Extra base hopper code
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package net.shadowfacts.extrahoppers.block.base
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import net.minecraft.block.Block
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import net.minecraft.block.BlockPlacementEnvironment
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import net.minecraft.block.BlockState
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import net.minecraft.block.entity.Hopper
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import net.minecraft.entity.EntityContext
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import net.minecraft.item.ItemPlacementContext
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import net.minecraft.state.StateManager
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import net.minecraft.state.property.Properties
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import net.minecraft.util.BooleanBiFunction
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import net.minecraft.util.ItemScatterer
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import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.Direction
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import net.minecraft.util.shape.VoxelShape
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import net.minecraft.util.shape.VoxelShapes
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import net.minecraft.world.BlockView
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import net.minecraft.world.World
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/**
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* @author shadowfacts
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*/
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abstract class BaseHopperBlock<T: BaseHopperBlockEntity>(settings: Settings): BlockWithEntity<T>(settings) {
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companion object {
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val FACING = Properties.HOPPER_FACING
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// todo: redstone support
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// val ENABLED = Properties.ENABLED
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val TOP_SHAPE = createCuboidShape(0.0, 10.0, 0.0, 16.0, 16.0, 16.0)
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val MIDDLE_SHAPE = createCuboidShape(4.0, 4.0, 4.0, 12.0, 10.0, 12.0)
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val OUTSIDE_SHAPE = VoxelShapes.union(MIDDLE_SHAPE, TOP_SHAPE)
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val DEFAULT_SHAPE = VoxelShapes.combineAndSimplify(OUTSIDE_SHAPE, Hopper.INSIDE_SHAPE, BooleanBiFunction.ONLY_FIRST)
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val DOWN_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(6.0, 0.0, 6.0, 10.0, 4.0, 10.0))
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val EAST_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(12.0, 4.0, 6.0, 16.0, 8.0, 10.0))
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val NORTH_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(6.0, 4.0, 0.0, 10.0, 8.0, 4.0))
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val SOUTH_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(6.0, 4.0, 12.0, 10.0, 8.0, 16.0))
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val WEST_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(0.0, 4.0, 6.0, 4.0, 8.0, 10.0))
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val DOWN_RAY_TRACE_SHAPE = Hopper.INSIDE_SHAPE
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val EAST_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(12.0, 8.0, 6.0, 16.0, 10.0, 10.0))
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val NORTH_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(6.0, 8.0, 0.0, 10.0, 10.0, 4.0))
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val SOUTH_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(6.0, 8.0, 12.0, 10.0, 10.0, 16.0))
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val WEST_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(0.0, 8.0, 6.0, 4.0, 10.0, 10.0))
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}
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override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
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builder.add(FACING)
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}
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override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, entityContext: EntityContext): VoxelShape {
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return when (state.get(FACING)) {
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Direction.DOWN -> DOWN_SHAPE
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Direction.NORTH -> NORTH_SHAPE
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Direction.SOUTH -> SOUTH_SHAPE
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Direction.WEST -> WEST_SHAPE
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Direction.EAST -> EAST_SHAPE
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else -> DEFAULT_SHAPE
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}
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}
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override fun getRayTraceShape(state: BlockState, world: BlockView, pos: BlockPos): VoxelShape {
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return when (state.get(FACING)) {
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Direction.DOWN -> DOWN_RAY_TRACE_SHAPE
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Direction.NORTH -> NORTH_RAY_TRACE_SHAPE
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Direction.SOUTH -> SOUTH_RAY_TRACE_SHAPE
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Direction.WEST -> WEST_RAY_TRACE_SHAPE
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Direction.EAST -> EAST_RAY_TRACE_SHAPE
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else -> Hopper.INSIDE_SHAPE
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}
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}
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override fun getPlacementState(context: ItemPlacementContext): BlockState {
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val hitFacing = context.side.opposite
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val facing = if (hitFacing.axis == Direction.Axis.Y) Direction.DOWN else hitFacing
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return defaultState.with(FACING, facing)
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}
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override fun onBlockRemoved(oldState: BlockState, world: World, pos: BlockPos, newState: BlockState, bl: Boolean) {
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if (oldState.block != newState.block) {
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getBlockEntity(world, pos)?.also {
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ItemScatterer.spawn(world, pos, it)
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world.updateHorizontalAdjacent(pos, this)
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}
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super.onBlockRemoved(oldState, world, pos, newState, bl)
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}
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}
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override fun canPlaceAtSide(blockState: BlockState?, blockView: BlockView?, blockPos: BlockPos?, blockPlacementEnvironment: BlockPlacementEnvironment?): Boolean {
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return false
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}
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}
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package net.shadowfacts.extrahoppers.block.base
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import net.minecraft.block.entity.BlockEntity
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import net.minecraft.block.entity.BlockEntityType
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import net.minecraft.block.entity.Hopper
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import net.minecraft.block.entity.HopperBlockEntity
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import net.minecraft.entity.Entity
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import net.minecraft.entity.ItemEntity
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import net.minecraft.entity.player.PlayerEntity
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import net.minecraft.inventory.Inventories
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import net.minecraft.inventory.Inventory
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import net.minecraft.inventory.SidedInventory
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import net.minecraft.item.ItemStack
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import net.minecraft.nbt.CompoundTag
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import net.minecraft.util.BooleanBiFunction
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import net.minecraft.util.DefaultedList
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import net.minecraft.util.Tickable
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import net.minecraft.util.math.Direction
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import net.minecraft.util.shape.VoxelShapes
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import net.shadowfacts.extrahoppers.util.toVec3d
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/**
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* @author shadowfacts
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*/
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abstract class BaseHopperBlockEntity(type: BlockEntityType<*>): BlockEntity(type), Inventory, Hopper, Tickable {
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protected open val inventorySize = 5
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protected open val maxTransferCooldown = 8
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var inventory: DefaultedList<ItemStack> = DefaultedList.ofSize(inventorySize, ItemStack.EMPTY)
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protected var transferCooldown = -1
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override fun toTag(tag: CompoundTag): CompoundTag {
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Inventories.toTag(tag, inventory)
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tag.putInt("transferCooldown", transferCooldown)
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return super.toTag(tag)
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}
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override fun fromTag(tag: CompoundTag) {
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super.fromTag(tag)
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inventory.clear()
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Inventories.fromTag(tag, inventory)
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transferCooldown = tag.getInt("transferCooldown")
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}
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override fun tick() {
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val world = world
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if (world == null || world.isClient) return
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transferCooldown -= 1
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if (transferCooldown <= 0) {
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transferCooldown = 0
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insertAndExtract()
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}
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}
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fun onEntityCollision(entity: Entity) {
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if (entity is ItemEntity) {
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if (VoxelShapes.matchesAnywhere(VoxelShapes.cuboid(entity.boundingBox.offset(-pos.x.toDouble(), -pos.y.toDouble(), -pos.z.toDouble())), inputAreaShape, BooleanBiFunction.AND)) {
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insertAndExtract {
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HopperBlockEntity.extract(this, entity)
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}
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}
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}
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}
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fun insertAndExtract(extractor: (() -> Boolean)? = null) {
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val world = world
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if (world == null || world.isClient) return
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var didWork = false
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if (!isInvEmpty && insert()) {
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didWork = true
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}
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if (!isFull() && (extractor != null && extractor()) || HopperBlockEntity.extract(this)) {
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didWork = true
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}
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if (didWork) {
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transferCooldown = maxTransferCooldown
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markDirty()
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}
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}
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fun insert(): Boolean {
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val outputInv = getOutputInventory() ?: return false
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val insertionSide = cachedState.get(BaseHopperBlock.FACING).opposite
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if (isInventoryFull(outputInv, insertionSide)) return false
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for (slot in 0 until invSize) {
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if (getInvStack(slot).isEmpty) continue
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val stackCopy = getInvStack(slot).copy()
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val remaining = HopperBlockEntity.transfer(this, outputInv, takeInvStack(slot, 1), insertionSide)
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if (remaining.isEmpty) {
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outputInv.markDirty()
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return true
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}
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setInvStack(slot, stackCopy)
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}
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return false
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}
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fun isFull(): Boolean {
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return inventory.none(ItemStack::isEmpty)
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}
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fun getOutputInventory(): Inventory? {
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val facing = cachedState.get(BaseHopperBlock.FACING)
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return HopperBlockEntity.getInventoryAt(world!!, pos.offset(facing))
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}
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fun inventorySlots(inv: Inventory, side: Direction): Sequence<Int> {
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return if (inv is SidedInventory) {
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inv.getInvAvailableSlots(side).asSequence()
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} else {
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(0 until inv.invSize).asSequence()
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}
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}
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fun isInventoryFull(inv: Inventory, side: Direction): Boolean {
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val slots = inventorySlots(inv, side)
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return slots.map(inv::getInvStack).none(ItemStack::isEmpty)
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}
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// Inventory
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override fun getInvSize() = inventory.size
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override fun takeInvStack(slot: Int, amount: Int): ItemStack {
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return Inventories.splitStack(inventory, slot, amount)
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}
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override fun isInvEmpty() = inventory.isEmpty()
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override fun getInvStack(slot: Int) = inventory[slot]
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override fun clear() {
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inventory.clear()
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}
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override fun setInvStack(slot: Int, stack: ItemStack) {
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inventory[slot] = stack
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}
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override fun removeInvStack(slot: Int): ItemStack {
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return Inventories.removeStack(inventory, slot)
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}
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override fun canPlayerUseInv(player: PlayerEntity): Boolean {
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return if (world?.getBlockEntity(pos) != this) {
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false
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} else {
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val distance = player.squaredDistanceTo(this.pos.toVec3d())
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distance < 64
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}
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}
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// Hopper
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override fun getHopperX() = pos.x.toDouble()
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override fun getHopperY() = pos.y.toDouble()
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override fun getHopperZ() = pos.z.toDouble()
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}
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@ -20,69 +20,24 @@ import net.minecraft.util.shape.VoxelShape
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import net.minecraft.util.shape.VoxelShapes
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import net.minecraft.world.BlockView
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import net.minecraft.world.World
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import net.shadowfacts.extrahoppers.block.base.BaseHopperBlock
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import net.shadowfacts.extrahoppers.block.base.BlockWithEntity
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/**
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* @author shadowfacts
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*/
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class WoodHopperBlock: BlockWithEntity<WoodHopperBlockEntity>(FabricBlockSettings.of(Material.WOOD).strength(2f, 3f).sounds(BlockSoundGroup.WOOD).nonOpaque().build()) {
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class WoodHopperBlock: BaseHopperBlock<WoodHopperBlockEntity>(
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FabricBlockSettings.of(Material.WOOD)
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.strength(2f, 3f)
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.sounds(BlockSoundGroup.WOOD)
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.nonOpaque()
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.build()
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) {
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companion object {
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val ID = Identifier("extrahoppers", "wood_hopper")
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val FACING = Properties.HOPPER_FACING
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// todo: redstone support
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// val ENABLED = Properties.ENABLED
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val TOP_SHAPE = createCuboidShape(0.0, 10.0, 0.0, 16.0, 16.0, 16.0)
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val MIDDLE_SHAPE = createCuboidShape(4.0, 4.0, 4.0, 12.0, 10.0, 12.0)
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val OUTSIDE_SHAPE = VoxelShapes.union(MIDDLE_SHAPE, TOP_SHAPE)
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val DEFAULT_SHAPE = VoxelShapes.combineAndSimplify(OUTSIDE_SHAPE, Hopper.INSIDE_SHAPE, BooleanBiFunction.ONLY_FIRST)
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val DOWN_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(6.0, 0.0, 6.0, 10.0, 4.0, 10.0))
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val EAST_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(12.0, 4.0, 6.0, 16.0, 8.0, 10.0))
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val NORTH_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(6.0, 4.0, 0.0, 10.0, 8.0, 4.0))
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val SOUTH_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(6.0, 4.0, 12.0, 10.0, 8.0, 16.0))
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val WEST_SHAPE = VoxelShapes.union(DEFAULT_SHAPE, createCuboidShape(0.0, 4.0, 6.0, 4.0, 8.0, 10.0))
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val DOWN_RAY_TRACE_SHAPE = Hopper.INSIDE_SHAPE
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val EAST_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(12.0, 8.0, 6.0, 16.0, 10.0, 10.0))
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val NORTH_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(6.0, 8.0, 0.0, 10.0, 10.0, 4.0))
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val SOUTH_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(6.0, 8.0, 12.0, 10.0, 10.0, 16.0))
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val WEST_RAY_TRACE_SHAPE = VoxelShapes.union(Hopper.INSIDE_SHAPE, createCuboidShape(0.0, 8.0, 6.0, 4.0, 10.0, 10.0))
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}
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override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
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builder.add(FACING)
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}
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override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, entityContext: EntityContext): VoxelShape {
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return when (state.get(FACING)) {
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Direction.DOWN -> DOWN_SHAPE
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Direction.NORTH -> NORTH_SHAPE
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Direction.SOUTH -> SOUTH_SHAPE
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Direction.WEST -> WEST_SHAPE
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Direction.EAST -> EAST_SHAPE
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else -> DEFAULT_SHAPE
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}
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}
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override fun getRayTraceShape(state: BlockState, world: BlockView, pos: BlockPos): VoxelShape {
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return when (state.get(FACING)) {
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Direction.DOWN -> DOWN_RAY_TRACE_SHAPE
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Direction.NORTH -> NORTH_RAY_TRACE_SHAPE
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Direction.SOUTH -> SOUTH_RAY_TRACE_SHAPE
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Direction.WEST -> WEST_RAY_TRACE_SHAPE
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Direction.EAST -> EAST_RAY_TRACE_SHAPE
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else -> Hopper.INSIDE_SHAPE
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}
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}
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override fun getPlacementState(context: ItemPlacementContext): BlockState {
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val hitFacing = context.side.opposite
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val facing = if (hitFacing.axis == Direction.Axis.Y) Direction.DOWN else hitFacing
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return defaultState.with(FACING, facing)
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}
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override fun createBlockEntity(world: BlockView): WoodHopperBlockEntity {
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return WoodHopperBlockEntity()
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}
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override fun createBlockEntity(world: BlockView) = WoodHopperBlockEntity()
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override fun onUse(state: BlockState, world: World, pos: BlockPos, player: PlayerEntity, hand: Hand, hitResult: BlockHitResult): ActionResult {
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if (!world.isClient) {
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@ -94,24 +49,10 @@ class WoodHopperBlock: BlockWithEntity<WoodHopperBlockEntity>(FabricBlockSetting
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return ActionResult.SUCCESS
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}
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override fun onBlockRemoved(oldState: BlockState, world: World, pos: BlockPos, newState: BlockState, bl: Boolean) {
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if (oldState.block != newState.block) {
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getBlockEntity(world, pos)?.also {
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ItemScatterer.spawn(world, pos, it)
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world.updateHorizontalAdjacent(pos, this)
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}
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super.onBlockRemoved(oldState, world, pos, newState, bl)
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}
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}
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override fun onEntityCollision(state: BlockState, world: World, pos: BlockPos, entity: Entity) {
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getBlockEntity(world, pos)?.also {
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it.onEntityCollision(entity)
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}
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}
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override fun canPlaceAtSide(blockState: BlockState?, blockView: BlockView?, blockPos: BlockPos?, blockPlacementEnvironment: BlockPlacementEnvironment?): Boolean {
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return false
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}
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}
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@ -1,167 +1,15 @@
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package net.shadowfacts.extrahoppers.block.wood
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import net.minecraft.block.entity.BlockEntity
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import net.minecraft.block.entity.Hopper
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import net.minecraft.block.entity.HopperBlockEntity
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import net.minecraft.entity.Entity
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import net.minecraft.entity.ItemEntity
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import net.minecraft.entity.player.PlayerEntity
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import net.minecraft.inventory.Inventories
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import net.minecraft.inventory.Inventory
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import net.minecraft.inventory.SidedInventory
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import net.minecraft.item.ItemStack
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import net.minecraft.nbt.CompoundTag
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import net.minecraft.util.BooleanBiFunction
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import net.minecraft.util.DefaultedList
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import net.minecraft.util.Tickable
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import net.minecraft.util.math.Direction
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import net.minecraft.util.shape.VoxelShapes
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import net.shadowfacts.extrahoppers.block.base.BaseHopperBlockEntity
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import net.shadowfacts.extrahoppers.init.EHBlockEntities
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import net.shadowfacts.extrahoppers.util.toVec3d
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class WoodHopperBlockEntity: BlockEntity(EHBlockEntities.WOOD_HOPPER), Inventory, Hopper, Tickable {
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companion object {
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val TRANSFER_COOLDOWN = 40
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}
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/**
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* @author shadowfacts
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*/
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class WoodHopperBlockEntity: BaseHopperBlockEntity(EHBlockEntities.WOOD_HOPPER), Tickable {
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var inventory: DefaultedList<ItemStack> = DefaultedList.ofSize(1, ItemStack.EMPTY)
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private set
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var transferCooldown = -1
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var lastTickTime = 0L
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override fun toTag(tag: CompoundTag): CompoundTag {
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Inventories.toTag(tag, inventory)
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tag.putInt("transferCooldown", transferCooldown)
|
||||
return super.toTag(tag)
|
||||
}
|
||||
|
||||
override fun fromTag(tag: CompoundTag) {
|
||||
super.fromTag(tag)
|
||||
inventory.clear()
|
||||
Inventories.fromTag(tag, inventory)
|
||||
transferCooldown = tag.getInt("transferCooldown")
|
||||
}
|
||||
|
||||
override fun tick() {
|
||||
val world = world
|
||||
if (world == null || world.isClient) return
|
||||
|
||||
transferCooldown -= 1
|
||||
lastTickTime = world.time
|
||||
if (transferCooldown <= 0) {
|
||||
transferCooldown = 0
|
||||
insertAndExtract()
|
||||
}
|
||||
}
|
||||
|
||||
fun onEntityCollision(entity: Entity) {
|
||||
if (entity is ItemEntity) {
|
||||
if (VoxelShapes.matchesAnywhere(VoxelShapes.cuboid(entity.boundingBox.offset(-pos.x.toDouble(), -pos.y.toDouble(), -pos.z.toDouble())), inputAreaShape, BooleanBiFunction.AND)) {
|
||||
insertAndExtract()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun insertAndExtract(extractor: (() -> Boolean)? = null) {
|
||||
val world = world
|
||||
if (world == null || world.isClient) return
|
||||
|
||||
var didWork = false
|
||||
if (!isInvEmpty && insert()) {
|
||||
didWork = true
|
||||
}
|
||||
if (!isFull() && ((extractor != null && extractor()) || HopperBlockEntity.extract(this))) {
|
||||
didWork = true
|
||||
}
|
||||
|
||||
if (didWork) {
|
||||
transferCooldown = TRANSFER_COOLDOWN
|
||||
markDirty()
|
||||
}
|
||||
}
|
||||
|
||||
fun insert(): Boolean {
|
||||
val outputInv = getOutputInventory() ?: return false
|
||||
|
||||
val insertionSide = cachedState.get(WoodHopperBlock.FACING).opposite
|
||||
if (isInventoryFull(outputInv, insertionSide)) return false
|
||||
|
||||
for (slot in 0 until invSize) {
|
||||
if (getInvStack(slot).isEmpty) continue
|
||||
|
||||
val stackCopy = getInvStack(slot).copy()
|
||||
|
||||
val remaining = HopperBlockEntity.transfer(this, outputInv, takeInvStack(slot, 1), insertionSide)
|
||||
if (remaining.isEmpty) {
|
||||
outputInv.markDirty()
|
||||
return true
|
||||
}
|
||||
|
||||
setInvStack(slot, stackCopy)
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
fun isFull(): Boolean {
|
||||
return inventory.none(ItemStack::isEmpty)
|
||||
}
|
||||
|
||||
fun getOutputInventory(): Inventory? {
|
||||
val facing = cachedState.get(WoodHopperBlock.FACING)
|
||||
return HopperBlockEntity.getInventoryAt(world!!, pos.offset(facing))
|
||||
}
|
||||
|
||||
fun inventorySlots(inv: Inventory, side: Direction): Sequence<Int> {
|
||||
return if (inv is SidedInventory) {
|
||||
inv.getInvAvailableSlots(side).asSequence()
|
||||
} else {
|
||||
(0 until inv.invSize).asSequence()
|
||||
}
|
||||
}
|
||||
|
||||
fun isInventoryFull(inv: Inventory, side: Direction): Boolean {
|
||||
val slots = inventorySlots(inv, side)
|
||||
return slots.map(inv::getInvStack).none(ItemStack::isEmpty)
|
||||
}
|
||||
|
||||
// Inventory
|
||||
|
||||
override fun getInvSize() = inventory.size
|
||||
|
||||
override fun takeInvStack(slot: Int, amount: Int): ItemStack {
|
||||
return Inventories.splitStack(inventory, slot, amount)
|
||||
}
|
||||
|
||||
override fun isInvEmpty() = inventory.isEmpty()
|
||||
|
||||
override fun getInvStack(slot: Int) = inventory[slot]
|
||||
|
||||
override fun clear() {
|
||||
inventory.clear()
|
||||
}
|
||||
|
||||
override fun setInvStack(slot: Int, stack: ItemStack) {
|
||||
inventory[slot] = stack
|
||||
}
|
||||
|
||||
override fun removeInvStack(slot: Int): ItemStack {
|
||||
return Inventories.removeStack(inventory, slot)
|
||||
}
|
||||
|
||||
override fun canPlayerUseInv(player: PlayerEntity): Boolean {
|
||||
return if (world?.getBlockEntity(pos) != this) {
|
||||
false
|
||||
} else {
|
||||
val distance = player.squaredDistanceTo(this.pos.toVec3d())
|
||||
distance < 64
|
||||
}
|
||||
}
|
||||
|
||||
// Hopper
|
||||
|
||||
override fun getHopperX() = pos.x.toDouble()
|
||||
override fun getHopperY() = pos.y.toDouble()
|
||||
override fun getHopperZ() = pos.z.toDouble()
|
||||
override val inventorySize = 1
|
||||
override val maxTransferCooldown = 40
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue