PhysicalConnectivity/src/main/kotlin/net/shadowfacts/cacao/util/RenderHelper.kt

130 lines
4.9 KiB
Kotlin

package net.shadowfacts.cacao.util
import com.mojang.blaze3d.systems.RenderSystem
import net.minecraft.client.MinecraftClient
import net.minecraft.client.gui.DrawableHelper
import net.minecraft.client.gui.screen.Screen
import net.minecraft.client.render.*
import net.minecraft.client.sound.PositionedSoundInstance
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.sound.SoundEvent
import net.minecraft.text.LiteralText
import net.minecraft.text.OrderedText
import net.minecraft.text.Text
import net.minecraft.util.math.Matrix4f
import net.shadowfacts.cacao.geometry.Point
import net.shadowfacts.cacao.geometry.Rect
import net.shadowfacts.cacao.util.texture.Texture
import kotlin.math.roundToInt
/**
* Helper methods for rendering using Minecraft's utilities from Cacao views.
* For unit testing, all drawing and OpenGL interaction can be disabled by setting the `cacao.drawing.disabled` JVM property to `true`.
*
* @author shadowfacts
*/
object RenderHelper: DrawableHelper() {
val disabled = (System.getProperty("cacao.drawing.disabled") ?: "false").toBoolean()
// TODO: find a better place for this
fun playSound(event: SoundEvent) {
if (disabled) return
MinecraftClient.getInstance().soundManager.play(PositionedSoundInstance.master(event, 1f))
}
/**
* Draws a solid [rect] filled with the given [color].
*/
fun fill(matrixStack: MatrixStack, rect: Rect, color: Color) {
if (disabled) return
fill(matrixStack, rect.left.toInt(), rect.top.toInt(), rect.right.toInt(), rect.bottom.toInt(), color.argb)
}
/**
* Binds and draws the given [texture] filling the [rect].
*/
fun draw(matrixStack: MatrixStack, rect: Rect, texture: Texture) {
if (disabled) return
RenderSystem.setShader(GameRenderer::getPositionTexShader)
RenderSystem.setShaderTexture(0, texture.location)
draw(matrixStack, rect.left, rect.top, texture.u, texture.v, rect.width, rect.height, texture.width, texture.height)
}
fun drawLine(start: Point, end: Point, z: Double, width: Float, color: Color) {
if (disabled) return
RenderSystem.lineWidth(width)
val tessellator = Tessellator.getInstance()
val buffer = tessellator.buffer
buffer.begin(VertexFormat.DrawMode.LINES, VertexFormats.POSITION_COLOR)
buffer.vertex(start.x, start.y, z).color(color).next()
buffer.vertex(end.x, end.y, z).color(color).next()
tessellator.draw()
}
/**
* Draws the bound texture with the given screen and texture position and size.
*/
fun draw(matrixStack: MatrixStack, x: Double, y: Double, u: Int, v: Int, width: Double, height: Double, textureWidth: Int, textureHeight: Int) {
if (disabled) return
val uStart = u.toFloat() / textureWidth
val uEnd = (u + width).toFloat() / textureWidth
val vStart = v.toFloat() / textureHeight
val vEnd = (v + height).toFloat() / textureHeight
drawTexturedQuad(matrixStack.peek().positionMatrix, x, x + width, y, y + height, 0.0, uStart, uEnd, vStart, vEnd)
}
// Copied from net.minecraft.client.gui.DrawableHelper
// TODO: use an access transformer to just call minecraft's impl
private fun drawTexturedQuad(matrix: Matrix4f, x0: Double, x1: Double, y0: Double, y1: Double, z: Double, u0: Float, u1: Float, v0: Float, v1: Float) {
val bufferBuilder = Tessellator.getInstance().buffer
bufferBuilder.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE)
bufferBuilder.vertex(matrix, x0.toFloat(), y1.toFloat(), z.toFloat()).texture(u0, v1).next()
bufferBuilder.vertex(matrix, x1.toFloat(), y1.toFloat(), z.toFloat()).texture(u1, v1).next()
bufferBuilder.vertex(matrix, x1.toFloat(), y0.toFloat(), z.toFloat()).texture(u1, v0).next()
bufferBuilder.vertex(matrix, x0.toFloat(), y0.toFloat(), z.toFloat()).texture(u0, v0).next()
bufferBuilder.end()
BufferRenderer.draw(bufferBuilder)
}
fun drawTooltip(matrixStack: MatrixStack, text: Text, mouse: Point) {
drawTooltip(matrixStack, listOf(text.asOrderedText()), mouse)
}
fun drawTooltip(matrixStack: MatrixStack, texts: List<Text>, mouse: Point) {
drawTooltip(matrixStack, texts.map(Text::asOrderedText), mouse)
}
private val dummyScreen = object: Screen(LiteralText("")) {
init {
textRenderer = MinecraftClient.getInstance().textRenderer
itemRenderer = MinecraftClient.getInstance().itemRenderer
}
}
@JvmName("drawOrderedTooltip")
fun drawTooltip(matrixStack: MatrixStack, texts: List<OrderedText>, mouse: Point) {
if (disabled) return
if (texts.isEmpty()) return
val client = MinecraftClient.getInstance()
dummyScreen.width = client.window.scaledWidth
dummyScreen.height = client.window.scaledHeight
dummyScreen.renderOrderedTooltip(matrixStack, texts, mouse.x.roundToInt(), mouse.y.roundToInt())
}
/**
* @see org.lwjgl.opengl.GL11.glColor4f
*/
fun color(r: Float, g: Float, b: Float, alpha: Float) {
if (disabled) return
RenderSystem.setShaderColor(r, g, b, alpha)
}
private fun VertexConsumer.color(color: Color): VertexConsumer {
return color(color.red, color.green, color.blue, color.alpha)
}
}