Move face device block logic to separate base class

The extractor currently isn't considered a "face block" because its
network connection is always in the opposite direction of its facing,
unlike the interace.
This commit is contained in:
Shadowfacts 2021-02-21 15:35:20 -05:00
parent 7abdb69b87
commit 700817919a
Signed by: shadowfacts
GPG Key ID: 94A5AB95422746E5
4 changed files with 115 additions and 88 deletions

View File

@ -0,0 +1,102 @@
package net.shadowfacts.phycon.network
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.block.ShapeContext
import net.minecraft.item.ItemPlacementContext
import net.minecraft.state.StateManager
import net.minecraft.state.property.EnumProperty
import net.minecraft.state.property.Properties
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.util.shape.VoxelShape
import net.minecraft.util.shape.VoxelShapes
import net.minecraft.world.BlockView
import net.minecraft.world.World
import net.minecraft.world.WorldAccess
import net.shadowfacts.phycon.api.Interface
import net.shadowfacts.phycon.api.NetworkComponentBlock
import net.shadowfacts.phycon.network.block.cable.CableBlock
import java.util.*
/**
* @author shadowfacts
*/
abstract class FaceDeviceBlock<T: DeviceBlockEntity>(settings: Settings): DeviceBlock<T>(settings) {
companion object {
val FACING = Properties.FACING
val CABLE_CONNECTION = EnumProperty.of("cable_connection", Direction::class.java)
}
protected abstract val faceThickness: Double
protected abstract val faceShapes: Map<Direction, VoxelShape>
private val centerShapes: Map<Direction, VoxelShape> by lazy {
mapOf(
Direction.DOWN to createCuboidShape(6.0, faceThickness, 6.0, 10.0, 10.0, 10.0),
Direction.UP to createCuboidShape(6.0, 6.0, 6.0, 10.0, 16.0 - faceThickness, 10.0),
Direction.NORTH to createCuboidShape(6.0, 6.0, faceThickness, 10.0, 10.0, 10.0),
Direction.SOUTH to createCuboidShape(6.0, 6.0, 6.0, 10.0, 10.0, 16.0 - faceThickness),
Direction.WEST to createCuboidShape(faceThickness, 6.0, 6.0, 10.0, 10.0, 10.0),
Direction.EAST to createCuboidShape(6.0, 6.0, 6.0, 16.0 - faceThickness, 10.0, 10.0)
)
}
private val shapeCache = mutableMapOf<Pair<Direction, Direction>, VoxelShape>()
fun getShape(facing: Direction, cableConnection: Direction): VoxelShape {
return shapeCache.getOrPut(facing to cableConnection) {
VoxelShapes.union(
faceShapes[facing],
centerShapes[facing],
CableBlock.SIDE_SHAPES[cableConnection]
)
}
}
override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection<Direction> {
return EnumSet.of(state[CABLE_CONNECTION])
}
override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? {
return if (side == state[FACING]) {
null
} else {
getBlockEntity(world, pos)
}
}
override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
super.appendProperties(builder)
builder.add(FACING)
builder.add(CABLE_CONNECTION)
}
override fun getPlacementState(context: ItemPlacementContext): BlockState? {
val facing = if (context.player?.isSneaking == true) context.side.opposite else context.playerFacing.opposite
val cableConnection = getCableConnectedSide(context.world, context.blockPos) ?: facing.opposite
return defaultState
.with(FACING, facing)
.with(CABLE_CONNECTION, cableConnection)
}
protected fun getCableConnectedSide(world: World, pos: BlockPos): Direction? {
for (side in Direction.values()) {
val offsetPos = pos.offset(side)
if (world.getBlockState(offsetPos) is NetworkComponentBlock) {
return side
}
}
return null
}
override fun getStateForNeighborUpdate(state: BlockState, side: Direction, neighborState: BlockState, world: WorldAccess, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (neighborState.block is NetworkComponentBlock && world.getBlockState(pos.offset(state[CABLE_CONNECTION])).block !is NetworkComponentBlock) {
return state.with(CABLE_CONNECTION, side)
}
return state
}
override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape {
return getShape(state[FACING], state[CABLE_CONNECTION])
}
}

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@ -4,103 +4,39 @@ import alexiil.mc.lib.attributes.AttributeList
import alexiil.mc.lib.attributes.AttributeProvider
import net.minecraft.block.*
import net.minecraft.entity.LivingEntity
import net.minecraft.item.ItemPlacementContext
import net.minecraft.item.ItemStack
import net.minecraft.state.StateManager
import net.minecraft.state.property.EnumProperty
import net.minecraft.state.property.Properties
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.util.shape.VoxelShape
import net.minecraft.util.shape.VoxelShapes
import net.minecraft.world.BlockView
import net.minecraft.world.World
import net.minecraft.world.WorldAccess
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.api.NetworkComponentBlock
import net.shadowfacts.phycon.api.Interface
import net.shadowfacts.phycon.network.DeviceBlock
import net.shadowfacts.phycon.network.block.cable.CableBlock
import java.util.*
import net.shadowfacts.phycon.network.FaceDeviceBlock
/**
* @author shadowfacts
*/
class InterfaceBlock: DeviceBlock<InterfaceBlockEntity>(Settings.of(Material.METAL)),
class InterfaceBlock: FaceDeviceBlock<InterfaceBlockEntity>(Settings.of(Material.METAL)),
NetworkComponentBlock,
AttributeProvider {
companion object {
val ID = Identifier(PhysicalConnectivity.MODID, "network_interface")
val FACING = Properties.FACING
val CABLE_CONNECTION = EnumProperty.of("cable_connection", Direction::class.java)
private val SIDE_SHAPES = mapOf<Direction, VoxelShape>(
Direction.DOWN to createCuboidShape(2.0, 0.0, 2.0, 14.0, 2.0, 14.0),
Direction.UP to createCuboidShape(2.0, 14.0, 2.0, 14.0, 16.0, 14.0),
Direction.NORTH to createCuboidShape(2.0, 2.0, 0.0, 14.0, 14.0, 2.0),
Direction.SOUTH to createCuboidShape(2.0, 2.0, 14.0, 14.0, 14.0, 16.0),
Direction.WEST to createCuboidShape(0.0, 2.0, 2.0, 2.0, 14.0, 14.0),
Direction.EAST to createCuboidShape(14.0, 2.0, 2.0, 16.0, 14.0, 14.0)
)
private val CENTER_SHAPES = mapOf<Direction, VoxelShape>(
Direction.DOWN to createCuboidShape(6.0, 2.0, 6.0, 10.0, 10.0, 10.0),
Direction.UP to createCuboidShape(6.0, 6.0, 6.0, 10.0, 14.0, 10.0),
Direction.NORTH to createCuboidShape(6.0, 6.0, 2.0, 10.0, 10.0, 10.0),
Direction.SOUTH to createCuboidShape(6.0, 6.0, 6.0, 10.0, 10.0, 14.0),
Direction.WEST to createCuboidShape(2.0, 6.0, 6.0, 10.0, 10.0, 10.0),
Direction.EAST to createCuboidShape(6.0, 6.0, 6.0, 14.0, 10.0, 10.0)
)
private val shapeCache = mutableMapOf<Pair<Direction, Direction>, VoxelShape>()
fun getShape(facing: Direction, cableConnection: Direction): VoxelShape {
return shapeCache.getOrPut(facing to cableConnection) {
VoxelShapes.union(
VoxelShapes.union(SIDE_SHAPES[facing], CENTER_SHAPES[facing]),
CableBlock.SIDE_SHAPES[cableConnection]
)
}
}
}
override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection<Direction> {
val set = EnumSet.of(state[CABLE_CONNECTION])
set.remove(state[FACING])
return set
}
override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? {
return if (side == state[FACING]) {
null
} else {
getBlockEntity(world, pos)
}
}
override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
super.appendProperties(builder)
builder.add(FACING)
builder.add(CABLE_CONNECTION)
}
override val faceThickness = 2.0
override val faceShapes = mapOf(
Direction.DOWN to createCuboidShape(2.0, 0.0, 2.0, 14.0, 2.0, 14.0),
Direction.UP to createCuboidShape(2.0, 14.0, 2.0, 14.0, 16.0, 14.0),
Direction.NORTH to createCuboidShape(2.0, 2.0, 0.0, 14.0, 14.0, 2.0),
Direction.SOUTH to createCuboidShape(2.0, 2.0, 14.0, 14.0, 14.0, 16.0),
Direction.WEST to createCuboidShape(0.0, 2.0, 2.0, 2.0, 14.0, 14.0),
Direction.EAST to createCuboidShape(14.0, 2.0, 2.0, 16.0, 14.0, 14.0)
)
override fun createBlockEntity(world: BlockView) = InterfaceBlockEntity()
override fun getPlacementState(context: ItemPlacementContext): BlockState {
val facing = if (context.player?.isSneaking == true) context.side.opposite else context.playerFacing.opposite
val cableConnection = getCableConnectionSide(context.world, context.blockPos) ?: facing.opposite
return defaultState.with(FACING, facing).with(CABLE_CONNECTION, cableConnection)
}
private fun getCableConnectionSide(world: World, pos: BlockPos): Direction? {
for (side in Direction.values()) {
val offsetPos = pos.offset(side)
if (world.getBlockState(offsetPos).block is NetworkComponentBlock) {
return side
}
}
return null
}
override fun onPlaced(world: World, pos: BlockPos, state: BlockState, placer: LivingEntity?, stack: ItemStack) {
if (!world.isClient) {
getBlockEntity(world, pos)!!.updateInventory()
@ -113,19 +49,8 @@ class InterfaceBlock: DeviceBlock<InterfaceBlockEntity>(Settings.of(Material.MET
}
}
override fun getStateForNeighborUpdate(state: BlockState, side: Direction, neighborState: BlockState, world: WorldAccess, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (neighborState.block is NetworkComponentBlock && world.getBlockState(pos.offset(state[CABLE_CONNECTION])).block !is NetworkComponentBlock) {
return state.with(CABLE_CONNECTION, side)
}
return state
}
override fun addAllAttributes(world: World, pos: BlockPos, state: BlockState, to: AttributeList<*>) {
to.offer(getBlockEntity(world, pos))
}
override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape {
return getShape(state[FACING], state[CABLE_CONNECTION])
}
}

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@ -9,6 +9,7 @@ import net.minecraft.util.math.Direction
import net.shadowfacts.phycon.api.packet.Packet
import net.shadowfacts.phycon.init.PhyBlockEntities
import net.shadowfacts.phycon.network.DeviceBlockEntity
import net.shadowfacts.phycon.network.FaceDeviceBlock
import net.shadowfacts.phycon.network.component.ItemStackPacketHandler
import net.shadowfacts.phycon.network.component.NetworkStackProvider
import net.shadowfacts.phycon.network.component.NetworkStackReceiver
@ -25,7 +26,7 @@ class InterfaceBlockEntity: DeviceBlockEntity(PhyBlockEntities.INTERFACE),
NetworkStackReceiver {
private val facing: Direction
get() = cachedState[InterfaceBlock.FACING]
get() = cachedState[FaceDeviceBlock.FACING]
// todo: should this be a weak ref?
private var inventory: GroupedItemInv? = null

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@ -140,7 +140,6 @@
},
{
"when": {"cable_connection": "down", "facing": "east"},
"apply": { "model": "phycon:block/interface_cable_corner", "x": 90, "y": 270 }
},