PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/block/netinterface/InterfaceBlock.kt

62 lines
2.1 KiB
Kotlin

package net.shadowfacts.phycon.block.netinterface
import alexiil.mc.lib.attributes.AttributeList
import alexiil.mc.lib.attributes.AttributeProvider
import net.minecraft.block.*
import net.minecraft.entity.LivingEntity
import net.minecraft.item.ItemStack
import net.minecraft.sound.BlockSoundGroup
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.world.BlockView
import net.minecraft.world.World
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.api.NetworkComponentBlock
import net.shadowfacts.phycon.block.FaceDeviceBlock
/**
* @author shadowfacts
*/
class InterfaceBlock: FaceDeviceBlock<InterfaceBlockEntity>(
Settings.of(Material.METAL)
.strength(1.5f)
.sounds(BlockSoundGroup.METAL)
),
NetworkComponentBlock,
AttributeProvider {
companion object {
val ID = Identifier(PhysicalConnectivity.MODID, "network_interface")
}
override val faceThickness = 2.0
override val faceShapes = mapOf(
Direction.DOWN to createCuboidShape(2.0, 0.0, 2.0, 14.0, 2.0, 14.0),
Direction.UP to createCuboidShape(2.0, 14.0, 2.0, 14.0, 16.0, 14.0),
Direction.NORTH to createCuboidShape(2.0, 2.0, 0.0, 14.0, 14.0, 2.0),
Direction.SOUTH to createCuboidShape(2.0, 2.0, 14.0, 14.0, 14.0, 16.0),
Direction.WEST to createCuboidShape(0.0, 2.0, 2.0, 2.0, 14.0, 14.0),
Direction.EAST to createCuboidShape(14.0, 2.0, 2.0, 16.0, 14.0, 14.0)
)
override fun createBlockEntity(pos: BlockPos, state: BlockState) = InterfaceBlockEntity(pos, state)
override fun onPlaced(world: World, pos: BlockPos, state: BlockState, placer: LivingEntity?, stack: ItemStack) {
if (!world.isClient) {
getBlockEntity(world, pos)!!.updateInventory()
}
}
override fun neighborUpdate(state: BlockState, world: World, pos: BlockPos, neighborBlock: Block, neighborPos: BlockPos, boolean_1: Boolean) {
if (!world.isClient) {
getBlockEntity(world, pos)!!.updateInventory()
}
}
override fun addAllAttributes(world: World, pos: BlockPos, state: BlockState, to: AttributeList<*>) {
to.offer(getBlockEntity(world, pos))
}
}