package net.shadowfacts.extrahoppers.block.inverted import net.minecraft.block.SoundType import net.minecraft.block.material.Material import net.minecraft.block.state.IBlockState import net.minecraft.entity.player.EntityPlayer import net.minecraft.util.EnumFacing import net.minecraft.util.EnumHand import net.minecraft.util.math.BlockPos import net.minecraft.world.World import net.minecraftforge.items.ItemHandlerHelper import net.shadowfacts.extrahoppers.ExtraHoppers import net.shadowfacts.extrahoppers.block.base.BlockHopperBase import net.shadowfacts.extrahoppers.gui.GUIHandler /** * @author shadowfacts */ class BlockInvertedHopper: BlockHopperBase(true, false, "hopper", Material.IRON) { init { setHardness(3.5f) setResistance(8f) soundType = SoundType.METAL } @Deprecated("") override fun hasComparatorInputOverride(state: IBlockState): Boolean { return true } @Deprecated("") override fun getComparatorInputOverride(state: IBlockState, world: World, pos: BlockPos): Int { return ItemHandlerHelper.calcRedstoneFromInventory(getTileEntity(world, pos).inventory) } override fun onBlockActivated(world: World, pos: BlockPos, state: IBlockState, player: EntityPlayer, hand: EnumHand, facing: EnumFacing, hitX: Float, hitY: Float, hitZ: Float): Boolean { player.openGui(ExtraHoppers, GUIHandler.INVERTED_HOPPER, world, pos.x, pos.y, pos.z) return true } override fun createTileEntity(world: World, state: IBlockState): TileEntityInvertedHopper { return TileEntityInvertedHopper() } }