PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/client/model/FaceDeviceModel.kt

193 lines
8.0 KiB
Kotlin

package net.shadowfacts.phycon.client.model
import net.minecraft.block.BlockState
import net.minecraft.client.render.model.*
import net.minecraft.client.texture.Sprite
import net.minecraft.client.util.SpriteIdentifier
import net.minecraft.util.DyeColor
import net.minecraft.util.Identifier
import net.minecraft.util.math.Direction
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.block.FaceDeviceBlock
import net.shadowfacts.phycon.block.FaceDeviceBlock.FaceCableConnection
import net.shadowfacts.phycon.client.util.bakeRecoloredCable
import java.util.Random
import java.util.function.Function
/**
* @author shadowfacts
*/
abstract class FaceDeviceModel: UnbakedModel, BakedModel {
private val interfaceCableStraightID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_straight")
private val interfaceCableCornerID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_corner")
private val interfaceCableCorner2ID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_corner_2")
private val interfaceCableCapID = Identifier(PhysicalConnectivity.MODID, "block/interface_cable_cap")
// private var interfaceCableStraight = Array<BakedModel?>(6) { null }
// private var interfaceCableCap = Array<BakedModel?>(6) { null }
// private var interfaceCableCorner = mutableMapOf<ModelRotation, BakedModel>()
// private var interfaceCableCorner2 = mutableMapOf<ModelRotation, BakedModel>()
private var interfaceCableStraight = mutableMapOf<DyeColor, Array<BakedModel>>()
private var interfaceCableCap = mutableMapOf<DyeColor, Array<BakedModel>>()
private var interfaceCableCorner = mutableMapOf<DyeColor, MutableMap<ModelRotation, BakedModel>>()
private var interfaceCableCorner2 = mutableMapOf<DyeColor, MutableMap<ModelRotation, BakedModel>>()
protected val defaultRotations = listOf(
ModelRotation.X0_Y0,
ModelRotation.X180_Y0,
ModelRotation.X90_Y180,
ModelRotation.X90_Y0,
ModelRotation.X90_Y90,
ModelRotation.X90_Y270,
)
abstract fun getSideModelIDs(): Collection<Identifier>
abstract fun bakeSideModels(loader: ModelLoader, textureGetter: Function<SpriteIdentifier, Sprite>)
abstract fun getSideModel(state: BlockState): BakedModel?
override fun getModelDependencies(): Collection<Identifier> {
return getSideModelIDs() + listOf(
interfaceCableStraightID,
interfaceCableCornerID,
interfaceCableCorner2ID,
interfaceCableCapID
)
}
override fun getTextureDependencies(
unbakedModelGetter: Function<Identifier, UnbakedModel>,
unresolvedTextureReferences: MutableSet<com.mojang.datafixers.util.Pair<String, String>>
): Collection<SpriteIdentifier> {
val textures = mutableListOf<SpriteIdentifier>()
for (dep in modelDependencies) {
val unbakedDep = unbakedModelGetter.apply(dep)
val depTextures = unbakedDep.getTextureDependencies(unbakedModelGetter, unresolvedTextureReferences)
for (tex in depTextures) {
if (tex.textureId.namespace == PhysicalConnectivity.MODID && tex.textureId.path.startsWith("block/cable/color/")) {
for (color in DyeColor.values()) {
val newPath = tex.textureId.path.replace("block/cable/color/", "block/cable/${color.getName()}/")
val substituted = SpriteIdentifier(tex.atlasId, Identifier(PhysicalConnectivity.MODID, newPath))
textures.add(substituted)
}
} else {
textures.add(tex)
}
}
}
return textures
}
override fun bake(loader: ModelLoader, textureGetter: Function<SpriteIdentifier, Sprite>, rotationContainer: ModelBakeSettings, modelId: Identifier): BakedModel {
bakeSideModels(loader, textureGetter)
DyeColor.values().forEach { color ->
interfaceCableStraight[color] = Array(6) { i ->
loader.bakeRecoloredCable(interfaceCableStraightID, defaultRotations[i], textureGetter, color)
}
interfaceCableCap[color] = Array(6) { i ->
loader.bakeRecoloredCable(interfaceCableCapID, defaultRotations[i], textureGetter, color)
}
mapOf(
interfaceCableCorner to interfaceCableCornerID to ModelRotation.values().toList(),
interfaceCableCorner2 to interfaceCableCorner2ID to listOf(
ModelRotation.X0_Y0,
ModelRotation.X0_Y90,
ModelRotation.X0_Y180,
ModelRotation.X0_Y270,
ModelRotation.X180_Y0,
ModelRotation.X180_Y90,
ModelRotation.X180_Y180,
ModelRotation.X180_Y270,
),
).forEach { (k, rotations) ->
val (map, id) = k
map[color] = mutableMapOf()
rotations.forEach { rot ->
map[color]!![rot] = loader.bakeRecoloredCable(id, rot, textureGetter, color)
}
}
}
return this
}
override fun getQuads(state: BlockState?, face: Direction?, random: Random): List<BakedQuad> {
if (state == null) return listOf()
val facing = state[FaceDeviceBlock.FACING]
val connection = state[FaceDeviceBlock.CABLE_CONNECTION]
val color = state[FaceDeviceBlock.COLOR]
val sideQuads = getSideModel(state)?.getQuads(state, face, random) ?: listOf()
val cableQuads = if (connection.direction == facing.opposite) {
interfaceCableStraight[color]!![facing.ordinal].getQuads(state, face, random) ?: listOf()
} else if (connection == FaceCableConnection.NONE) {
interfaceCableCap[color]!![facing.ordinal].getQuads(state, face, random) ?: listOf()
} else {
val model = when (facing) {
Direction.DOWN -> when (connection) {
FaceCableConnection.NORTH -> interfaceCableCorner[color]!![ModelRotation.X0_Y0]
FaceCableConnection.EAST -> interfaceCableCorner[color]!![ModelRotation.X0_Y90]
FaceCableConnection.SOUTH -> interfaceCableCorner[color]!![ModelRotation.X0_Y180]
FaceCableConnection.WEST -> interfaceCableCorner[color]!![ModelRotation.X0_Y270]
else -> null
}
Direction.UP -> when (connection) {
FaceCableConnection.NORTH -> interfaceCableCorner[color]!![ModelRotation.X180_Y180]
FaceCableConnection.EAST -> interfaceCableCorner[color]!![ModelRotation.X180_Y270]
FaceCableConnection.SOUTH -> interfaceCableCorner[color]!![ModelRotation.X180_Y0]
FaceCableConnection.WEST -> interfaceCableCorner[color]!![ModelRotation.X180_Y90]
else -> null
}
Direction.NORTH -> when (connection) {
FaceCableConnection.UP -> interfaceCableCorner[color]!![ModelRotation.X270_Y0]
FaceCableConnection.EAST -> interfaceCableCorner2[color]!![ModelRotation.X180_Y180]
FaceCableConnection.DOWN -> interfaceCableCorner[color]!![ModelRotation.X90_Y180]
FaceCableConnection.WEST -> interfaceCableCorner2[color]!![ModelRotation.X0_Y0]
else -> null
}
Direction.SOUTH -> when (connection) {
FaceCableConnection.UP -> interfaceCableCorner[color]!![ModelRotation.X270_Y180]
FaceCableConnection.WEST -> interfaceCableCorner2[color]!![ModelRotation.X180_Y0]
FaceCableConnection.DOWN -> interfaceCableCorner[color]!![ModelRotation.X90_Y0]
FaceCableConnection.EAST -> interfaceCableCorner2[color]!![ModelRotation.X0_Y180]
else -> null
}
Direction.WEST -> when (connection) {
FaceCableConnection.UP -> interfaceCableCorner[color]!![ModelRotation.X270_Y270]
FaceCableConnection.NORTH -> interfaceCableCorner2[color]!![ModelRotation.X180_Y90]
FaceCableConnection.DOWN -> interfaceCableCorner[color]!![ModelRotation.X90_Y90]
FaceCableConnection.SOUTH -> interfaceCableCorner2[color]!![ModelRotation.X0_Y270]
else -> null
}
Direction.EAST -> when (connection) {
FaceCableConnection.UP -> interfaceCableCorner[color]!![ModelRotation.X270_Y90]
FaceCableConnection.SOUTH -> interfaceCableCorner2[color]!![ModelRotation.X180_Y270]
FaceCableConnection.DOWN -> interfaceCableCorner[color]!![ModelRotation.X90_Y270]
FaceCableConnection.NORTH -> interfaceCableCorner2[color]!![ModelRotation.X0_Y90]
else -> null
}
else -> null
}
model?.getQuads(state, face, random) ?: listOf()
}
return sideQuads + cableQuads
}
override fun useAmbientOcclusion() = true
override fun hasDepth() = false
override fun isSideLit() = false
override fun isBuiltin() = false
abstract override fun getParticleSprite(): Sprite
override fun getTransformation() = null
override fun getOverrides() = null
}