Don't show amount dialog if holding stack in cursor

This commit is contained in:
Shadowfacts 2021-03-29 18:45:28 -04:00
parent 961c74de34
commit 236d6707f6
Signed by: shadowfacts
GPG Key ID: 94A5AB95422746E5
1 changed files with 1 additions and 1 deletions

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@ -171,7 +171,7 @@ abstract class AbstractTerminalScreen<BE: AbstractTerminalBlockEntity, T: Abstra
override fun onMouseClick(slot: Slot?, invSlot: Int, clickData: Int, type: SlotActionType?) { override fun onMouseClick(slot: Slot?, invSlot: Int, clickData: Int, type: SlotActionType?) {
super.onMouseClick(slot, invSlot, clickData, type) super.onMouseClick(slot, invSlot, clickData, type)
if (slot != null && !slot.stack.isEmpty && handler.isNetworkSlot(slot.id)) { if (slot != null && !slot.stack.isEmpty && handler.isNetworkSlot(slot.id) && playerInventory.cursorStack.isEmpty) {
val stack = slot.stack val stack = slot.stack
if (type == SlotActionType.QUICK_MOVE) { if (type == SlotActionType.QUICK_MOVE) {