Allow screwdrivering cables and switches
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parent
9acceeae3c
commit
e6faa34355
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@ -1,5 +1,6 @@
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package net.shadowfacts.phycon.item
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package net.shadowfacts.phycon.item
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import net.minecraft.block.BlockState
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import net.minecraft.block.Blocks
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import net.minecraft.block.Blocks
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import net.minecraft.entity.ItemEntity
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import net.minecraft.entity.ItemEntity
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import net.minecraft.item.Item
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import net.minecraft.item.Item
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@ -25,50 +26,85 @@ class ScrewdriverItem: Item(Settings()) {
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}
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}
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override fun useOnBlock(context: ItemUsageContext): ActionResult {
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override fun useOnBlock(context: ItemUsageContext): ActionResult {
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if (context.player?.isSneaking != true) return ActionResult.PASS
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val state = context.world.getBlockState(context.blockPos)
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val state = context.world.getBlockState(context.blockPos)
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val block = state.block
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val block = state.block
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if (block is DeviceBlock<*>) {
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if (!context.world.isClient) {
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val be = block.getBlockEntity(context.world, context.blockPos)!!
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val stack = ItemStack(block)
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val newState =
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val beTag = stack.getOrCreateSubTag("BlockEntityTag")
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when (block) {
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be.toTag(beTag)
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is DeviceBlock<*> -> screwdriverDeviceBlock(context, state, block)
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// remove x, y, z entries for stacking purposes
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PhyBlocks.CABLE -> screwdriverCableBlock(context)
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beTag.remove("x")
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PhyBlocks.SWITCH -> screwdriverSwitchBlock(context)
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beTag.remove("y")
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else -> null
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beTag.remove("z")
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if (block === PhyBlocks.TERMINAL) {
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// remove the terminal's internal buffer since it drops its items
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beTag.remove("InternalBuffer")
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}
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val entity = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), stack)
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context.world.spawnEntity(entity)
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var newState = Blocks.AIR.defaultState
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if (block is FaceDeviceBlock<*>) {
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val hitInsideBlock = Vec3d(context.hitPos.x - context.blockPos.x, context.hitPos.y - context.blockPos.y, context.hitPos.z - context.blockPos.z)
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val faceShape = block.faceShapes[state[FaceDeviceBlock.FACING]]!!
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// if we hit the face part of block, leave the cable behind
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if (faceShape.boundingBox.containsInclusive(hitInsideBlock)) {
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newState = PhyBlocks.CABLE.getInitialState(context.world, context.blockPos)
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} else {
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val cable = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), ItemStack(PhyBlocks.CABLE))
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context.world.spawnEntity(cable)
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}
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}
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context.world.setBlockState(context.blockPos, newState, 3, 512)
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}
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}
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if (newState != null) {
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context.world.setBlockState(context.blockPos, newState)
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context.world.playSound(context.player, context.blockPos, SoundEvents.BLOCK_METAL_PLACE, SoundCategory.BLOCKS, 0.8f, 0.65f)
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context.world.playSound(context.player, context.blockPos, SoundEvents.BLOCK_METAL_PLACE, SoundCategory.BLOCKS, 0.8f, 0.65f)
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return ActionResult.SUCCESS
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return ActionResult.SUCCESS
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} else {
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} else {
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return ActionResult.PASS
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return ActionResult.PASS
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}
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}
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}
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}
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private fun screwdriverDeviceBlock(context: ItemUsageContext, state: BlockState, block: DeviceBlock<*>): BlockState? {
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if (!context.world.isClient) {
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val be = block.getBlockEntity(context.world, context.blockPos)!!
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val stack = ItemStack(block)
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val beTag = stack.getOrCreateSubTag("BlockEntityTag")
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be.toTag(beTag)
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// remove x, y, z entries for stacking purposes
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beTag.remove("x")
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beTag.remove("y")
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beTag.remove("z")
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if (block === PhyBlocks.TERMINAL) {
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// remove the terminal's internal buffer since it drops its items
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beTag.remove("InternalBuffer")
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}
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val entity = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), stack)
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context.world.spawnEntity(entity)
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}
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return if (block is FaceDeviceBlock<*>) {
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screwdriverFaceDeviceBlock(context, state, block)
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} else {
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Blocks.AIR.defaultState
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}
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}
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private fun screwdriverFaceDeviceBlock(context: ItemUsageContext, state: BlockState, block: FaceDeviceBlock<*>): BlockState? {
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val hitInsideBlock = Vec3d(context.hitPos.x - context.blockPos.x, context.hitPos.y - context.blockPos.y, context.hitPos.z - context.blockPos.z)
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val faceShape = block.faceShapes[state[FaceDeviceBlock.FACING]]!!
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// if we hit the face part of block, leave the cable behind
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if (faceShape.boundingBox.containsInclusive(hitInsideBlock)) {
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return PhyBlocks.CABLE.getInitialState(context.world, context.blockPos)
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} else {
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if (!context.world.isClient) {
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val cable = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), ItemStack(PhyBlocks.CABLE))
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context.world.spawnEntity(cable)
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}
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return Blocks.AIR.defaultState
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}
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}
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private fun screwdriverCableBlock(context: ItemUsageContext): BlockState? {
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if (!context.world.isClient) {
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val entity = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), ItemStack(PhyBlocks.CABLE))
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context.world.spawnEntity(entity)
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}
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return Blocks.AIR.defaultState
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}
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private fun screwdriverSwitchBlock(context: ItemUsageContext): BlockState? {
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if (!context.world.isClient) {
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val entity = ItemEntity(context.world, context.blockPos.x.toDouble(), context.blockPos.y.toDouble(), context.blockPos.z.toDouble(), ItemStack(PhyBlocks.SWITCH))
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context.world.spawnEntity(entity)
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}
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return Blocks.AIR.defaultState
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}
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}
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}
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