Add glowing-screen Terminal model

This commit is contained in:
Shadowfacts 2021-03-15 19:58:53 -04:00
parent ee6fb1e725
commit 369dcebe1b
Signed by: shadowfacts
GPG Key ID: 94A5AB95422746E5
3 changed files with 180 additions and 0 deletions

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@ -4,10 +4,13 @@ import net.fabricmc.api.ClientModInitializer
import net.fabricmc.fabric.api.client.model.ModelLoadingRegistry
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking
import net.fabricmc.fabric.api.client.screenhandler.v1.ScreenRegistry
import net.fabricmc.fabric.api.renderer.v1.RendererAccess
import net.fabricmc.fabric.api.renderer.v1.material.RenderMaterial
import net.shadowfacts.phycon.block.inserter.InserterScreen
import net.shadowfacts.phycon.block.redstone_emitter.RedstoneEmitterScreen
import net.shadowfacts.phycon.init.PhyScreens
import net.shadowfacts.phycon.block.terminal.TerminalScreen
import net.shadowfacts.phycon.client.PhyExtendedModelProvider
import net.shadowfacts.phycon.client.PhyModelProvider
import net.shadowfacts.phycon.networking.ClientReceiver
import net.shadowfacts.phycon.networking.S2CTerminalUpdateDisplayedItems
@ -17,9 +20,22 @@ import net.shadowfacts.phycon.networking.S2CTerminalUpdateDisplayedItems
*/
object PhysicalConnectivityClient: ClientModInitializer {
var screenMaterial: RenderMaterial? = null
private set
override fun onInitializeClient() {
ModelLoadingRegistry.INSTANCE.registerResourceProvider(::PhyModelProvider)
RendererAccess.INSTANCE.renderer?.also { renderer ->
screenMaterial = renderer.materialFinder()
.emissive(0, true)
.disableAo(0, true)
.disableDiffuse(0, true)
.find()
ModelLoadingRegistry.INSTANCE.registerResourceProvider(::PhyExtendedModelProvider)
}
ScreenRegistry.register(PhyScreens.TERMINAL, ::TerminalScreen)
ScreenRegistry.register(PhyScreens.INSERTER, ::InserterScreen)
ScreenRegistry.register(PhyScreens.REDSTONE_EMITTER, ::RedstoneEmitterScreen)

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@ -0,0 +1,27 @@
package net.shadowfacts.phycon.client
import net.fabricmc.fabric.api.client.model.ModelProviderContext
import net.fabricmc.fabric.api.client.model.ModelResourceProvider
import net.minecraft.client.render.model.UnbakedModel
import net.minecraft.resource.ResourceManager
import net.minecraft.util.Identifier
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.client.model.TerminalModel
/**
* @author shadowfacts
*/
class PhyExtendedModelProvider(resourceManager: ResourceManager): ModelResourceProvider {
companion object {
val TERMINAL = Identifier(PhysicalConnectivity.MODID, "block/terminal")
}
override fun loadModelResource(resourceId: Identifier, context: ModelProviderContext): UnbakedModel? {
return when (resourceId) {
TERMINAL -> TerminalModel
else -> null
}
}
}

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@ -0,0 +1,137 @@
package net.shadowfacts.phycon.client.model
import com.mojang.datafixers.util.Pair
import net.fabricmc.fabric.api.renderer.v1.RendererAccess
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext
import net.minecraft.block.BlockState
import net.minecraft.client.render.model.*
import net.minecraft.client.texture.Sprite
import net.minecraft.client.texture.SpriteAtlasTexture
import net.minecraft.client.util.SpriteIdentifier
import net.minecraft.item.ItemStack
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.world.BlockRenderView
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.PhysicalConnectivityClient
import net.shadowfacts.phycon.block.terminal.TerminalBlock
import java.util.Random
import java.util.function.Function
import java.util.function.Supplier
/**
* @author shadowfacts
*/
object TerminalModel: UnbakedModel, BakedModel, FabricBakedModel {
private val TERMINAL = SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, Identifier(PhysicalConnectivity.MODID, "block/terminal"))
private val CASING = SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, Identifier(PhysicalConnectivity.MODID, "block/casing"))
private lateinit var meshes: Array<Mesh>
private lateinit var terminalSprite: Sprite
override fun getModelDependencies(): Collection<Identifier> {
return listOf()
}
override fun getTextureDependencies(
unbakedModelGetter: Function<Identifier, UnbakedModel>,
unresolvedTextureDependencies: MutableSet<Pair<String, String>>
): Collection<SpriteIdentifier> {
return listOf(TERMINAL, CASING)
}
override fun bake(
loader: ModelLoader,
textureGetter: Function<SpriteIdentifier, Sprite>,
rotationContainer: ModelBakeSettings,
modelId: Identifier
): BakedModel {
terminalSprite = textureGetter.apply(TERMINAL)
val casingSprite = textureGetter.apply(CASING)
val renderer = RendererAccess.INSTANCE.renderer!!
meshes = Array(6) { i ->
val facing = Direction.values()[i]
val builder = renderer.meshBuilder()
val emitter = builder.emitter
for (dir in Direction.values()) {
if (dir == facing) {
emitter.square(facing, 0f, 0f, 1f, 1f, QuadEmitter.CULL_FACE_EPSILON * 10)
emitter.spriteBake(0, terminalSprite, MutableQuadView.BAKE_LOCK_UV)
emitter.spriteColor(0, -1, -1, -1, -1)
emitter.emit()
emitter.material(PhysicalConnectivityClient.screenMaterial)
emitter.square(facing, 3/16f, 2/16f, 13/16f, 3/16f, 0f)
emitter.spriteBake(0, terminalSprite, MutableQuadView.BAKE_LOCK_UV)
emitter.spriteColor(0, -1, -1, -1, -1)
emitter.emit()
emitter.material(PhysicalConnectivityClient.screenMaterial)
emitter.square(facing, 2/16f, 3/16f, 14/16f, 13/16f, 0f)
emitter.spriteBake(0, terminalSprite, MutableQuadView.BAKE_LOCK_UV)
emitter.spriteColor(0, -1, -1, -1, -1)
emitter.emit()
emitter.material(PhysicalConnectivityClient.screenMaterial)
emitter.square(facing, 3/16f, 13/16f, 13/16f, 14/16f, 0f)
emitter.spriteBake(0, terminalSprite, MutableQuadView.BAKE_LOCK_UV)
emitter.spriteColor(0, -1, -1, -1, -1)
emitter.emit()
} else {
emitter.square(dir, 0f, 0f, 1f, 1f, 0f)
emitter.spriteBake(0, casingSprite, MutableQuadView.BAKE_LOCK_UV)
emitter.spriteColor(0, -1, -1, -1, -1)
emitter.emit()
}
}
builder.build()
}
return this
}
override fun isVanillaAdapter() = false
override fun emitBlockQuads(
blockView: BlockRenderView,
state: BlockState,
pos: BlockPos,
randomSupplier: Supplier<Random>,
context: RenderContext
) {
val mesh = meshes[state[TerminalBlock.FACING].ordinal]
context.meshConsumer().accept(mesh)
}
override fun emitItemQuads(stack: ItemStack, randomSupplier: Supplier<Random>, context: RenderContext) {
}
override fun getQuads(state: BlockState?, face: Direction?, random: Random) = null
override fun useAmbientOcclusion() = true
override fun hasDepth() = false
override fun isSideLit() = false
override fun isBuiltin() = false
override fun getSprite() = terminalSprite
override fun getTransformation() = null
override fun getOverrides() = null
}