PhysicalConnectivity/src/main/kotlin/net/shadowfacts/cacao/util/RenderHelper.kt

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Kotlin
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package net.shadowfacts.cacao.util
import com.mojang.blaze3d.platform.GlStateManager
import com.mojang.blaze3d.systems.RenderSystem
import net.minecraft.client.MinecraftClient
import net.minecraft.client.gui.DrawableHelper
import net.minecraft.client.render.*
import net.minecraft.client.sound.PositionedSoundInstance
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.sound.SoundEvent
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import net.minecraft.text.OrderedText
import net.minecraft.text.Text
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import net.minecraft.util.math.Matrix4f
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import net.shadowfacts.cacao.geometry.Point
import net.shadowfacts.cacao.geometry.Rect
import net.shadowfacts.cacao.util.texture.Texture
import org.lwjgl.opengl.GL11
/**
* Helper methods for rendering using Minecraft's utilities from Cacao views.
* For unit testing, all drawing and OpenGL interaction can be disabled by setting the `cacao.drawing.disabled` JVM property to `true`.
*
* @author shadowfacts
*/
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object RenderHelper: DrawableHelper() {
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val disabled = (System.getProperty("cacao.drawing.disabled") ?: "false").toBoolean()
// TODO: find a better place for this
fun playSound(event: SoundEvent) {
if (disabled) return
MinecraftClient.getInstance().soundManager.play(PositionedSoundInstance.master(event, 1f))
}
/**
* Draws a solid [rect] filled with the given [color].
*/
fun fill(matrixStack: MatrixStack, rect: Rect, color: Color) {
if (disabled) return
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fill(matrixStack, rect.left.toInt(), rect.top.toInt(), rect.right.toInt(), rect.bottom.toInt(), color.argb)
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}
/**
* Binds and draws the given [texture] filling the [rect].
*/
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fun draw(matrixStack: MatrixStack, rect: Rect, texture: Texture) {
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if (disabled) return
color(1f, 1f, 1f, 1f)
MinecraftClient.getInstance().textureManager.bindTexture(texture.location)
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draw(matrixStack, rect.left, rect.top, texture.u, texture.v, rect.width, rect.height, texture.width, texture.height)
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}
fun drawLine(start: Point, end: Point, z: Double, width: Float, color: Color) {
if (disabled) return
GlStateManager.lineWidth(width)
val tessellator = Tessellator.getInstance()
val buffer = tessellator.buffer
buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR)
buffer.vertex(start.x, start.y, z).color(color).next()
buffer.vertex(end.x, end.y, z).color(color).next()
tessellator.draw()
}
/**
* Draws the bound texture with the given screen and texture position and size.
*/
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fun draw(matrixStack: MatrixStack, x: Double, y: Double, u: Int, v: Int, width: Double, height: Double, textureWidth: Int, textureHeight: Int) {
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if (disabled) return
val uStart = u.toFloat() / textureWidth
val uEnd = (u + width).toFloat() / textureWidth
val vStart = v.toFloat() / textureHeight
val vEnd = (v + height).toFloat() / textureHeight
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drawTexturedQuad(matrixStack.peek().model, x, x + width, y, y + height, 0.0, uStart, uEnd, vStart, vEnd)
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}
// Copied from net.minecraft.client.gui.DrawableHelper
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private fun drawTexturedQuad(matrix: Matrix4f, x0: Double, x1: Double, y0: Double, y1: Double, z: Double, u0: Float, u1: Float, v0: Float, v1: Float) {
val bufferBuilder = Tessellator.getInstance().buffer
bufferBuilder.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE)
bufferBuilder.vertex(matrix, x0.toFloat(), y1.toFloat(), z.toFloat()).texture(u0, v1).next()
bufferBuilder.vertex(matrix, x1.toFloat(), y1.toFloat(), z.toFloat()).texture(u1, v1).next()
bufferBuilder.vertex(matrix, x1.toFloat(), y0.toFloat(), z.toFloat()).texture(u1, v0).next()
bufferBuilder.vertex(matrix, x0.toFloat(), y0.toFloat(), z.toFloat()).texture(u0, v0).next()
bufferBuilder.end()
RenderSystem.enableAlphaTest()
BufferRenderer.draw(bufferBuilder)
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}
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fun drawTooltip(matrixStack: MatrixStack, text: Text, mouse: Point) {
drawTooltip(matrixStack, listOf(text.asOrderedText()), mouse)
}
fun drawTooltip(matrixStack: MatrixStack, texts: List<Text>, mouse: Point) {
drawTooltip(matrixStack, texts.map(Text::asOrderedText), mouse)
}
// Based on Screen.renderOrderedTooltip
@JvmName("drawOrderedTooltip")
fun drawTooltip(matrixStack: MatrixStack, texts: List<OrderedText>, mouse: Point) {
if (disabled) return
if (texts.isEmpty()) return
val client = MinecraftClient.getInstance()
val textRenderer = client.textRenderer
val maxWidth = texts.maxOf(textRenderer::getWidth)
var x = mouse.x.toInt() + 12
var y = mouse.y.toInt() - 12
var p = 8
if (texts.size > 1) {
p += 2 + (texts.size - 1) * 8
}
if (x + maxWidth > client.window.scaledWidth) {
x -= 28 + maxWidth
}
if (y + p + 6 > client.window.scaledHeight) {
y = client.window.scaledHeight - p - 6
}
matrixStack.push()
val q = -267386864
val r = 1347420415
val s = 1344798847
val t = 1
val tessellator = Tessellator.getInstance()
val buffer = tessellator.buffer
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR)
val matrix = matrixStack.peek().model
val z = 400
fillGradient(matrix, buffer, x - 3, y - 4, x + maxWidth + 3, y - 3, z, q, q)
fillGradient(matrix, buffer, x - 3, y + p + 3, x + maxWidth + 3, y + p + 4, z, q, q)
fillGradient(matrix, buffer, x - 3, y - 3, x + maxWidth + 3, y + p + 3, z, q, q)
fillGradient(matrix, buffer, x - 4, y - 3, x - 3, y + p + 3, z, q, q)
fillGradient(matrix, buffer, x + maxWidth + 3, y - 3, x + maxWidth + 4, y + p + 3, z, q, q)
fillGradient(matrix, buffer, x - 3, y - 3 + 1, x - 3 + 1, y + p + 3 - 1, z, r, s)
fillGradient(matrix, buffer, x + maxWidth + 2, y - 3 + 1, x + maxWidth + 3, y + p + 3 - 1, z, r, s)
fillGradient(matrix, buffer, x - 3, y - 3, x + maxWidth + 3, y - 3 + 1, z, r, r)
fillGradient(matrix, buffer, x - 3, y + p + 2, x + maxWidth + 3, y + p + 3, z, s, s)
RenderSystem.enableDepthTest()
RenderSystem.disableTexture()
RenderSystem.enableBlend()
RenderSystem.defaultBlendFunc()
RenderSystem.shadeModel(7425)
buffer.end()
BufferRenderer.draw(buffer)
RenderSystem.shadeModel(7424)
RenderSystem.disableBlend()
RenderSystem.enableTexture()
val immediate = VertexConsumerProvider.immediate(buffer)
matrixStack.translate(0.0, 0.0, 400.0)
for (i in texts.indices) {
val text = texts[i]
textRenderer.draw(text, x.toFloat(), y.toFloat(), -1, true, matrix, immediate, false, 0, 15728880)
if (i == 0) {
y += 2
}
y += 10
}
immediate.draw()
matrixStack.pop()
}
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/**
* @see org.lwjgl.opengl.GL11.glPushMatrix
*/
fun pushMatrix() {
if (disabled) return
RenderSystem.pushMatrix()
}
/**
* @see org.lwjgl.opengl.GL11.glPopMatrix
*/
fun popMatrix() {
if (disabled) return
RenderSystem.popMatrix()
}
/**
* @see org.lwjgl.opengl.GL11.glTranslated
*/
fun translate(x: Double, y: Double, z: Double = 0.0) {
if (disabled) return
RenderSystem.translated(x, y, z)
}
/**
* @see org.lwjgl.opengl.GL11.glScaled
*/
fun scale(x: Double, y: Double, z: Double = 1.0) {
if (disabled) return
RenderSystem.scaled(x, y, z)
}
/**
* @see org.lwjgl.opengl.GL11.glColor4f
*/
fun color(r: Float, g: Float, b: Float, alpha: Float) {
if (disabled) return
RenderSystem.color4f(r, g, b, alpha)
}
private fun VertexConsumer.color(color: Color): VertexConsumer {
return color(color.red, color.green, color.blue, color.alpha)
}
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}