package net.shadowfacts.autoswap import net.fabricmc.api.ModInitializer import net.minecraft.client.network.packet.EntityEquipmentUpdateS2CPacket import net.minecraft.client.network.packet.ItemPickupAnimationS2CPacket import net.minecraft.entity.EquipmentSlot import net.minecraft.entity.player.PlayerEntity import net.minecraft.entity.player.PlayerInventory import net.minecraft.item.ItemStack import net.minecraft.server.network.ServerPlayerEntity import net.minecraft.util.math.BlockPos /** * @author shadowfacts */ object AutoSwap: ModInitializer { override fun onInitialize() { } fun endBreakBlock(playerInv: PlayerInventory, heldStackAtBeginningOfBreak: ItemStack) { val currentlySelected = playerInv.mainHandStack if (currentlySelected.isEmpty && !heldStackAtBeginningOfBreak.isEmpty) { val index = playerInv.main.indexOfFirst { ItemStack.areItemsEqualIgnoreDamage(heldStackAtBeginningOfBreak, it) } if (index >= 0) { playerInv.swapSlotWithHotbar(index) } } } fun onUseOnItem(player: ServerPlayerEntity, playerInv: PlayerInventory, heldStackBeforeUse: ItemStack) { val heldStack = playerInv.mainHandStack if (!player.isCreative && heldStack.isEmpty) { val index = playerInv.main.indexOfFirst { ItemStack.areItemsEqualIgnoreDamage(heldStackBeforeUse, it) } if (index >= 0) { playerInv.swapSlotWithHotbar(index) val newStack = playerInv.mainHandStack player.networkHandler.sendPacket(EntityEquipmentUpdateS2CPacket(player.entityId, EquipmentSlot.MAINHAND, newStack)) } } } fun afterAttack(playerInv: PlayerInventory, heldStackBeforeAttack: ItemStack) { val heldStack = playerInv.mainHandStack if (!heldStackBeforeAttack.isEmpty && heldStack.isEmpty) { val index = playerInv.main.indexOfFirst { ItemStack.areItemsEqualIgnoreDamage(heldStackBeforeAttack, it) } if (index >= 0) { playerInv.swapSlotWithHotbar(index) } } } }