Draw terminal screen background
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@ -32,6 +32,8 @@ class TerminalScreen(handler: TerminalScreenHandler, playerInv: PlayerInventory,
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}
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}
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override fun drawBackground(matrixStack: MatrixStack, delta: Float, mouseX: Int, mouseY: Int) {
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override fun drawBackground(matrixStack: MatrixStack, delta: Float, mouseX: Int, mouseY: Int) {
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renderBackground(matrixStack)
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GlStateManager.color4f(1f, 1f, 1f, 1f)
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GlStateManager.color4f(1f, 1f, 1f, 1f)
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client!!.textureManager.bindTexture(BACKGROUND)
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client!!.textureManager.bindTexture(BACKGROUND)
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val x = (width - backgroundWidth) / 2
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val x = (width - backgroundWidth) / 2
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