PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/block/extractor/ExtractorBlock.kt

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3.7 KiB
Kotlin
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package net.shadowfacts.phycon.block.extractor
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import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.block.Material
import net.minecraft.block.ShapeContext
import net.minecraft.entity.LivingEntity
import net.minecraft.item.ItemPlacementContext
import net.minecraft.item.ItemStack
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import net.minecraft.sound.BlockSoundGroup
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import net.minecraft.state.StateManager
import net.minecraft.state.property.Properties
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.util.shape.VoxelShape
import net.minecraft.util.shape.VoxelShapes
import net.minecraft.world.BlockView
import net.minecraft.world.World
import net.minecraft.world.WorldAccess
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import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.api.Interface
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import net.shadowfacts.phycon.block.DeviceBlock
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import java.util.*
/**
* @author shadowfacts
*/
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class ExtractorBlock: DeviceBlock<ExtractorBlockEntity>(
Settings.of(Material.METAL)
.strength(1.5f)
.sounds(BlockSoundGroup.METAL)
) {
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companion object {
val ID = Identifier(PhysicalConnectivity.MODID, "extractor")
val FACING = Properties.FACING
private val EXTRACTOR_SHAPES = mutableMapOf<Direction, VoxelShape>()
init {
val components = arrayOf(
doubleArrayOf(0.0, 0.0, 0.0, 16.0, 2.0, 16.0),
doubleArrayOf(2.0, 2.0, 2.0, 14.0, 4.0, 14.0),
doubleArrayOf(4.0, 4.0, 4.0, 12.0, 6.0, 12.0),
doubleArrayOf(6.0, 6.0, 6.0, 10.0, 16.0, 10.0)
)
val directions = arrayOf(
Triple(Direction.DOWN, null, false),
Triple(Direction.UP, null, true),
Triple(Direction.NORTH, 2, false),
Triple(Direction.SOUTH, 2, true),
Triple(Direction.WEST, 1, false),
Triple(Direction.EAST, 1, true),
)
for ((dir, rotate, flip) in directions) {
val shapes = components.map { it ->
val arr = it.copyOf()
if (rotate != null) {
for (i in 0 until 3) {
arr[i] = it[(i + rotate) % 3]
arr[3 + i] = it[3 + ((i + rotate) % 3)]
}
}
if (flip) {
for (i in arr.indices) {
arr[i] = 16.0 - arr[i]
}
}
createCuboidShape(arr[0], arr[1], arr[2], arr[3], arr[4], arr[5])
}
EXTRACTOR_SHAPES[dir] = shapes.reduce { a, b -> VoxelShapes.union(a, b) }
}
}
}
override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection<Direction> {
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return EnumSet.of(state[FACING].opposite)
}
override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? {
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return if (side == state[FACING].opposite) {
getBlockEntity(world, pos)
} else {
null
}
}
override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
super.appendProperties(builder)
builder.add(FACING)
}
override fun createBlockEntity(world: BlockView) = ExtractorBlockEntity()
override fun getPlacementState(context: ItemPlacementContext): BlockState {
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val facing = if (context.player?.isSneaking == true) context.side.opposite else context.playerLookDirection.opposite
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return defaultState.with(FACING, facing)
}
override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape {
return EXTRACTOR_SHAPES[state[FACING]]!!
}
override fun onPlaced(world: World, pos: BlockPos, state: BlockState, entity: LivingEntity?, stack: ItemStack) {
if (!world.isClient) {
getBlockEntity(world, pos)!!.updateInventory()
}
}
override fun neighborUpdate(state: BlockState, world: World, pos: BlockPos, neighbor: Block, neighborPos: BlockPos, bl: Boolean) {
if (!world.isClient) {
getBlockEntity(world, pos)!!.updateInventory()
}
}
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}