PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/block/FaceDeviceBlock.kt

108 lines
4.0 KiB
Kotlin

package net.shadowfacts.phycon.block
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.block.ShapeContext
import net.minecraft.item.ItemPlacementContext
import net.minecraft.state.StateManager
import net.minecraft.state.property.EnumProperty
import net.minecraft.state.property.Properties
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.util.shape.VoxelShape
import net.minecraft.util.shape.VoxelShapes
import net.minecraft.world.BlockView
import net.minecraft.world.World
import net.minecraft.world.WorldAccess
import net.shadowfacts.phycon.api.Interface
import net.shadowfacts.phycon.api.NetworkComponentBlock
import net.shadowfacts.phycon.block.cable.CableBlock
import java.util.*
/**
* @author shadowfacts
*/
abstract class FaceDeviceBlock<T: DeviceBlockEntity>(settings: Settings): DeviceBlock<T>(settings) {
companion object {
val FACING = Properties.FACING
val CABLE_CONNECTION = EnumProperty.of("cable_connection", Direction::class.java)
}
protected abstract val faceThickness: Double
protected abstract val faceShapes: Map<Direction, VoxelShape>
private val centerShapes: Map<Direction, VoxelShape> by lazy {
mapOf(
Direction.DOWN to createCuboidShape(6.0, faceThickness, 6.0, 10.0, 10.0, 10.0),
Direction.UP to createCuboidShape(6.0, 6.0, 6.0, 10.0, 16.0 - faceThickness, 10.0),
Direction.NORTH to createCuboidShape(6.0, 6.0, faceThickness, 10.0, 10.0, 10.0),
Direction.SOUTH to createCuboidShape(6.0, 6.0, 6.0, 10.0, 10.0, 16.0 - faceThickness),
Direction.WEST to createCuboidShape(faceThickness, 6.0, 6.0, 10.0, 10.0, 10.0),
Direction.EAST to createCuboidShape(6.0, 6.0, 6.0, 16.0 - faceThickness, 10.0, 10.0)
)
}
private val shapeCache = mutableMapOf<Pair<Direction, Direction>, VoxelShape>()
fun getShape(facing: Direction, cableConnection: Direction): VoxelShape {
return shapeCache.getOrPut(facing to cableConnection) {
VoxelShapes.union(
faceShapes[facing],
centerShapes[facing],
CableBlock.SIDE_SHAPES[cableConnection]
)
}
}
override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection<Direction> {
return EnumSet.of(state[CABLE_CONNECTION])
}
override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? {
return if (side == state[FACING]) {
null
} else {
getBlockEntity(world, pos)
}
}
override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
super.appendProperties(builder)
builder.add(FACING)
builder.add(CABLE_CONNECTION)
}
override fun getPlacementState(context: ItemPlacementContext): BlockState {
val facing = if (context.player?.isSneaking == true) context.side.opposite else context.playerLookDirection.opposite
val cableConnection = getCableConnectedSide(context.world, context.blockPos, facing) ?: facing.opposite
return defaultState
.with(FACING, facing)
.with(CABLE_CONNECTION, cableConnection)
}
protected fun getCableConnectedSide(world: World, pos: BlockPos, facing: Direction): Direction? {
for (side in Direction.values()) {
if (side == facing) {
continue
}
val offsetPos = pos.offset(side)
val state = world.getBlockState(offsetPos)
val block = state.block
if (block is NetworkComponentBlock && block.getNetworkConnectedSides(state, world, offsetPos).contains(side.opposite)) {
return side
}
}
return null
}
override fun getStateForNeighborUpdate(state: BlockState, side: Direction, neighborState: BlockState, world: WorldAccess, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (neighborState.block is NetworkComponentBlock && world.getBlockState(pos.offset(state[CABLE_CONNECTION])).block !is NetworkComponentBlock) {
return state.with(CABLE_CONNECTION, side)
}
return state
}
override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape {
return getShape(state[FACING], state[CABLE_CONNECTION])
}
}