package net.shadowfacts.phycon.block.inserter import net.fabricmc.fabric.api.screenhandler.v1.ExtendedScreenHandlerFactory import net.minecraft.block.Block import net.minecraft.block.BlockState import net.minecraft.block.Material import net.minecraft.block.ShapeContext import net.minecraft.entity.LivingEntity import net.minecraft.entity.player.PlayerEntity import net.minecraft.entity.player.PlayerInventory import net.minecraft.item.ItemPlacementContext import net.minecraft.item.ItemStack import net.minecraft.network.PacketByteBuf import net.minecraft.screen.ScreenHandler import net.minecraft.server.network.ServerPlayerEntity import net.minecraft.sound.BlockSoundGroup import net.minecraft.state.StateManager import net.minecraft.state.property.Properties import net.minecraft.text.Text import net.minecraft.util.ActionResult import net.minecraft.util.Hand import net.minecraft.util.Identifier import net.minecraft.util.hit.BlockHitResult import net.minecraft.util.math.BlockPos import net.minecraft.util.math.Direction import net.minecraft.util.shape.VoxelShape import net.minecraft.util.shape.VoxelShapes import net.minecraft.world.BlockView import net.minecraft.world.World import net.minecraft.world.WorldAccess import net.shadowfacts.phycon.PhysicalConnectivity import net.shadowfacts.phycon.api.Interface import net.shadowfacts.phycon.block.DeviceBlock import net.shadowfacts.phycon.block.extractor.ExtractorBlock import java.util.* /** * @author shadowfacts */ class InserterBlock: DeviceBlock( Settings.of(Material.METAL) .strength(1.5f) .sounds(BlockSoundGroup.METAL) ) { companion object { val ID = Identifier(PhysicalConnectivity.MODID, "inserter") val FACING = Properties.FACING private val INSERTER_SHAPES = mutableMapOf() init { val components = arrayOf( doubleArrayOf(4.0, 0.0, 4.0, 12.0, 2.0, 12.0), doubleArrayOf(2.0, 2.0, 2.0, 14.0, 4.0, 14.0), doubleArrayOf(0.0, 4.0, 0.0, 16.0, 6.0, 16.0), doubleArrayOf(6.0, 6.0, 6.0, 10.0, 16.0, 10.0) ) val directions = arrayOf( Triple(Direction.DOWN, null, false), Triple(Direction.UP, null, true), Triple(Direction.NORTH, 2, false), Triple(Direction.SOUTH, 2, true), Triple(Direction.WEST, 1, false), Triple(Direction.EAST, 1, true), ) for ((dir, rotate, flip) in directions) { val shapes = components.map { it -> val arr = it.copyOf() if (rotate != null) { for (i in 0 until 3) { arr[i] = it[(i + rotate) % 3] arr[3 + i] = it[3 + ((i + rotate) % 3)] } } if (flip) { for (i in arr.indices) { arr[i] = 16.0 - arr[i] } } createCuboidShape(arr[0], arr[1], arr[2], arr[3], arr[4], arr[5]) } INSERTER_SHAPES[dir] = shapes.reduce { a, b -> VoxelShapes.union(a, b) } } } } override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection { return EnumSet.of(state[FACING].opposite) } override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? { return if (side == state[FACING].opposite) { getBlockEntity(world, pos) } else { null } } override fun appendProperties(builder: StateManager.Builder) { super.appendProperties(builder) builder.add(FACING) } override fun createBlockEntity(world: BlockView) = InserterBlockEntity() override fun getPlacementState(context: ItemPlacementContext): BlockState { val facing = if (context.player?.isSneaking == true) context.side.opposite else context.playerLookDirection.opposite return defaultState.with(FACING, facing) } override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape { return INSERTER_SHAPES[state[FACING]]!! } override fun onPlaced(world: World, pos: BlockPos, state: BlockState, entity: LivingEntity?, stack: ItemStack) { if (!world.isClient) { getBlockEntity(world, pos)!!.updateInventory() } } override fun neighborUpdate(state: BlockState, world: World, pos: BlockPos, neighborBlock: Block, neighborPos: BlockPos, bl: Boolean) { if (!world.isClient) { getBlockEntity(world, pos)!!.updateInventory() } } override fun onUse(state: BlockState, world: World, pos: BlockPos, player: PlayerEntity, hand: Hand, hitResult: BlockHitResult): ActionResult { if (!world.isClient) { val be = getBlockEntity(world, pos)!! be.sync() val factory = object: ExtendedScreenHandlerFactory { override fun createMenu(syncId: Int, playerInv: PlayerInventory, player: PlayerEntity): ScreenHandler { return InserterScreenHandler(syncId, playerInv, be) } override fun getDisplayName() = this@InserterBlock.name override fun writeScreenOpeningData(player: ServerPlayerEntity, buf: PacketByteBuf) { buf.writeBlockPos(be.pos) } } player.openHandledScreen(factory) } return ActionResult.SUCCESS } }