ASMR/src/main/kotlin/net/shadowfacts/cacao/Window.kt

213 lines
6.8 KiB
Kotlin

package net.shadowfacts.cacao
import net.shadowfacts.cacao.geometry.Point
import net.shadowfacts.cacao.util.MouseButton
import net.shadowfacts.cacao.view.View
import net.shadowfacts.cacao.viewcontroller.ViewController
import net.shadowfacts.kiwidsl.dsl
import no.birkett.kiwi.Constraint
import no.birkett.kiwi.Solver
import no.birkett.kiwi.Variable
/**
* A Window is the object at the top of a Cacao view hierarchy. It occupies the entirety of the Minecraft screen size
* and provides the base coordinate system for its view hierarchy.
*
* The Window owns the Kiwi [Solver] object used for layout by all of its views.
*
* @author shadowfacts
*
* @param viewController The root view controller for this window.
*/
class Window(
/**
* The root view controller for this window.
*/
val viewController: ViewController
) {
/**
* The screen that this window belongs to.
* Not initialized until this window is added to a screen, using it before that point will throw a runtime exception.
*/
lateinit var screen: CacaoScreen
/**
* The constraint solver used by this window and all its views and subviews.
*/
var solver = Solver()
/**
* Layout anchor for the left edge of this view in the window's coordinate system.
*/
val leftAnchor = Variable("left")
/**
* Layout anchor for the right edge of this view in the window's coordinate system.
*/
val rightAnchor = Variable("right")
/**
* Layout anchor for the top edge of this view in the window's coordinate system.
*/
val topAnchor = Variable("top")
/**
* Layout anchor for the bottom edge of this view in the window's coordinate system.
*/
val bottomAnchor = Variable("bottom")
/**
* Layout anchor for the width of this view in the window's coordinate system.
*/
val widthAnchor = Variable("width")
/**
* Layout anchor for the height of this view in the window's coordinate system.
*/
val heightAnchor = Variable("height")
/**
* Layout anchor for the center X position of this view in the window's coordinate system.
*/
val centerXAnchor = Variable("centerX")
/**
* Layout anchor for the center Y position of this view in the window's coordinate system.
*/
val centerYAnchor = Variable("centerY")
// internal constraints that specify the window size based on the MC screen size
// stored so that they can be removed when the screen is resized
private var widthConstraint: Constraint? = null
private var heightConstraint: Constraint? = null
private var currentDragReceiver: View? = null
init {
createInternalConstraints()
}
fun wasAdded() {
viewController.window = this
viewController.loadView()
viewController.view.window = this
viewController.view.solver = solver
viewController.view.wasAdded()
viewController.createConstraints {
viewController.view.leftAnchor equalTo leftAnchor
viewController.view.rightAnchor equalTo rightAnchor
viewController.view.topAnchor equalTo topAnchor
viewController.view.bottomAnchor equalTo bottomAnchor
}
viewController.viewDidLoad()
layout()
}
/**
* Creates the internal constraints used by the window.
* If overridden, the super-class method must be called.
*/
protected fun createInternalConstraints() {
solver.dsl {
leftAnchor equalTo 0
topAnchor equalTo 0
rightAnchor equalTo (leftAnchor + widthAnchor)
bottomAnchor equalTo (topAnchor + heightAnchor)
centerXAnchor equalTo (leftAnchor + widthAnchor / 2)
centerYAnchor equalTo (topAnchor + heightAnchor / 2)
}
}
/**
* Called by the window's [screen] when the Minecraft screen is resized.
* Used to update the window's width and height constraints and re-layout views.
*/
internal fun resize(width: Int, height: Int) {
if (widthConstraint != null) solver.removeConstraint(widthConstraint)
if (heightConstraint != null) solver.removeConstraint(heightConstraint)
solver.dsl {
widthConstraint = (widthAnchor equalTo width)
heightConstraint = (heightAnchor equalTo height)
}
layout()
}
/**
* Convenience method that removes this window from its [screen].
*/
fun removeFromScreen() {
viewController.viewWillDisappear()
screen.removeWindow(this)
viewController.viewDidDisappear()
}
/**
* Instructs the solver to solve all of the provided constraints.
* Should be called after the view hierarchy is setup.
*/
fun layout() {
viewController.viewWillLayoutSubviews()
solver.updateVariables()
viewController.viewDidLayoutSubviews()
}
/**
* Draws this window and all of its views.
* This method is called by [CacaoScreen] and generally shouldn't be called directly.
*
* @param mouse The point in the coordinate system of the window.
* @param delta The time elapsed since the last frame.
*/
fun draw(mouse: Point, delta: Float) {
val mouseInView = Point(mouse.x - viewController.view.frame.left, mouse.y - viewController.view.frame.top)
viewController.view.draw(mouseInView, delta)
}
/**
* Called when a mouse button is clicked and this is the active window.
* This method is called by [CacaoScreen] and generally shouldn't be called directly.
*
* @param point The point in the window of the click.
* @param mouseButton The mouse button that was used to click.
* @return Whether the mouse click was handled by a view.
*/
fun mouseClicked(point: Point, mouseButton: MouseButton): Boolean {
if (point in viewController.view.frame) {
val mouseInView = Point(point.x - viewController.view.frame.left, point.y - viewController.view.frame.top)
return viewController.view.mouseClicked(mouseInView, mouseButton)
} else {
// remove the window from the screen when the mouse clicks outside the window and this is not the primary window
if (screen.windows.size > 1) {
removeFromScreen()
}
}
return false
}
fun mouseDragged(startPoint: Point, delta: Point, mouseButton: MouseButton): Boolean {
val currentlyDraggedView = this.currentDragReceiver
if (currentlyDraggedView != null) {
return currentlyDraggedView.mouseDragged(startPoint, delta, mouseButton)
} else if (startPoint in viewController.view.frame) {
val startInView = Point(startPoint.x - viewController.view.frame.left, startPoint.y - viewController.view.frame.top)
var prevView: View? = null
var view = viewController.view.subviewsAtPoint(startInView).maxBy(View::zIndex)
while (view != null && !view.respondsToDragging) {
prevView = view
val pointInView = viewController.view.convert(startInView, to = view)
view = view.subviewsAtPoint(pointInView).maxBy(View::zIndex)
}
this.currentDragReceiver = view ?: prevView
return this.currentDragReceiver?.mouseDragged(startPoint, delta, mouseButton) ?: false
}
return false
}
fun mouseReleased(point: Point, mouseButton: MouseButton): Boolean {
val currentlyDraggedView = this.currentDragReceiver
if (currentlyDraggedView != null) {
this.currentDragReceiver = null
return true
}
return false
}
}