package net.shadowfacts.phycon.util import net.minecraft.util.math.Box import net.minecraft.util.math.Vec3d /** * @author shadowfacts */ fun Box.containsInclusive(point: Vec3d): Boolean { return point.x >= minX && point.x <= maxX && point.y >= minY && point.y <= maxY && point.z >= minZ && point.z <= maxZ }