PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/block/terminal/TerminalScreen.kt

196 lines
6.3 KiB
Kotlin

package net.shadowfacts.phycon.block.terminal
import com.mojang.blaze3d.systems.RenderSystem
import net.minecraft.client.MinecraftClient
import net.minecraft.client.gui.DrawableHelper
import net.minecraft.client.gui.Element
import net.minecraft.client.gui.widget.TextFieldWidget
import net.minecraft.client.render.Tessellator
import net.minecraft.client.render.VertexConsumerProvider
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.entity.player.PlayerInventory
import net.minecraft.item.ItemStack
import net.minecraft.screen.slot.Slot
import net.minecraft.screen.slot.SlotActionType
import net.minecraft.text.LiteralText
import net.minecraft.text.Text
import net.minecraft.util.Identifier
import net.shadowfacts.cacao.CacaoHandledScreen
import net.shadowfacts.cacao.window.ScreenHandlerWindow
import net.shadowfacts.cacao.window.Window
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.networking.C2STerminalRequestItem
import net.shadowfacts.phycon.networking.C2STerminalUpdateDisplayedItems
import net.shadowfacts.phycon.util.SortMode
import java.math.RoundingMode
import java.text.DecimalFormat
import java.util.LinkedList
import kotlin.math.ceil
import kotlin.math.min
/**
* @author shadowfacts
*/
class TerminalScreen(handler: TerminalScreenHandler, playerInv: PlayerInventory, title: Text): CacaoHandledScreen<TerminalScreenHandler>(handler, playerInv, title) {
companion object {
private val BACKGROUND = Identifier(PhysicalConnectivity.MODID, "textures/gui/terminal.png")
private val clickHandlers = LinkedList<TerminalScreen.(Double, Double, Int) -> Boolean?>()
fun registerClickHandler(handler: TerminalScreen.(Double, Double, Int) -> Boolean?) {
clickHandlers.add(handler)
}
}
val backgroundWidth: Int
get() = backgroundWidth
val backgroundHeight: Int
get() = backgroundHeight
val terminalVC = TerminalViewController(this, handler, handler.terminal)
var amountVC: TerminalRequestAmountViewController? = null
var searchQuery = ""
var scrollPosition = 0.0
var sortMode = SortMode.COUNT_HIGH_FIRST
init {
backgroundWidth = 252
backgroundHeight = 222
addWindow(ScreenHandlerWindow(handler, terminalVC))
requestUpdatedItems()
}
fun requestItem(stack: ItemStack, amount: Int) {
val netHandler = MinecraftClient.getInstance().player!!.networkHandler
val packet = C2STerminalRequestItem(handler.terminal, stack, amount)
netHandler.sendPacket(packet)
}
fun requestUpdatedItems() {
val player = MinecraftClient.getInstance().player!!
player.networkHandler.sendPacket(C2STerminalUpdateDisplayedItems(handler.terminal, searchQuery, sortMode, scrollPosition.toFloat()))
}
private fun showRequestAmountDialog(stack: ItemStack) {
val vc = TerminalRequestAmountViewController(this, stack)
addWindow(Window(vc))
amountVC = vc
}
@ExperimentalUnsignedTypes
fun drawSlotUnderlay(matrixStack: MatrixStack, slot: Slot) {
if (!handler.isBufferSlot(slot.id)) {
return
}
val mode = handler.terminal.internalBuffer.getMode(slot.id - handler.bufferSlotsStart)
val color: UInt = when (mode) {
TerminalBufferInventory.Mode.TO_NETWORK -> 0xFFFF0000u
TerminalBufferInventory.Mode.FROM_NETWORK -> 0xFF00FF00u
else -> return
}
DrawableHelper.fill(matrixStack, slot.x, slot.y, slot.x + 16, slot.y + 16, color.toInt())
}
private val DECIMAL_FORMAT = DecimalFormat("#.#").apply { roundingMode = RoundingMode.HALF_UP }
private val FORMAT = DecimalFormat("##").apply { roundingMode = RoundingMode.HALF_UP }
fun drawNetworkSlotAmount(stack: ItemStack, x: Int, y: Int, slot: Slot, matrixStack: MatrixStack) {
val amount = stack.count
val s = when {
amount < 1_000 -> amount.toString()
amount < 1_000_000 -> {
val format = if (amount < 10_000) DECIMAL_FORMAT else FORMAT
format.format(amount / 1_000.0) + "K"
}
amount < 1_000_000_000 -> {
val format = if (amount < 10_000_000) DECIMAL_FORMAT else FORMAT
format.format(amount / 1_000_000.0) + "M"
}
else -> {
DECIMAL_FORMAT.format(amount / 1000000000.0).toString() + "B"
}
}
// draw damage bar
// empty string for label because vanilla renders the count behind the damage bar
itemRenderer.renderGuiItemOverlay(textRenderer, stack, x, y, "")
matrixStack.push()
matrixStack.translate(x.toDouble(), y.toDouble(), itemRenderer.zOffset + 200.0)
val scale = 2 / 3f
matrixStack.scale(scale, scale, 1.0f)
val immediate = VertexConsumerProvider.immediate(Tessellator.getInstance().buffer)
val textX = (1 / scale * 18) - textRenderer.getWidth(s).toFloat() - 3
val textY = (1 / scale * 18) - 11
textRenderer.draw(s, textX, textY, 0xffffff, true, matrixStack.peek().model, immediate, false, 0, 0xF000F0)
immediate.draw()
matrixStack.pop()
}
override fun drawBackground(matrixStack: MatrixStack, delta: Float, mouseX: Int, mouseY: Int) {
super.drawBackground(matrixStack, delta, mouseX, mouseY)
RenderSystem.color4f(1f, 1f, 1f, 1f)
client!!.textureManager.bindTexture(BACKGROUND)
val x = (width - backgroundWidth) / 2
val y = (height - backgroundHeight) / 2
drawTexture(matrixStack, x, y, 0, 0, backgroundWidth, backgroundHeight)
}
override fun tick() {
super.tick()
if (amountVC != null) {
amountVC!!.field.tick()
} else {
terminalVC.searchField.tick()
}
}
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
for (handler in clickHandlers) {
val res = handler(mouseX, mouseY, button)
if (res != null) {
return res
}
}
return super.mouseClicked(mouseX, mouseY, button)
}
override fun onMouseClick(slot: Slot?, invSlot: Int, clickData: Int, type: SlotActionType?) {
super.onMouseClick(slot, invSlot, clickData, type)
if (slot != null && !slot.stack.isEmpty && handler.isNetworkSlot(slot.id)) {
val stack = slot.stack
if (type == SlotActionType.QUICK_MOVE) {
// shift click, request full stack
requestItem(stack, min(stack.count, stack.maxCount))
} else if (type == SlotActionType.PICKUP) {
if (clickData == 1) {
// right click, request half stack
requestItem(stack, ceil(min(stack.count, stack.maxCount) / 2f).toInt())
} else {
showRequestAmountDialog(stack)
}
}
}
}
private val fakeFocusedElement = TextFieldWidget(textRenderer, 0, 0, 0, 0, LiteralText(""))
override fun getFocused(): Element? {
return if (windows.last().firstResponder != null) {
fakeFocusedElement
} else {
null
}
}
}