PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/item/ScrewdriverItem.kt

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Kotlin
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package net.shadowfacts.phycon.item
import net.minecraft.block.BlockState
import net.minecraft.block.Blocks
import net.minecraft.entity.ItemEntity
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import net.minecraft.item.Item
import net.minecraft.item.ItemStack
import net.minecraft.item.ItemUsageContext
import net.minecraft.sound.SoundCategory
import net.minecraft.sound.SoundEvents
import net.minecraft.util.ActionResult
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import net.minecraft.util.Identifier
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import net.minecraft.util.math.Vec3d
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import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.block.DeviceBlock
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import net.shadowfacts.phycon.block.FaceDeviceBlock
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import net.shadowfacts.phycon.block.cable.CableBlock
import net.shadowfacts.phycon.init.PhyBlocks
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import net.shadowfacts.phycon.util.containsInclusive
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/**
* @author shadowfacts
*/
class ScrewdriverItem: Item(Settings().maxCount(1)) {
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companion object {
val ID = Identifier(PhysicalConnectivity.MODID, "screwdriver")
}
override fun useOnBlock(context: ItemUsageContext): ActionResult {
if (context.player?.isSneaking != true) return ActionResult.PASS
val state = context.world.getBlockState(context.blockPos)
val block = state.block
val newState =
when (block) {
is DeviceBlock<*> -> screwdriverDeviceBlock(context, state, block)
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is CableBlock -> screwdriverCableBlock(context, state)
PhyBlocks.SWITCH -> screwdriverSwitchBlock(context)
else -> null
}
if (newState != null) {
context.world.setBlockState(context.blockPos, newState)
context.world.playSound(context.player, context.blockPos, SoundEvents.BLOCK_METAL_PLACE, SoundCategory.BLOCKS, 0.8f, 0.65f)
return ActionResult.SUCCESS
} else {
return ActionResult.PASS
}
}
private fun screwdriverDeviceBlock(context: ItemUsageContext, state: BlockState, block: DeviceBlock<*>): BlockState? {
if (!context.world.isClient) {
val be = block.getBlockEntity(context.world, context.blockPos)!!
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val stack = ItemStack(block)
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val beTag = be.createNbt()
// remove x, y, z entries for stacking purposes
beTag.remove("x")
beTag.remove("y")
beTag.remove("z")
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stack.setSubNbt("BlockEntityTag", beTag)
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if (block === PhyBlocks.TERMINAL) {
// remove the terminal's internal buffer since it drops its items
beTag.remove("InternalBuffer")
}
val entity = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), stack)
context.world.spawnEntity(entity)
}
return if (block is FaceDeviceBlock<*>) {
screwdriverFaceDeviceBlock(context, state, block)
} else {
Blocks.AIR.defaultState
}
}
private fun screwdriverFaceDeviceBlock(context: ItemUsageContext, state: BlockState, block: FaceDeviceBlock<*>): BlockState? {
val hitInsideBlock = Vec3d(context.hitPos.x - context.blockPos.x, context.hitPos.y - context.blockPos.y, context.hitPos.z - context.blockPos.z)
val faceShape = block.faceShapes[state[FaceDeviceBlock.FACING]]!!
// if we hit the face part of block, leave the cable behind
if (faceShape.boundingBox.containsInclusive(hitInsideBlock)) {
val cableBlock = PhyBlocks.CABLES[state[FaceDeviceBlock.COLOR]]!!
return cableBlock.getInitialState(context.world, context.blockPos)
} else {
if (!context.world.isClient) {
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val cable = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), ItemStack(state.block))
context.world.spawnEntity(cable)
}
return Blocks.AIR.defaultState
}
}
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private fun screwdriverCableBlock(context: ItemUsageContext, state: BlockState): BlockState? {
if (!context.world.isClient) {
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val entity = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), ItemStack(state.block))
context.world.spawnEntity(entity)
}
return Blocks.AIR.defaultState
}
private fun screwdriverSwitchBlock(context: ItemUsageContext): BlockState? {
if (!context.world.isClient) {
val entity = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), ItemStack(PhyBlocks.SWITCH))
context.world.spawnEntity(entity)
}
return Blocks.AIR.defaultState
}
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}