ASMR/src/main/kotlin/net/shadowfacts/cacao/util/RenderHelper.kt

124 lines
4.0 KiB
Kotlin

package net.shadowfacts.cacao.util
import com.mojang.blaze3d.platform.GlStateManager
import net.minecraft.client.MinecraftClient
import net.minecraft.client.gui.DrawableHelper
import net.minecraft.client.render.BufferBuilder
import net.minecraft.client.render.Tessellator
import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormats
import net.minecraft.client.sound.PositionedSoundInstance
import net.minecraft.sound.SoundEvent
import net.shadowfacts.cacao.geometry.Point
import net.shadowfacts.cacao.geometry.Rect
import net.shadowfacts.cacao.util.texture.Texture
import org.lwjgl.opengl.GL11
/**
* Helper methods for rendering using Minecraft's utilities from Cacao views.
* For unit testing, all drawing and OpenGL interaction can be disabled by setting the `cacao.drawing.disabled` JVM property to `true`.
*
* @author shadowfacts
*/
object RenderHelper {
val disabled = (System.getProperty("cacao.drawing.disabled") ?: "false").toBoolean()
// TODO: find a better place for this
fun playSound(event: SoundEvent) {
if (disabled) return
MinecraftClient.getInstance().soundManager.play(PositionedSoundInstance.master(event, 1f))
}
/**
* Draws a solid [rect] filled with the given [color].
*/
fun fill(rect: Rect, color: Color) {
if (disabled) return
DrawableHelper.fill(rect.left.toInt(), rect.top.toInt(), rect.right.toInt(), rect.bottom.toInt(), color.argb)
}
/**
* Binds and draws the given [texture] filling the [rect].
*/
fun draw(rect: Rect, texture: Texture) {
if (disabled) return
color(1f, 1f, 1f, 1f)
MinecraftClient.getInstance().textureManager.bindTexture(texture.location)
draw(rect.left, rect.top, texture.u, texture.v, rect.width, rect.height, texture.width, texture.height)
}
fun drawLine(start: Point, end: Point, z: Double, width: Float, color: Color) {
if (disabled) return
GlStateManager.lineWidth(width)
val tessellator = Tessellator.getInstance()
val buffer = tessellator.bufferBuilder
buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR)
buffer.vertex(start.x, start.y, z).color(color).next()
buffer.vertex(end.x, end.y, z).color(color).next()
tessellator.draw()
}
/**
* Draws the bound texture with the given screen and texture position and size.
*/
fun draw(x: Double, y: Double, u: Int, v: Int, width: Double, height: Double, textureWidth: Int, textureHeight: Int) {
if (disabled) return
val uStart = u.toDouble() / textureWidth
val uEnd = (u + width) / textureWidth
val vStart = v.toDouble() / textureHeight
val vEnd = (v + height) / textureHeight
innerBlit(x, x + width, y, y + height, 0.0, uStart, uEnd, vStart, vEnd)
}
// Copied from net.minecraft.client.gui.DrawableHelper
private fun innerBlit(xStart: Double, xEnd: Double, yStart: Double, yEnd: Double, z: Double, uStart: Double, uEnd: Double, vStart: Double, vEnd: Double) {
val tessellator = Tessellator.getInstance()
val buffer = tessellator.bufferBuilder
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_UV)
buffer.vertex(xStart, yEnd, z).texture(uStart, vEnd).next()
buffer.vertex(xEnd, yEnd, z).texture(uEnd, vEnd).next()
buffer.vertex(xEnd, yStart, z).texture(uEnd, vStart).next()
buffer.vertex(xStart, yStart, z).texture(uStart, vStart).next()
tessellator.draw()
}
/**
* @see org.lwjgl.opengl.GL11.glPushMatrix
*/
fun pushMatrix() {
if (disabled) return
GlStateManager.pushMatrix()
}
/**
* @see org.lwjgl.opengl.GL11.glPopMatrix
*/
fun popMatrix() {
if (disabled) return
GlStateManager.popMatrix()
}
/**
* @see org.lwjgl.opengl.GL11.glTranslated
*/
fun translate(x: Double, y: Double, z: Double = 0.0) {
if (disabled) return
GlStateManager.translated(x, y, z)
}
/**
* @see org.lwjgl.opengl.GL11.glColor4f
*/
fun color(r: Float, g: Float, b: Float, alpha: Float) {
if (disabled) return
GlStateManager.color4f(r, g, b, alpha)
}
private fun BufferBuilder.color(color: Color): BufferBuilder {
color(color.alpha, color.red, color.green, color.blue)
return this
}
}