Add unconnected interface cable

This commit is contained in:
Shadowfacts 2021-03-06 15:01:22 -05:00
parent 5542f088f9
commit 72b8435834
Signed by: shadowfacts
GPG Key ID: 94A5AB95422746E5
3 changed files with 117 additions and 39 deletions

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@ -7,6 +7,7 @@ import net.minecraft.item.ItemPlacementContext
import net.minecraft.state.StateManager import net.minecraft.state.StateManager
import net.minecraft.state.property.EnumProperty import net.minecraft.state.property.EnumProperty
import net.minecraft.state.property.Properties import net.minecraft.state.property.Properties
import net.minecraft.util.StringIdentifiable
import net.minecraft.util.math.BlockPos import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction import net.minecraft.util.math.Direction
import net.minecraft.util.shape.VoxelShape import net.minecraft.util.shape.VoxelShape
@ -26,7 +27,36 @@ import java.util.*
abstract class FaceDeviceBlock<T: DeviceBlockEntity>(settings: Settings): DeviceBlock<T>(settings) { abstract class FaceDeviceBlock<T: DeviceBlockEntity>(settings: Settings): DeviceBlock<T>(settings) {
companion object { companion object {
val FACING = Properties.FACING val FACING = Properties.FACING
val CABLE_CONNECTION = EnumProperty.of("cable_connection", Direction::class.java) val CABLE_CONNECTION = EnumProperty.of("cable_connection", FaceCableConnection::class.java)
}
enum class FaceCableConnection : StringIdentifiable {
NONE, DOWN, UP, NORTH, SOUTH, WEST, EAST;
companion object {
fun from(dir: Direction?) = when (dir) {
null -> NONE
Direction.DOWN -> DOWN
Direction.UP -> UP
Direction.NORTH -> NORTH
Direction.SOUTH -> SOUTH
Direction.WEST -> WEST
Direction.EAST -> EAST
}
}
val direction: Direction?
get() = when (this) {
NONE -> null
DOWN -> Direction.DOWN
UP -> Direction.UP
NORTH -> Direction.NORTH
SOUTH -> Direction.SOUTH
WEST -> Direction.WEST
EAST -> Direction.EAST
}
override fun asString() = name.toLowerCase()
} }
protected abstract val faceThickness: Double protected abstract val faceThickness: Double
@ -41,20 +71,21 @@ abstract class FaceDeviceBlock<T: DeviceBlockEntity>(settings: Settings): Device
Direction.EAST to createCuboidShape(6.0, 6.0, 6.0, 16.0 - faceThickness, 10.0, 10.0) Direction.EAST to createCuboidShape(6.0, 6.0, 6.0, 16.0 - faceThickness, 10.0, 10.0)
) )
} }
private val shapeCache = mutableMapOf<Pair<Direction, Direction>, VoxelShape>() private val shapeCache = mutableMapOf<Pair<Direction, FaceCableConnection>, VoxelShape>()
fun getShape(facing: Direction, cableConnection: Direction): VoxelShape { private fun getShape(facing: Direction, cableConnection: FaceCableConnection): VoxelShape {
return shapeCache.getOrPut(facing to cableConnection) { return shapeCache.getOrPut(facing to cableConnection) {
VoxelShapes.union( if (cableConnection == FaceCableConnection.NONE) {
faceShapes[facing], VoxelShapes.union(faceShapes[facing], centerShapes[facing])
centerShapes[facing], } else {
CableBlock.SIDE_SHAPES[cableConnection] VoxelShapes.union(faceShapes[facing], centerShapes[facing], CableBlock.SIDE_SHAPES[cableConnection.direction])
) }
} }
} }
override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection<Direction> { override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection<Direction> {
return EnumSet.of(state[CABLE_CONNECTION]) val direction = state[CABLE_CONNECTION].direction
return if (direction != null) EnumSet.of(direction) else setOf()
} }
override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? { override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? {
@ -73,13 +104,13 @@ abstract class FaceDeviceBlock<T: DeviceBlockEntity>(settings: Settings): Device
override fun getPlacementState(context: ItemPlacementContext): BlockState { override fun getPlacementState(context: ItemPlacementContext): BlockState {
val facing = if (context.player?.isSneaking == true) context.side.opposite else context.playerLookDirection.opposite val facing = if (context.player?.isSneaking == true) context.side.opposite else context.playerLookDirection.opposite
val cableConnection = getCableConnectedSide(context.world, context.blockPos, facing) ?: facing.opposite val cableConnection = FaceCableConnection.from(getCableConnectedSide(context.world, context.blockPos, facing))
return defaultState return defaultState
.with(FACING, facing) .with(FACING, facing)
.with(CABLE_CONNECTION, cableConnection) .with(CABLE_CONNECTION, cableConnection)
} }
protected fun getCableConnectedSide(world: World, pos: BlockPos, facing: Direction): Direction? { private fun getCableConnectedSide(world: WorldAccess, pos: BlockPos, facing: Direction): Direction? {
for (side in Direction.values()) { for (side in Direction.values()) {
if (side == facing) { if (side == facing) {
continue continue
@ -95,10 +126,21 @@ abstract class FaceDeviceBlock<T: DeviceBlockEntity>(settings: Settings): Device
} }
override fun getStateForNeighborUpdate(state: BlockState, side: Direction, neighborState: BlockState, world: WorldAccess, pos: BlockPos, neighborPos: BlockPos): BlockState { override fun getStateForNeighborUpdate(state: BlockState, side: Direction, neighborState: BlockState, world: WorldAccess, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (neighborState.block is NetworkComponentBlock && world.getBlockState(pos.offset(state[CABLE_CONNECTION])).block !is NetworkComponentBlock) { val current = state[CABLE_CONNECTION]
return state.with(CABLE_CONNECTION, side) var newConnection = current
if (current == FaceCableConnection.NONE) {
if (neighborState.block is NetworkComponentBlock) {
newConnection = FaceCableConnection.from(side)
} }
return state } else {
val currentConnectedPos = pos.offset(current.direction)
if (neighborPos == currentConnectedPos && neighborState.block !is NetworkComponentBlock) {
// the old cable connection is no longer correct, try to find another
newConnection = FaceCableConnection.from(getCableConnectedSide(world, pos, state[FACING]))
}
}
return state.with(CABLE_CONNECTION, newConnection)
} }
override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape { override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape {

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@ -8,6 +8,7 @@ import net.minecraft.util.Identifier
import net.minecraft.util.math.Direction import net.minecraft.util.math.Direction
import net.shadowfacts.phycon.PhysicalConnectivity import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.block.FaceDeviceBlock import net.shadowfacts.phycon.block.FaceDeviceBlock
import net.shadowfacts.phycon.block.FaceDeviceBlock.FaceCableConnection
import java.util.Random import java.util.Random
import java.util.function.Function import java.util.function.Function
@ -20,8 +21,10 @@ object InterfaceModel: UnbakedModel, BakedModel {
private val interfaceCableStraightID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_straight") private val interfaceCableStraightID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_straight")
private val interfaceCableCornerID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_corner") private val interfaceCableCornerID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_corner")
private val interfaceCableCorner2ID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_corner_2") private val interfaceCableCorner2ID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_corner_2")
private val interfaceCableCapID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_cap")
private var interfaceSides = Array<BakedModel?>(6) { null } private var interfaceSides = Array<BakedModel?>(6) { null }
private var interfaceCableStraight = Array<BakedModel?>(6) { null } private var interfaceCableStraight = Array<BakedModel?>(6) { null }
private var interfaceCableCap = Array<BakedModel?>(6) { null }
private var interfaceCableCorner = mutableMapOf<ModelRotation, BakedModel>() private var interfaceCableCorner = mutableMapOf<ModelRotation, BakedModel>()
private var interfaceCableCorner2 = mutableMapOf<ModelRotation, BakedModel>() private var interfaceCableCorner2 = mutableMapOf<ModelRotation, BakedModel>()
@ -31,6 +34,7 @@ object InterfaceModel: UnbakedModel, BakedModel {
interfaceCableStraightID, interfaceCableStraightID,
interfaceCableCornerID, interfaceCableCornerID,
interfaceCableCorner2ID, interfaceCableCorner2ID,
interfaceCableCapID
) )
} }
@ -52,6 +56,7 @@ object InterfaceModel: UnbakedModel, BakedModel {
).forEachIndexed { i, rot -> ).forEachIndexed { i, rot ->
interfaceSides[i] = loader.bake(interfaceSideID, rot) interfaceSides[i] = loader.bake(interfaceSideID, rot)
interfaceCableStraight[i] = loader.bake(interfaceCableStraightID, rot) interfaceCableStraight[i] = loader.bake(interfaceCableStraightID, rot)
interfaceCableCap[i] = loader.bake(interfaceCableCapID, rot)
} }
mapOf( mapOf(
@ -85,50 +90,52 @@ object InterfaceModel: UnbakedModel, BakedModel {
val connection = state[FaceDeviceBlock.CABLE_CONNECTION] val connection = state[FaceDeviceBlock.CABLE_CONNECTION]
val sideQuads = interfaceSides[facing.ordinal]?.getQuads(state, face, random) ?: listOf() val sideQuads = interfaceSides[facing.ordinal]?.getQuads(state, face, random) ?: listOf()
val cableQuads = if (connection == facing.opposite) { val cableQuads = if (connection.direction == facing.opposite) {
interfaceCableStraight[facing.ordinal]?.getQuads(state, face, random) ?: listOf() interfaceCableStraight[facing.ordinal]?.getQuads(state, face, random) ?: listOf()
} else if (connection == FaceCableConnection.NONE) {
interfaceCableCap[facing.ordinal]?.getQuads(state, face, random) ?: listOf()
} else { } else {
val model = when (facing) { val model = when (facing) {
Direction.DOWN -> when (connection) { Direction.DOWN -> when (connection) {
Direction.NORTH -> interfaceCableCorner[ModelRotation.X0_Y0] FaceCableConnection.NORTH -> interfaceCableCorner[ModelRotation.X0_Y0]
Direction.EAST -> interfaceCableCorner[ModelRotation.X0_Y90] FaceCableConnection.EAST -> interfaceCableCorner[ModelRotation.X0_Y90]
Direction.SOUTH -> interfaceCableCorner[ModelRotation.X0_Y180] FaceCableConnection.SOUTH -> interfaceCableCorner[ModelRotation.X0_Y180]
Direction.WEST -> interfaceCableCorner[ModelRotation.X0_Y270] FaceCableConnection.WEST -> interfaceCableCorner[ModelRotation.X0_Y270]
else -> null else -> null
} }
Direction.UP -> when (connection) { Direction.UP -> when (connection) {
Direction.NORTH -> interfaceCableCorner[ModelRotation.X180_Y180] FaceCableConnection.NORTH -> interfaceCableCorner[ModelRotation.X180_Y180]
Direction.EAST -> interfaceCableCorner[ModelRotation.X180_Y270] FaceCableConnection.EAST -> interfaceCableCorner[ModelRotation.X180_Y270]
Direction.SOUTH -> interfaceCableCorner[ModelRotation.X180_Y0] FaceCableConnection.SOUTH -> interfaceCableCorner[ModelRotation.X180_Y0]
Direction.WEST -> interfaceCableCorner[ModelRotation.X180_Y90] FaceCableConnection.WEST -> interfaceCableCorner[ModelRotation.X180_Y90]
else -> null else -> null
} }
Direction.NORTH -> when (connection) { Direction.NORTH -> when (connection) {
Direction.UP -> interfaceCableCorner[ModelRotation.X270_Y0] FaceCableConnection.UP -> interfaceCableCorner[ModelRotation.X270_Y0]
Direction.EAST -> interfaceCableCorner2[ModelRotation.X180_Y180] FaceCableConnection.EAST -> interfaceCableCorner2[ModelRotation.X180_Y180]
Direction.DOWN -> interfaceCableCorner[ModelRotation.X90_Y180] FaceCableConnection.DOWN -> interfaceCableCorner[ModelRotation.X90_Y180]
Direction.WEST -> interfaceCableCorner2[ModelRotation.X0_Y0] FaceCableConnection.WEST -> interfaceCableCorner2[ModelRotation.X0_Y0]
else -> null else -> null
} }
Direction.SOUTH -> when (connection) { Direction.SOUTH -> when (connection) {
Direction.UP -> interfaceCableCorner[ModelRotation.X270_Y180] FaceCableConnection.UP -> interfaceCableCorner[ModelRotation.X270_Y180]
Direction.WEST -> interfaceCableCorner2[ModelRotation.X180_Y0] FaceCableConnection.WEST -> interfaceCableCorner2[ModelRotation.X180_Y0]
Direction.DOWN -> interfaceCableCorner[ModelRotation.X90_Y0] FaceCableConnection.DOWN -> interfaceCableCorner[ModelRotation.X90_Y0]
Direction.EAST -> interfaceCableCorner2[ModelRotation.X0_Y180] FaceCableConnection.EAST -> interfaceCableCorner2[ModelRotation.X0_Y180]
else -> null else -> null
} }
Direction.WEST -> when (connection) { Direction.WEST -> when (connection) {
Direction.UP -> interfaceCableCorner[ModelRotation.X270_Y270] FaceCableConnection.UP -> interfaceCableCorner[ModelRotation.X270_Y270]
Direction.NORTH -> interfaceCableCorner2[ModelRotation.X180_Y90] FaceCableConnection.NORTH -> interfaceCableCorner2[ModelRotation.X180_Y90]
Direction.DOWN -> interfaceCableCorner[ModelRotation.X90_Y90] FaceCableConnection.DOWN -> interfaceCableCorner[ModelRotation.X90_Y90]
Direction.SOUTH -> interfaceCableCorner2[ModelRotation.X0_Y270] FaceCableConnection.SOUTH -> interfaceCableCorner2[ModelRotation.X0_Y270]
else -> null else -> null
} }
Direction.EAST -> when (connection) { Direction.EAST -> when (connection) {
Direction.UP -> interfaceCableCorner[ModelRotation.X270_Y90] FaceCableConnection.UP -> interfaceCableCorner[ModelRotation.X270_Y90]
Direction.SOUTH -> interfaceCableCorner2[ModelRotation.X180_Y270] FaceCableConnection.SOUTH -> interfaceCableCorner2[ModelRotation.X180_Y270]
Direction.DOWN -> interfaceCableCorner[ModelRotation.X90_Y270] FaceCableConnection.DOWN -> interfaceCableCorner[ModelRotation.X90_Y270]
Direction.NORTH -> interfaceCableCorner2[ModelRotation.X0_Y90] FaceCableConnection.NORTH -> interfaceCableCorner2[ModelRotation.X0_Y90]
else -> null else -> null
} }
else -> null else -> null

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@ -0,0 +1,29 @@
{
"textures": {
"cap": "phycon:block/cable_cap_end",
"straight": "phycon:block/cable_straight"
},
"elements": [
{
"from": [6, 6, 6],
"to": [10, 9, 10],
"faces": {
"north": {"texture": "#straight"},
"south": {"texture": "#straight"},
"west": {"texture": "#straight"},
"east": {"texture": "#straight"}
}
},
{
"from": [6, 9, 6],
"to": [10, 10, 10],
"faces": {
"up": {"texture": "#cap"},
"north": {"texture": "#cap"},
"south": {"texture": "#cap"},
"west": {"texture": "#cap"},
"east": {"texture": "#cap"}
}
}
]
}