PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/block/cable/CableBlock.kt

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Kotlin
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package net.shadowfacts.phycon.block.cable
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import net.minecraft.block.*
import net.minecraft.block.piston.PistonBehavior
import net.minecraft.entity.player.PlayerEntity
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import net.minecraft.item.ItemPlacementContext
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import net.minecraft.state.StateManager
import net.minecraft.state.property.EnumProperty
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import net.minecraft.util.ActionResult
import net.minecraft.util.Hand
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import net.minecraft.util.Identifier
import net.minecraft.util.hit.BlockHitResult
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import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.util.math.Vec3d
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import net.minecraft.util.shape.VoxelShape
import net.minecraft.util.shape.VoxelShapes
import net.minecraft.world.BlockView
import net.minecraft.world.World
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import net.minecraft.world.WorldAccess
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import net.shadowfacts.phycon.PhysicalConnectivity
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import net.shadowfacts.phycon.api.Interface
import net.shadowfacts.phycon.api.NetworkCableBlock
import net.shadowfacts.phycon.api.NetworkComponentBlock
import net.shadowfacts.phycon.init.PhyItems
import net.shadowfacts.phycon.util.CableConnection
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import java.util.*
/**
* @author shadowfacts
*/
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class CableBlock: Block(
Settings.of(CABLE_MATERIAL)
.nonOpaque()
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), NetworkCableBlock {
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companion object {
val ID = Identifier(PhysicalConnectivity.MODID, "cable")
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val CABLE_MATERIAL = Material(MaterialColor.IRON, false, false, true, false, true, false, PistonBehavior.NORMAL)
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val CENTER_SHAPE = createCuboidShape(6.0, 6.0, 6.0, 10.0, 10.0, 10.0)
val SIDE_SHAPES = mapOf<Direction, VoxelShape>(
Direction.DOWN to createCuboidShape(6.0, 0.0, 6.0, 10.0, 6.0, 10.0),
Direction.UP to createCuboidShape(6.0, 10.0, 6.0, 10.0, 16.0, 10.0),
Direction.NORTH to createCuboidShape(6.0, 6.0, 0.0, 10.0, 10.0, 6.0),
Direction.SOUTH to createCuboidShape(6.0, 6.0, 10.0, 10.0, 10.0, 16.0),
Direction.WEST to createCuboidShape(0.0, 6.0, 6.0, 6.0, 10.0, 10.0),
Direction.EAST to createCuboidShape(10.0, 6.0, 6.0, 16.0, 10.0, 10.0)
)
private val SHAPE_CACHE = mutableMapOf<BlockState, VoxelShape>()
val CONNECTIONS: Map<Direction, EnumProperty<CableConnection>> = Direction.values().associate { it to EnumProperty.of(it.name.toLowerCase(), CableConnection::class.java) }
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fun getShape(state: BlockState): VoxelShape {
return SHAPE_CACHE.getOrPut(state) {
var shape = CENTER_SHAPE
for ((side, prop) in CONNECTIONS) {
if (state[prop] == CableConnection.ON) {
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shape = VoxelShapes.union(shape, SIDE_SHAPES[side])
}
}
return shape
}
}
}
init {
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defaultState = CONNECTIONS.values.fold(stateManager.defaultState) { acc, prop ->
acc.with(prop, CableConnection.OFF)
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}
}
override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection<Direction> {
val set = EnumSet.noneOf(Direction::class.java)
for ((side, prop) in CONNECTIONS) {
if (state[prop] == CableConnection.ON) {
set.add(side)
}
}
return set
}
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override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
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super.appendProperties(builder)
CONNECTIONS.values.forEach {
builder.add(it)
}
}
override fun getPlacementState(context: ItemPlacementContext): BlockState {
return CONNECTIONS.entries.fold(defaultState, { acc, (dir, prop) ->
acc.with(prop, getConnectionStateInDirection(context.world, context.blockPos, dir))
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})
}
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override fun getStateForNeighborUpdate(state: BlockState, side: Direction, neighborState: BlockState, world: WorldAccess, blockPos_1: BlockPos, blockPos_2: BlockPos): BlockState {
val prop = CONNECTIONS[side]
val current = state[prop]
return when (current) {
CableConnection.DISABLED -> state
else -> state.with(prop, getConnectionStateInDirection(world, blockPos_1, side))
}
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}
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private fun getConnectionStateInDirection(world: WorldAccess, pos: BlockPos, direction: Direction): CableConnection {
val offsetPos = pos.offset(direction)
val state = world.getBlockState(offsetPos)
val block = state.block
return when (block) {
this -> {
val prop = CONNECTIONS[direction.opposite]
when (state[prop]) {
CableConnection.DISABLED -> CableConnection.DISABLED
else -> CableConnection.ON
}
}
is NetworkComponentBlock -> {
if (block.getNetworkConnectedSides(state, world, offsetPos).contains(direction.opposite)) {
CableConnection.ON
} else {
CableConnection.OFF
}
}
else -> CableConnection.OFF
}
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}
override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? {
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// cables don't have network interfaces
return null
}
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override fun onUse(
state: BlockState,
world: World,
pos: BlockPos,
player: PlayerEntity,
hand: Hand,
hitResult: BlockHitResult
): ActionResult {
if (player.getStackInHand(hand).item == PhyItems.SCREWDRIVER) {
val hitPos = Vec3d(hitResult.pos.x - pos.x, hitResult.pos.y - pos.y, hitResult.pos.z - pos.z)
val hitConnection = SIDE_SHAPES.entries.firstOrNull { (_, shape) ->
val box = shape.boundingBox
hitPos.x >= box.minX && hitPos.x <= box.maxX && hitPos.y >= box.minY && hitPos.y <= box.maxY && hitPos.z >= box.minZ && hitPos.z <= box.maxZ
}
if (hitConnection != null) {
val side = hitConnection.key
val prop = CONNECTIONS[side]
val newState = when (state[prop]) {
CableConnection.DISABLED -> {
// if the block this cable is connecting to on the side that will be re-enabled is a cable that
// is disabled on the side that connects it to us, we also re-enable that cable to make sure both
// "halves" of the connection are in the same state
val connectedToPos = pos.offset(side)
val connectedTo = world.getBlockState(connectedToPos)
if (connectedTo.block == this && connectedTo[CONNECTIONS[side.opposite]] == CableConnection.DISABLED) {
world.setBlockState(connectedToPos, connectedTo.with(CONNECTIONS[side.opposite], CableConnection.ON))
}
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state.with(prop, if (connectedTo.block is NetworkComponentBlock) CableConnection.ON else CableConnection.OFF)
}
else -> state.with(prop, CableConnection.DISABLED)
}
world.setBlockState(pos, newState)
}
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return ActionResult.SUCCESS
}
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return ActionResult.PASS
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}
override fun isTranslucent(blockState_1: BlockState?, blockView_1: BlockView?, blockPos_1: BlockPos?): Boolean {
return true
}
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// override fun isSimpleFullBlock(blockState_1: BlockState?, blockView_1: BlockView?, blockPos_1: BlockPos?): Boolean {
// return false
// }
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override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape {
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return getShape(state)
}
}