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@ -1,8 +1,23 @@
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package net.shadowfacts.extrahoppers.block.wood
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import net.minecraft.block.Material
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import net.minecraft.util.Identifier
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import net.minecraft.block.*
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import net.minecraft.block.entity.Hopper
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import net.minecraft.entity.Entity
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import net.minecraft.entity.EntityContext
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import net.minecraft.entity.LivingEntity
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import net.minecraft.entity.player.PlayerEntity
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import net.minecraft.item.ItemPlacementContext
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import net.minecraft.item.ItemStack
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import net.minecraft.state.StateManager
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import net.minecraft.state.property.Properties
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import net.minecraft.util.*
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import net.minecraft.util.hit.BlockHitResult
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import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.Direction
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import net.minecraft.util.shape.VoxelShape
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import net.minecraft.util.shape.VoxelShapes
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import net.minecraft.world.BlockView
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import net.minecraft.world.World
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import net.shadowfacts.extrahoppers.block.base.BlockWithEntity
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/**
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@ -11,9 +26,90 @@ import net.shadowfacts.extrahoppers.block.base.BlockWithEntity
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class WoodHopperBlock: BlockWithEntity<WoodHopperBlockEntity>(Settings.of(Material.WOOD)) {
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companion object {
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val ID = Identifier("extrahoppers", "wood_hopper")
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val FACING = Properties.HOPPER_FACING
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// todo: redstone support
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// val ENABLED = Properties.ENABLED
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val TOP_SHAPE = createCuboidShape(0.0, 10.0, 0.0, 16.0, 16.0, 16.0)
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val MIDDLE_SHAPE = createCuboidShape(4.0, 4.0, 4.0, 12.0, 10.0, 12.0)
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val OUTSIDE_SHAPE = VoxelShapes.union(MIDDLE_SHAPE, TOP_SHAPE)
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val DEFAULT_SHAPE = VoxelShapes.combineAndSimplify(OUTSIDE_SHAPE, Hopper.INSIDE_SHAPE, BooleanBiFunction.ONLY_FIRST)
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val DOWN_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(6.0, 0.0, 6.0, 10.0, 4.0, 10.0))
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val EAST_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(12.0, 4.0, 6.0, 16.0, 8.0, 10.0))
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val NORTH_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(6.0, 4.0, 0.0, 10.0, 8.0, 4.0))
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val SOUTH_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(6.0, 4.0, 12.0, 10.0, 8.0, 16.0))
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val WEST_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(0.0, 4.0, 6.0, 4.0, 8.0, 10.0))
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val DOWN_RAY_TRACE_SHAPE = Hopper.INSIDE_SHAPE
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val EAST_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(12.0, 8.0, 6.0, 16.0, 10.0, 10.0))
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val NORTH_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(6.0, 8.0, 0.0, 10.0, 10.0, 4.0))
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val SOUTH_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(6.0, 8.0, 12.0, 10.0, 10.0, 16.0))
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val WEST_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(0.0, 8.0, 6.0, 4.0, 10.0, 10.0))
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}
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override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
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builder.add(FACING)
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}
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override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, entityContext: EntityContext): VoxelShape {
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return when (state.get(FACING)) {
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Direction.DOWN -> DOWN_SHAPE
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Direction.NORTH -> NORTH_SHAPE
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Direction.SOUTH -> SOUTH_SHAPE
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Direction.WEST -> WEST_SHAPE
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Direction.EAST -> EAST_SHAPE
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else -> DEFAULT_SHAPE
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}
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}
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override fun getRayTraceShape(state: BlockState, world: BlockView, pos: BlockPos): VoxelShape {
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return when (state.get(FACING)) {
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Direction.DOWN -> DOWN_RAY_TRACE_SHAPE
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Direction.NORTH -> NORTH_RAY_TRACE_SHAPE
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Direction.SOUTH -> SOUTH_RAY_TRACE_SHAPE
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Direction.WEST -> WEST_RAY_TRACE_SHAPE
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Direction.EAST -> EAST_RAY_TRACE_SHAPE
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else -> Hopper.INSIDE_SHAPE
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}
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}
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override fun getPlacementState(context: ItemPlacementContext): BlockState {
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val hitFacing = context.side.opposite
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val facing = if (hitFacing.axis == Direction.Axis.Y) Direction.DOWN else hitFacing
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return defaultState.with(FACING, facing)
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}
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override fun createBlockEntity(world: BlockView): WoodHopperBlockEntity {
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return WoodHopperBlockEntity()
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}
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}
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override fun onUse(state: BlockState, world: World, pos: BlockPos, player: PlayerEntity, hand: Hand, hitResult: BlockHitResult): ActionResult {
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// todo: container
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return super.onUse(state, world, pos, player, hand, hitResult)
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}
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override fun onBlockRemoved(oldState: BlockState, world: World, pos: BlockPos, newState: BlockState, bl: Boolean) {
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if (oldState.block != newState.block) {
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getBlockEntity(world, pos)?.also {
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// todo: spawn items
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// ItemScatterer.spawn(world, pos, it)
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world.updateHorizontalAdjacent(pos, this)
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}
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}
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super.onBlockRemoved(oldState, world, pos, newState, bl)
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}
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override fun getRenderType(blockState: BlockState?): BlockRenderType {
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return BlockRenderType.MODEL
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}
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override fun onEntityCollision(state: BlockState, world: World, pos: BlockPos, entity: Entity) {
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getBlockEntity(world, pos)?.also {
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// todo: handle entity collision
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}
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}
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override fun canPlaceAtSide(blockState: BlockState?, blockView: BlockView?, blockPos: BlockPos?, blockPlacementEnvironment: BlockPlacementEnvironment?): Boolean {
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return false
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}
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}
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