PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/block/terminal/TerminalScreenHandler.kt

214 lines
6.6 KiB
Kotlin

package net.shadowfacts.phycon.block.terminal
import net.minecraft.screen.slot.Slot
import net.minecraft.screen.slot.SlotActionType
import net.minecraft.entity.player.PlayerEntity
import net.minecraft.entity.player.PlayerInventory
import net.minecraft.item.ItemStack
import net.minecraft.network.PacketByteBuf
import net.minecraft.screen.ScreenHandler
import net.minecraft.server.network.ServerPlayerEntity
import net.minecraft.util.Identifier
import net.minecraft.util.registry.Registry
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.init.PhyBlocks
import net.shadowfacts.phycon.init.PhyScreens
import net.shadowfacts.phycon.networking.S2CTerminalUpdateDisplayedItems
import net.shadowfacts.phycon.util.SortMode
import net.shadowfacts.phycon.util.copyWithCount
import java.lang.ref.WeakReference
import kotlin.math.min
/**
* @author shadowfacts
*/
class TerminalScreenHandler(syncId: Int, val playerInv: PlayerInventory, val terminal: TerminalBlockEntity): ScreenHandler(PhyScreens.TERMINAL, syncId),
TerminalBlockEntity.NetItemObserver {
companion object {
val ID = Identifier(PhysicalConnectivity.MODID, "terminal")
}
private val fakeInv = FakeInventory(this)
private var searchQuery: String = ""
var sortMode = SortMode.COUNT_HIGH_FIRST
private set
private var itemEntries = listOf<Entry>()
set(value) {
field = value
if (terminal.world!!.isClient) {
itemsForDisplay = value.map {
it.stack.copyWithCount(it.amount)
}
}
}
var itemsForDisplay = listOf<ItemStack>()
private set
constructor(syncId: Int, playerInv: PlayerInventory, buf: PacketByteBuf):
this(syncId, playerInv, PhyBlocks.TERMINAL.getBlockEntity(playerInv.player.world, buf.readBlockPos())!!)
init {
if (!terminal.world!!.isClient) {
terminal.netItemObserver = WeakReference(this)
netItemsChanged()
}
// network
for (y in 0 until 6) {
for (x in 0 until 9) {
addSlot(TerminalFakeSlot(fakeInv, y * 9 + x, 66 + x * 18, 18 + y * 18))
}
}
// internal buffer
for (y in 0 until 6) {
for (x in 0 until 3) {
addSlot(Slot(terminal.internalBuffer, y * 3 + x, 8 + x * 18, 18 + y * 18))
}
}
// player inv
for (y in 0 until 3) {
for (x in 0 until 9) {
addSlot(Slot(playerInv, x + y * 9 + 9, 66 + x * 18, 140 + y * 18))
}
}
// hotbar
for (x in 0 until 9) {
addSlot(Slot(playerInv, x, 66 + x * 18, 198))
}
}
override fun netItemsChanged() {
val player = playerInv.player
assert(player is ServerPlayerEntity)
val filtered = terminal.cachedNetItems.object2IntEntrySet().filter {
if (searchQuery.isBlank()) return@filter true
if (searchQuery.startsWith('@')) {
val unprefixed = searchQuery.drop(1)
val key = Registry.ITEM.getKey(it.key.item)
if (key.isPresent && key.get().value.namespace.startsWith(unprefixed, true)) {
return@filter true
}
}
it.key.name.string.contains(searchQuery, true)
}
val sorted =
when (sortMode) {
SortMode.COUNT_HIGH_FIRST -> filtered.sortedByDescending { it.intValue }
SortMode.COUNT_LOW_FIRST -> filtered.sortedBy { it.intValue }
SortMode.ALPHABETICAL -> filtered.sortedBy { it.key.name.string }
}
itemEntries = sorted.map { Entry(it.key, it.intValue) }
(player as ServerPlayerEntity).networkHandler.sendPacket(S2CTerminalUpdateDisplayedItems(terminal, itemEntries, searchQuery, sortMode))
}
fun sendUpdatedItemsToClient(player: ServerPlayerEntity, query: String, sortMode: SortMode) {
this.searchQuery = query
this.sortMode = sortMode
netItemsChanged()
}
fun receivedUpdatedItemsFromServer(entries: List<Entry>, query: String, sortMode: SortMode) {
assert(playerInv.player.world.isClient)
this.searchQuery = query
this.sortMode = sortMode
itemEntries = entries
}
override fun canUse(player: PlayerEntity): Boolean {
return true
}
override fun close(player: PlayerEntity) {
super.close(player)
terminal.removeObserver()
}
override fun onSlotClick(slotId: Int, clickData: Int, actionType: SlotActionType, player: PlayerEntity): ItemStack {
if (isBufferSlot(slotId)) {
// todo: why does this think it's quick_craft sometimes?
if ((actionType == SlotActionType.PICKUP || actionType == SlotActionType.QUICK_CRAFT) && !player.inventory.cursorStack.isEmpty) {
// placing cursor stack into buffer
val bufferSlot = slotId - bufferSlotsStart // subtract 54 to convert the handler slot ID to a valid buffer index
terminal.internalBuffer.markSlot(bufferSlot, TerminalBufferInventory.Mode.TO_NETWORK)
}
}
return super.onSlotClick(slotId, clickData, actionType, player)
}
override fun transferSlot(player: PlayerEntity, slotId: Int): ItemStack {
if (isNetworkSlot(slotId)) {
return ItemStack.EMPTY;
}
val slot = slots[slotId]
if (!slot.hasStack()) {
return ItemStack.EMPTY
}
val result = slot.stack.copy()
if (isBufferSlot(slotId)) {
// last boolean param is fromLast
if (!insertItem(slot.stack, playerSlotsStart, playerSlotsEnd, true)) {
return ItemStack.EMPTY
}
if (slot.stack.isEmpty) {
terminal.internalBuffer.markSlot(slotId - bufferSlotsStart, TerminalBufferInventory.Mode.UNASSIGNED)
}
} else if (isPlayerSlot(slotId)) {
val slotsInsertedInto = tryInsertItem(slot.stack, bufferSlotsStart until playerSlotsStart) { terminal.internalBuffer.getMode(it - bufferSlotsStart) != TerminalBufferInventory.Mode.FROM_NETWORK }
slotsInsertedInto.forEach { terminal.internalBuffer.markSlot(it - bufferSlotsStart, TerminalBufferInventory.Mode.TO_NETWORK) }
if (slot.stack.isEmpty) {
return ItemStack.EMPTY
}
}
return result
}
private fun tryInsertItem(stack: ItemStack, slots: IntRange, slotPredicate: (Int) -> Boolean): Collection<Int> {
val slotsInsertedInto = mutableListOf<Int>()
for (index in slots) {
if (stack.isEmpty) break
if (!slotPredicate(index)) continue
val slot = this.slots[index]
val slotStack = slot.stack
if (slotStack.isEmpty) {
slot.stack = stack.copy()
stack.count = 0
slot.markDirty()
slotsInsertedInto.add(index)
} else if (canStacksCombine(slotStack, stack) && slotStack.count < slotStack.maxCount) {
val maxToMove = slotStack.maxCount - slotStack.count
val toMove = min(maxToMove, stack.count)
slotStack.increment(toMove)
stack.decrement(toMove)
slot.markDirty()
slotsInsertedInto.add(index)
}
}
return slotsInsertedInto
}
val bufferSlotsStart = 54
val playerSlotsStart = 72
val playerSlotsEnd = 72 + 36
fun isNetworkSlot(id: Int) = id in 0 until bufferSlotsStart
fun isBufferSlot(id: Int) = id in bufferSlotsStart until playerSlotsStart
fun isPlayerSlot(id: Int) = id >= playerSlotsStart
data class Entry(val stack: ItemStack, val amount: Int)
}