Fix desync issue
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@ -85,8 +85,10 @@ public class BlockFunnel extends BlockTE<TileEntityFunnel> {
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TileEntityFunnel te = getTileEntity(world, pos);
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if (FluidUtils.fillHandlerWithContainer(world, te.tank, player, hand)) {
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te.save();
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return true;
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} else if (FluidUtils.fillContainerFromHandler(world, te.tank, player, hand, te.tank.getFluid())) {
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te.save();
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return true;
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}
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}
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