package net.shadowfacts.cacao import net.shadowfacts.cacao.geometry.Point import net.shadowfacts.cacao.util.MouseButton import net.shadowfacts.cacao.view.View import no.birkett.kiwi.Solver import java.util.* /** * A Window is the object at the top of a Cacao view hierarchy. It occupies the entirety of the Minecraft screen size * and provides the base coordinate system for its view hierarchy. * * The Window owns the Kiwi [Solver] object used for layout by all of its views. * * @author shadowfacts */ class Window { /** * The screen that this window belongs to. * Not initialized until this window is added to a screen, using it before that point will throw a runtime exception. */ lateinit var screen: CacaoScreen var solver = Solver() // _views is the internal, mutable object, since we only want it to be mutated by the add/removeView methods private val _views = LinkedList() /** * The list of top-level views in this window. * This list should never be modified directly, only by calling the [addView]/[removeView] methods. */ val views: List = _views private var viewsSortedByZIndex: List = listOf() /** * Convenience method that removes this window from its [screen]. */ fun removeFromScreen() { screen.removeWindow(this) } /** * Adds the given view as a top-level view in this window. * * @param view The view to add. * @return The same view, as a convenience. */ fun addView(view: T): T { _views.add(view) viewsSortedByZIndex = views.sortedBy(View::zIndex) view.window = this view.solver = solver view.wasAdded() return view } /** * Finds all views in this window at the given point. * * @param point The point to find views at, in the coordinate system of the window. * @return All views that contain the point. */ fun viewsAtPoint(point: Point): List { return views.filter { point in it.frame } } /** * Attempts to find a top level view of this window that contains the given point. * If there are multiple overlapping views, which one this method returns is undefined. * [viewsAtPoint] may be used, and the resulting List sorted by [View.zIndex]. * * @param point The point to find views at, in the coordinate system of the window. * @return the Veiw, if any, that contain the given point. */ fun viewAtPoint(point: Point): View? { return views.firstOrNull { point in it.frame } } /** * Instructs the solver to solve all of the provided constraints. * Should be called after the view hierarchy is setup. */ fun layout() { solver.updateVariables() views.forEach(View::didLayout) } /** * Draws this window and all of its views. * This method is called by [CacaoScreen] and generally shouldn't be called directly. * * @param mouse The point in the coordinate system of the window. * @param delta The time elapsed since the last frame. */ fun draw(mouse: Point, delta: Float) { viewsSortedByZIndex.forEach { val mouseInView = Point(mouse.x - it.frame.left, mouse.y - it.frame.top) it.draw(mouseInView, delta) } } /** * Called when a mouse button is clicked and this is the active window. * This method is called by [CacaoScreen] and generally shouldn't be called directly. * * @param point The point in the window of the click. * @param mouseButton The mouse button that was used to click. * @return Whether the mouse click was handled by a view. */ fun mouseClicked(point: Point, mouseButton: MouseButton): Boolean { val view = viewsAtPoint(point).maxBy(View::zIndex) if (view != null) { val pointInView = Point(point.x - view.frame.left, point.y - view.frame.top) return view.mouseClicked(pointInView, mouseButton) } return false } }