package net.shadowfacts.shadowui import com.mojang.blaze3d.platform.GlStateManager import net.shadowfacts.kiwidsl.dsl import net.shadowfacts.shadowui.geometry.UIRect import net.shadowfacts.shadowui.util.Color import net.shadowfacts.shadowui.util.RenderHelper import no.birkett.kiwi.Solver class UIView { lateinit var solver: Solver // in the coordinate system of the screen val leftAnchor = LayoutVariable(this, "left") val rightAnchor = LayoutVariable(this, "right") val topAnchor = LayoutVariable(this, "top") val bottomAnchor = LayoutVariable(this, "bottom") val widthAnchor = LayoutVariable(this, "width") val heightAnchor = LayoutVariable(this, "height") val centerXAnchor = LayoutVariable(this, "centerX") val centerYAnchor = LayoutVariable(this, "centerY") // The rectangle for this view in the coordinate system of the parent view. lateinit var frame: UIRect // The rectangle for this view in its own coordinate system. lateinit var bounds: UIRect var backgroundColor = Color(0xff0000) var parent: UIView? = null val subviews = mutableListOf() fun addSubview(view: UIView) { subviews.add(view) view.parent = this view.solver = solver view.wasAdded() } fun wasAdded() { createInternalConstraints() } fun createInternalConstraints() { solver.dsl { rightAnchor equalTo (leftAnchor + widthAnchor) bottomAnchor equalTo (topAnchor + heightAnchor) centerXAnchor equalTo (leftAnchor + widthAnchor / 2) centerYAnchor equalTo (topAnchor + heightAnchor / 2) } } fun didLayout() { subviews.forEach(UIView::didLayout) val parentLeft = parent?.leftAnchor?.value ?: 0.0 val parentTop = parent?.topAnchor?.value ?: 0.0 frame = UIRect(leftAnchor.value - parentLeft, topAnchor.value - parentTop, widthAnchor.value, heightAnchor.value) bounds = UIRect(0.0, 0.0, widthAnchor.value, heightAnchor.value) } fun draw() { GlStateManager.pushMatrix() GlStateManager.translated(frame.left, frame.top, 0.0) RenderHelper.fill(bounds, backgroundColor) drawContent() subviews.forEach(UIView::draw) GlStateManager.popMatrix() } fun drawContent() {} }