package net.shadowfacts.cacao.util import com.mojang.blaze3d.platform.GlStateManager import com.mojang.blaze3d.systems.RenderSystem import net.minecraft.client.MinecraftClient import net.minecraft.client.gui.DrawableHelper import net.minecraft.client.render.* import net.minecraft.client.sound.PositionedSoundInstance import net.minecraft.client.util.math.MatrixStack import net.minecraft.sound.SoundEvent import net.shadowfacts.cacao.geometry.Point import net.shadowfacts.cacao.geometry.Rect import net.shadowfacts.cacao.util.texture.Texture import org.lwjgl.opengl.GL11 /** * Helper methods for rendering using Minecraft's utilities from Cacao views. * For unit testing, all drawing and OpenGL interaction can be disabled by setting the `cacao.drawing.disabled` JVM property to `true`. * * @author shadowfacts */ object RenderHelper { val disabled = (System.getProperty("cacao.drawing.disabled") ?: "false").toBoolean() // TODO: find a better place for this fun playSound(event: SoundEvent) { if (disabled) return MinecraftClient.getInstance().soundManager.play(PositionedSoundInstance.master(event, 1f)) } /** * Draws a solid [rect] filled with the given [color]. */ fun fill(matrixStack: MatrixStack, rect: Rect, color: Color) { if (disabled) return DrawableHelper.fill(matrixStack, rect.left.toInt(), rect.top.toInt(), rect.right.toInt(), rect.bottom.toInt(), color.argb) } /** * Binds and draws the given [texture] filling the [rect]. */ fun draw(rect: Rect, texture: Texture) { if (disabled) return color(1f, 1f, 1f, 1f) MinecraftClient.getInstance().textureManager.bindTexture(texture.location) draw(rect.left, rect.top, texture.u, texture.v, rect.width, rect.height, texture.width, texture.height) } fun drawLine(start: Point, end: Point, z: Double, width: Float, color: Color) { if (disabled) return GlStateManager.lineWidth(width) val tessellator = Tessellator.getInstance() val buffer = tessellator.buffer buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR) buffer.vertex(start.x, start.y, z).color(color).next() buffer.vertex(end.x, end.y, z).color(color).next() tessellator.draw() } /** * Draws the bound texture with the given screen and texture position and size. */ fun draw(x: Double, y: Double, u: Int, v: Int, width: Double, height: Double, textureWidth: Int, textureHeight: Int) { if (disabled) return val uStart = u.toFloat() / textureWidth val uEnd = (u + width).toFloat() / textureWidth val vStart = v.toFloat() / textureHeight val vEnd = (v + height).toFloat() / textureHeight drawTexturedQuad(x, x + width, y, y + height, 0.0, uStart, uEnd, vStart, vEnd) } // Copied from net.minecraft.client.gui.DrawableHelper private fun drawTexturedQuad(xStart: Double, xEnd: Double, yStart: Double, yEnd: Double, z: Double, uStart: Float, uEnd: Float, vStart: Float, vEnd: Float) { val tessellator = Tessellator.getInstance() val buffer = tessellator.buffer buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE) buffer.vertex(xStart, yEnd, z).texture(uStart, vEnd).next() buffer.vertex(xEnd, yEnd, z).texture(uEnd, vEnd).next() buffer.vertex(xEnd, yStart, z).texture(uEnd, vStart).next() buffer.vertex(xStart, yStart, z).texture(uStart, vStart).next() tessellator.draw() } /** * @see org.lwjgl.opengl.GL11.glPushMatrix */ fun pushMatrix() { if (disabled) return RenderSystem.pushMatrix() } /** * @see org.lwjgl.opengl.GL11.glPopMatrix */ fun popMatrix() { if (disabled) return RenderSystem.popMatrix() } /** * @see org.lwjgl.opengl.GL11.glTranslated */ fun translate(x: Double, y: Double, z: Double = 0.0) { if (disabled) return RenderSystem.translated(x, y, z) } /** * @see org.lwjgl.opengl.GL11.glScaled */ fun scale(x: Double, y: Double, z: Double = 1.0) { if (disabled) return RenderSystem.scaled(x, y, z) } /** * @see org.lwjgl.opengl.GL11.glColor4f */ fun color(r: Float, g: Float, b: Float, alpha: Float) { if (disabled) return RenderSystem.color4f(r, g, b, alpha) } private fun VertexConsumer.color(color: Color): VertexConsumer { return color(color.red, color.green, color.blue, color.alpha) } }