87 lines
2.7 KiB
Kotlin
87 lines
2.7 KiB
Kotlin
package net.shadowfacts.phycon.block.extractor
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import net.minecraft.block.Block
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import net.minecraft.block.BlockState
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import net.minecraft.block.Material
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import net.minecraft.entity.LivingEntity
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import net.minecraft.item.ItemStack
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import net.minecraft.sound.BlockSoundGroup
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import net.minecraft.util.Identifier
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import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.Direction
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import net.minecraft.util.shape.VoxelShape
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import net.minecraft.util.shape.VoxelShapes
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import net.minecraft.world.BlockView
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import net.minecraft.world.World
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import net.shadowfacts.phycon.PhysicalConnectivity
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import net.shadowfacts.phycon.block.FaceDeviceBlock
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import kotlin.math.max
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import kotlin.math.min
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/**
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* @author shadowfacts
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*/
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class ExtractorBlock: FaceDeviceBlock<ExtractorBlockEntity>(
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Settings.of(Material.METAL)
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.strength(1.5f)
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.sounds(BlockSoundGroup.METAL)
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) {
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companion object {
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val ID = Identifier(PhysicalConnectivity.MODID, "extractor")
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private val EXTRACTOR_SHAPES = mutableMapOf<Direction, VoxelShape>()
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init {
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val components = arrayOf(
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doubleArrayOf(0.0, 0.0, 0.0, 16.0, 2.0, 16.0),
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doubleArrayOf(2.0, 2.0, 2.0, 14.0, 4.0, 14.0),
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doubleArrayOf(4.0, 4.0, 4.0, 12.0, 6.0, 12.0),
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)
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val directions = arrayOf(
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Triple(Direction.DOWN, null, false),
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Triple(Direction.UP, null, true),
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Triple(Direction.NORTH, 2, false),
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Triple(Direction.SOUTH, 2, true),
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Triple(Direction.WEST, 1, false),
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Triple(Direction.EAST, 1, true),
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)
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for ((dir, rotate, flip) in directions) {
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val shapes = components.map { it ->
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val arr = it.copyOf()
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if (rotate != null) {
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for (i in 0 until 3) {
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arr[i] = it[(i + rotate) % 3]
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arr[3 + i] = it[3 + ((i + rotate) % 3)]
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}
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}
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if (flip) {
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for (i in arr.indices) {
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arr[i] = 16.0 - arr[i]
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}
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}
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createCuboidShape(min(arr[0], arr[3]), min(arr[1], arr[4]), min(arr[2], arr[5]), max(arr[0], arr[3]), max(arr[1], arr[4]), max(arr[2], arr[5]))
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}
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EXTRACTOR_SHAPES[dir] = shapes.reduce { a, b -> VoxelShapes.union(a, b) }
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}
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}
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}
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override val faceThickness = 6.0
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override val faceShapes: Map<Direction, VoxelShape> = EXTRACTOR_SHAPES
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override fun createBlockEntity(pos: BlockPos, state: BlockState) = ExtractorBlockEntity(pos, state)
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override fun onPlaced(world: World, pos: BlockPos, state: BlockState, entity: LivingEntity?, stack: ItemStack) {
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if (!world.isClient) {
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getBlockEntity(world, pos)!!.updateInventory()
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}
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}
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override fun neighborUpdate(state: BlockState, world: World, pos: BlockPos, neighbor: Block, neighborPos: BlockPos, bl: Boolean) {
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if (!world.isClient) {
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getBlockEntity(world, pos)!!.updateInventory()
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}
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}
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}
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