PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/network/block/terminal/TerminalScreenHandler.kt

209 lines
6.5 KiB
Kotlin

package net.shadowfacts.phycon.network.block.terminal
import net.minecraft.client.network.ClientPlayerEntity
import net.minecraft.screen.slot.Slot
import net.minecraft.screen.slot.SlotActionType
import net.minecraft.entity.player.PlayerEntity
import net.minecraft.entity.player.PlayerInventory
import net.minecraft.item.ItemStack
import net.minecraft.network.PacketByteBuf
import net.minecraft.screen.ScreenHandler
import net.minecraft.util.Identifier
import net.minecraft.util.registry.Registry
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.init.PhyBlocks
import net.shadowfacts.phycon.init.PhyScreens
import net.shadowfacts.phycon.networking.C2STerminalRequestItem
import java.lang.ref.WeakReference
import kotlin.math.ceil
import kotlin.math.min
/**
* @author shadowfacts
*/
class TerminalScreenHandler(syncId: Int, playerInv: PlayerInventory, val terminal: TerminalBlockEntity): ScreenHandler(PhyScreens.TERMINAL_SCREEN_HANDLER, syncId),
TerminalBlockEntity.NetItemObserver {
companion object {
val ID = Identifier(PhysicalConnectivity.MODID, "terminal")
}
private val fakeInv = FakeInventory(this)
private var searchQuery: String = ""
var itemsForDisplay = listOf<ItemStack>()
private set
constructor(syncId: Int, playerInv: PlayerInventory, buf: PacketByteBuf):
this(syncId, playerInv, PhyBlocks.TERMINAL.getBlockEntity(playerInv.player.world, buf.readBlockPos())!!)
init {
terminal.netItemObserver = WeakReference(this)
netItemsChanged()
// network
for (y in 0 until 6) {
for (x in 0 until 9) {
addSlot(TerminalFakeSlot(fakeInv, y * 9 + x, 66 + x * 18, 18 + y * 18))
}
}
// internal buffer
for (y in 0 until 6) {
for (x in 0 until 3) {
addSlot(Slot(terminal.internalBuffer, y * 3 + x, 8 + x * 18, 18 + y * 18))
}
}
// player inv
for (y in 0 until 3) {
for (x in 0 until 9) {
addSlot(Slot(playerInv, x + y * 9 + 9, 66 + x * 18, 140 + y * 18))
}
}
// hotbar
for (x in 0 until 9) {
addSlot(Slot(playerInv, x, 66 + x * 18, 198))
}
}
override fun netItemsChanged() {
itemsForDisplay = terminal.cachedNetItems.object2IntEntrySet().filter {
if (searchQuery.isBlank()) return@filter true
if (searchQuery.startsWith('@')) {
val unprefixed = searchQuery.drop(1)
val key = Registry.ITEM.getKey(it.key.item)
if (key.isPresent && key.get().value.namespace.startsWith(unprefixed, true)) {
return@filter true
}
}
it.key.name.string.contains(searchQuery, true)
}.sortedByDescending {
it.intValue
}.map {
val stack = it.key.copy()
stack.count = it.intValue
stack
}
}
fun search(query: String) {
searchQuery = query
netItemsChanged()
}
override fun canUse(player: PlayerEntity): Boolean {
return true
}
override fun close(player: PlayerEntity) {
super.close(player)
terminal.removeObserver()
}
override fun onSlotClick(slotId: Int, clickData: Int, actionType: SlotActionType, player: PlayerEntity): ItemStack {
if (isNetworkSlot(slotId)) {
// the slot clicked was one of the network stacks
if (actionType == SlotActionType.QUICK_MOVE) {
val stack = slots[slotId].stack
if (!stack.isEmpty && player.world.isClient) {
requestItem(player, stack, min(stack.count, stack.maxCount))
}
} else if (actionType == SlotActionType.PICKUP && clickData == 1) {
if (clickData == 1) {
// right click, request half stack
val stack = slots[slotId].stack
if (!stack.isEmpty && player.world.isClient) {
requestItem(player, stack, ceil(min(stack.count, stack.maxCount) / 2f).toInt())
}
} else {
// todo: left click, show amount dialog
}
}
return ItemStack.EMPTY
} else if (isBufferSlot(slotId)) {
// internal buffer
// todo: why does this think it's quick_craft sometimes?
if ((actionType == SlotActionType.PICKUP || actionType == SlotActionType.QUICK_CRAFT) && !player.inventory.cursorStack.isEmpty) {
// placing cursor stack into buffer
val bufferSlot = slotId - bufferSlotsStart // subtract 54 to convert the handler slot ID to a valid buffer index
terminal.internalBuffer.markSlot(bufferSlot, TerminalBufferInventory.Mode.TO_NETWORK)
}
}
return super.onSlotClick(slotId, clickData, actionType, player)
}
fun requestItem(player: PlayerEntity, stack: ItemStack, amount: Int) {
if (!player.world.isClient) return
val handler = (player as ClientPlayerEntity).networkHandler
val packet = C2STerminalRequestItem(terminal, stack, amount)
handler.sendPacket(packet)
}
override fun transferSlot(player: PlayerEntity, slotId: Int): ItemStack {
if (isNetworkSlot(slotId)) {
return ItemStack.EMPTY;
}
val slot = slots[slotId]
if (!slot.hasStack()) {
return ItemStack.EMPTY
}
val result = slot.stack.copy()
if (isBufferSlot(slotId)) {
// last boolean param is fromLast
if (!insertItem(slot.stack, playerSlotsStart, playerSlotsEnd, true)) {
return ItemStack.EMPTY
}
if (slot.stack.isEmpty) {
terminal.internalBuffer.markSlot(slotId - bufferSlotsStart, TerminalBufferInventory.Mode.UNASSIGNED)
}
} else if (isPlayerSlot(slotId)) {
val slotsInsertedInto = tryInsertItem(slot.stack, bufferSlotsStart until playerSlotsStart) { terminal.internalBuffer.getMode(it - bufferSlotsStart) != TerminalBufferInventory.Mode.FROM_NETWORK }
slotsInsertedInto.forEach { terminal.internalBuffer.markSlot(it - bufferSlotsStart, TerminalBufferInventory.Mode.TO_NETWORK) }
if (slot.stack.isEmpty) {
return ItemStack.EMPTY
}
}
return result
}
private fun tryInsertItem(stack: ItemStack, slots: IntRange, slotPredicate: (Int) -> Boolean): Collection<Int> {
val slotsInsertedInto = mutableListOf<Int>()
for (index in slots) {
if (stack.isEmpty) break
if (!slotPredicate(index)) continue
val slot = this.slots[index]
val slotStack = slot.stack
if (slotStack.isEmpty) {
slot.stack = stack.copy()
stack.count = 0
slot.markDirty()
slotsInsertedInto.add(index)
} else if (canStacksCombine(slotStack, stack) && slotStack.count < slotStack.maxCount) {
val maxToMove = slotStack.maxCount - slotStack.count
val toMove = min(maxToMove, stack.count)
slotStack.increment(toMove)
stack.decrement(toMove)
slot.markDirty()
slotsInsertedInto.add(index)
}
}
return slotsInsertedInto
}
val bufferSlotsStart = 54
val playerSlotsStart = 72
val playerSlotsEnd = 72 + 36
fun isNetworkSlot(id: Int) = id in 0 until bufferSlotsStart
fun isBufferSlot(id: Int) = id in bufferSlotsStart until playerSlotsStart
fun isPlayerSlot(id: Int) = id >= playerSlotsStart
}