0x0000ff)
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addView(this)
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}
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val purple = UIView().apply {
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backgroundColor = Color(0x800080)
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green.addSubview(this)
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}
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solver.dsl {
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red.leftAnchor equalTo 0
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red.widthAnchor equalTo 200
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red.topAnchor equalTo 0
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red.heightAnchor equalTo 100
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green.leftAnchor equalTo (red.leftAnchor + red.widthAnchor + 20)
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green.widthAnchor equalTo red.widthAnchor
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green.topAnchor equalTo 0
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green.heightAnchor equalTo (red.heightAnchor + 100)
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blue.leftAnchor equalTo green.leftAnchor
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blue.widthAnchor equalTo green.widthAnchor
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blue.topAnchor equalTo (green.topAnchor + green.heightAnchor)
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blue.heightAnchor equalTo 50
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purple.widthAnchor equalTo 100
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purple.heightAnchor equalTo 100
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purple.centerXAnchor equalTo green.centerXAnchor
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purple.centerYAnchor equalTo green.centerYAnchor
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}
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layout()
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}
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}
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@ -2,7 +2,7 @@ package net.shadowfacts.shadowui
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import no.birkett.kiwi.Variable
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import no.birkett.kiwi.Variable
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class LayoutVariable(val owner: UIView, val property: String): Variable("LayoutVariable") {
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class LayoutVariable(val owner: View, val property: String): Variable("LayoutVariable") {
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override fun getName() = "$owner.$property"
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override fun getName() = "$owner.$property"
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@ -0,0 +1,27 @@
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package net.shadowfacts.shadowui
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import net.minecraft.client.gui.screen.Screen
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import net.minecraft.network.chat.TextComponent
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import net.shadowfacts.shadowui.geometry.Point
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import no.birkett.kiwi.Solver
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open class Screen: Screen(TextComponent("Screen")) {
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val windows = mutableListOf<Window>()
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fun addWindow(window: Window, index: Int? = null) {
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if (index != null) {
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windows.add(index, window)
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} else {
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windows.add(window)
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}
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}
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override fun render(mouseX: Int, mouseY: Int, delta: Float) {
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val mouse = Point(mouseX, mouseY)
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windows.forEach {
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it.draw(mouse, delta)
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}
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}
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}
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@ -1,28 +0,0 @@
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package net.shadowfacts.shadowui
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import net.minecraft.client.gui.screen.Screen
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import net.minecraft.network.chat.TextComponent
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import no.birkett.kiwi.Solver
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open class UIScreen: Screen(TextComponent("UIScreen")) {
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val solver = Solver()
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val views = mutableListOf<UIView>()
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fun addView(view: UIView) {
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views.add(view)
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view.solver = solver
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view.wasAdded()
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}
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fun layout() {
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solver.updateVariables()
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views.forEach(UIView::didLayout)
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}
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override fun render(mouseX: Int, mouseY: Int, delta: Float) {
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views.forEach(UIView::draw)
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}
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}
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@ -2,12 +2,12 @@ package net.shadowfacts.shadowui
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import com.mojang.blaze3d.platform.GlStateManager
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import com.mojang.blaze3d.platform.GlStateManager
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import net.shadowfacts.kiwidsl.dsl
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import net.shadowfacts.kiwidsl.dsl
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import net.shadowfacts.shadowui.geometry.UIRect
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import net.shadowfacts.shadowui.geometry.Rect
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import net.shadowfacts.shadowui.util.Color
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import net.shadowfacts.shadowui.util.Color
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import net.shadowfacts.shadowui.util.RenderHelper
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import net.shadowfacts.shadowui.util.RenderHelper
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import no.birkett.kiwi.Solver
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import no.birkett.kiwi.Solver
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class UIView {
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class View {
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lateinit var solver: Solver
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lateinit var solver: Solver
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@ -22,21 +22,23 @@ class UIView {
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val centerYAnchor = LayoutVariable(this, "centerY")
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val centerYAnchor = LayoutVariable(this, "centerY")
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// The rectangle for this view in the coordinate system of the parent view.
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// The rectangle for this view in the coordinate system of the parent view.
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lateinit var frame: UIRect
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lateinit var frame: Rect
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// The rectangle for this view in its own coordinate system.
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// The rectangle for this view in its own coordinate system.
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lateinit var bounds: UIRect
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lateinit var bounds: Rect
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var backgroundColor = Color(0xff0000)
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var backgroundColor = Color(0xff0000)
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var parent: UIView? = null
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var parent: View? = null
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val subviews = mutableListOf<UIView>()
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val subviews = mutableListOf<View>()
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fun addSubview(view: UIView) {
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fun addSubview(view: View): View {
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subviews.add(view)
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subviews.add(view)
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view.parent = this
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view.parent = this
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view.solver = solver
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view.solver = solver
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view.wasAdded()
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view.wasAdded()
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return view
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}
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}
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fun wasAdded() {
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fun wasAdded() {
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@ -53,12 +55,12 @@ class UIView {
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}
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}
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fun didLayout() {
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fun didLayout() {
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subviews.forEach(UIView::didLayout)
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subviews.forEach(View::didLayout)
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val parentLeft = parent?.leftAnchor?.value ?: 0.0
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val parentLeft = parent?.leftAnchor?.value ?: 0.0
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val parentTop = parent?.topAnchor?.value ?: 0.0
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val parentTop = parent?.topAnchor?.value ?: 0.0
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frame = UIRect(leftAnchor.value - parentLeft, topAnchor.value - parentTop, widthAnchor.value, heightAnchor.value)
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frame = Rect(leftAnchor.value - parentLeft, topAnchor.value - parentTop, widthAnchor.value, heightAnchor.value)
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bounds = UIRect(0.0, 0.0, widthAnchor.value, heightAnchor.value)
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bounds = Rect(0.0, 0.0, widthAnchor.value, heightAnchor.value)
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}
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}
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fun draw() {
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fun draw() {
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@ -69,7 +71,7 @@ class UIView {
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drawContent()
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drawContent()
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subviews.forEach(UIView::draw)
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subviews.forEach(View::draw)
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GlStateManager.popMatrix()
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GlStateManager.popMatrix()
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}
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}
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@ -0,0 +1,30 @@
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package net.shadowfacts.shadowui
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import net.shadowfacts.shadowui.geometry.Point
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import no.birkett.kiwi.Solver
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class Window {
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var solver = Solver()
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val views = mutableListOf<View>()
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fun <T: View> addView(view: T): T {
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views.add(view)
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view.solver = solver
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view.wasAdded()
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return view
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}
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fun layout() {
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solver.updateVariables()
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views.forEach(View::didLayout)
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}
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fun draw(mouse: Point, delta: Float) {
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views.forEach(View::draw)
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}
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}
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@ -0,0 +1,7 @@
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package net.shadowfacts.shadowui.geometry
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class Point(val x: Double, val y: Double) {
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constructor(x: Int, y: Int): this(x.toDouble(), y.toDouble())
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}
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@ -1,6 +1,6 @@
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package net.shadowfacts.shadowui.geometry
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package net.shadowfacts.shadowui.geometry
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data class UIRect(val left: Double, val top: Double, val width: Double, val height: Double) {
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data class Rect(val left: Double, val top: Double, val width: Double, val height: Double) {
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val right: Double
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val right: Double
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get() = left + width
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get() = left + width
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@ -1,11 +1,11 @@
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package net.shadowfacts.shadowui.util
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package net.shadowfacts.shadowui.util
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import net.minecraft.client.gui.DrawableHelper
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import net.minecraft.client.gui.DrawableHelper
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import net.shadowfacts.shadowui.geometry.UIRect
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import net.shadowfacts.shadowui.geometry.Rect
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object RenderHelper {
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object RenderHelper {
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fun fill(rect: UIRect, color: Color) {
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fun fill(rect: Rect, color: Color) {
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DrawableHelper.fill(rect.left.toInt(), rect.top.toInt(), rect.right.toInt(), rect.bottom.toInt(), color.argb)
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DrawableHelper.fill(rect.left.toInt(), rect.top.toInt(), rect.right.toInt(), rect.bottom.toInt(), color.argb)
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}
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}
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