PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/client/model/InterfaceModel.kt

159 lines
5.6 KiB
Kotlin
Raw Normal View History

package net.shadowfacts.phycon.client.model
import net.minecraft.block.BlockState
import net.minecraft.client.render.model.*
import net.minecraft.client.texture.Sprite
import net.minecraft.client.util.SpriteIdentifier
import net.minecraft.util.Identifier
import net.minecraft.util.math.Direction
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.block.FaceDeviceBlock
import java.util.Random
import java.util.function.Function
/**
* @author shadowfacts
*/
object InterfaceModel: UnbakedModel, BakedModel {
private val interfaceSideID = Identifier(PhysicalConnectivity.MODID, "block/interface_side")
private val interfaceCableStraightID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_straight")
private val interfaceCableCornerID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_corner")
private val interfaceCableCorner2ID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_corner_2")
private var interfaceSides = Array<BakedModel?>(6) { null }
private var interfaceCableStraight = Array<BakedModel?>(6) { null }
private var interfaceCableCorner = mutableMapOf<ModelRotation, BakedModel>()
private var interfaceCableCorner2 = mutableMapOf<ModelRotation, BakedModel>()
override fun getModelDependencies(): Collection<Identifier> {
return listOf(
interfaceSideID,
interfaceCableStraightID,
interfaceCableCornerID,
interfaceCableCorner2ID,
)
}
override fun getTextureDependencies(
unbakedModelGetter: Function<Identifier, UnbakedModel>,
unresolvedTextureReferences: MutableSet<com.mojang.datafixers.util.Pair<String, String>>
): Collection<SpriteIdentifier> {
return listOf()
}
override fun bake(loader: ModelLoader, textureGetter: Function<SpriteIdentifier, Sprite>, rotationContainer: ModelBakeSettings, modelId: Identifier): BakedModel {
listOf(
ModelRotation.X0_Y0,
ModelRotation.X180_Y0,
ModelRotation.X270_Y0,
ModelRotation.X90_Y0,
ModelRotation.X90_Y90,
ModelRotation.X90_Y270,
).forEachIndexed { i, rot ->
interfaceSides[i] = loader.bake(interfaceSideID, rot)
interfaceCableStraight[i] = loader.bake(interfaceCableStraightID, rot)
}
mapOf(
interfaceCableCorner to interfaceCableCornerID to ModelRotation.values().toList(),
interfaceCableCorner2 to interfaceCableCorner2ID to listOf(
ModelRotation.X0_Y0,
ModelRotation.X0_Y90,
ModelRotation.X0_Y180,
ModelRotation.X0_Y270,
ModelRotation.X180_Y0,
ModelRotation.X180_Y90,
ModelRotation.X180_Y180,
ModelRotation.X180_Y270,
),
).forEach { (k, rotations) ->
val (map, id) = k
map.clear()
rotations.forEach { rot ->
val model = loader.bake(id, rot)
if (model == null) map.remove(rot)
else map[rot] = model
}
}
return this
}
override fun getQuads(state: BlockState?, face: Direction?, random: Random): List<BakedQuad> {
if (state == null) return listOf()
val facing = state[FaceDeviceBlock.FACING]
val connection = state[FaceDeviceBlock.CABLE_CONNECTION]
val sideQuads = interfaceSides[facing.ordinal]?.getQuads(state, face, random) ?: listOf()
val cableQuads = if (connection == facing.opposite) {
interfaceCableStraight[facing.ordinal]?.getQuads(state, face, random) ?: listOf()
} else {
val model = when (facing) {
Direction.DOWN -> when (connection) {
Direction.NORTH -> interfaceCableCorner[ModelRotation.X0_Y0]
Direction.EAST -> interfaceCableCorner[ModelRotation.X0_Y90]
Direction.SOUTH -> interfaceCableCorner[ModelRotation.X0_Y180]
Direction.WEST -> interfaceCableCorner[ModelRotation.X0_Y270]
else -> null
}
Direction.UP -> when (connection) {
Direction.NORTH -> interfaceCableCorner[ModelRotation.X180_Y180]
Direction.EAST -> interfaceCableCorner[ModelRotation.X180_Y270]
Direction.SOUTH -> interfaceCableCorner[ModelRotation.X180_Y0]
Direction.WEST -> interfaceCableCorner[ModelRotation.X180_Y90]
else -> null
}
Direction.NORTH -> when (connection) {
Direction.UP -> interfaceCableCorner[ModelRotation.X270_Y0]
Direction.EAST -> interfaceCableCorner2[ModelRotation.X180_Y180]
Direction.DOWN -> interfaceCableCorner[ModelRotation.X90_Y180]
Direction.WEST -> interfaceCableCorner2[ModelRotation.X0_Y0]
else -> null
}
Direction.SOUTH -> when (connection) {
Direction.UP -> interfaceCableCorner[ModelRotation.X270_Y180]
Direction.WEST -> interfaceCableCorner2[ModelRotation.X180_Y0]
Direction.DOWN -> interfaceCableCorner[ModelRotation.X90_Y0]
Direction.EAST -> interfaceCableCorner2[ModelRotation.X0_Y180]
else -> null
}
Direction.WEST -> when (connection) {
Direction.UP -> interfaceCableCorner[ModelRotation.X270_Y270]
Direction.NORTH -> interfaceCableCorner2[ModelRotation.X180_Y90]
Direction.DOWN -> interfaceCableCorner[ModelRotation.X90_Y90]
Direction.SOUTH -> interfaceCableCorner2[ModelRotation.X0_Y270]
else -> null
}
Direction.EAST -> when (connection) {
Direction.UP -> interfaceCableCorner[ModelRotation.X270_Y90]
Direction.SOUTH -> interfaceCableCorner2[ModelRotation.X180_Y270]
Direction.DOWN -> interfaceCableCorner[ModelRotation.X90_Y270]
Direction.NORTH -> interfaceCableCorner2[ModelRotation.X0_Y90]
else -> null
}
else -> null
}
model?.getQuads(state, face, random) ?: listOf()
}
return sideQuads + cableQuads
}
override fun useAmbientOcclusion() = true
override fun hasDepth() = false
override fun isSideLit() = false
override fun isBuiltin() = false
override fun getSprite(): Sprite {
return interfaceSides.first()!!.sprite
}
override fun getTransformation() = null
override fun getOverrides() = null
}