PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/network/block/terminal/TerminalScreenHandler.kt

90 lines
2.6 KiB
Kotlin

package net.shadowfacts.phycon.network.block.terminal
import net.minecraft.screen.slot.Slot
import net.minecraft.screen.slot.SlotActionType
import net.minecraft.entity.player.PlayerEntity
import net.minecraft.entity.player.PlayerInventory
import net.minecraft.item.ItemStack
import net.minecraft.network.PacketByteBuf
import net.minecraft.screen.ScreenHandler
import net.minecraft.util.Identifier
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.init.PhyBlocks
import net.shadowfacts.phycon.init.PhyScreens
import kotlin.math.ceil
import kotlin.math.min
/**
* @author shadowfacts
*/
class TerminalScreenHandler(syncId: Int, playerInv: PlayerInventory, val terminal: TerminalBlockEntity): ScreenHandler(PhyScreens.TERMINAL_SCREEN_HANDLER, syncId) {
companion object {
val ID = Identifier(PhysicalConnectivity.MODID, "terminal")
}
constructor(syncId: Int, playerInv: PlayerInventory, buf: PacketByteBuf):
this(syncId, playerInv, PhyBlocks.TERMINAL.getBlockEntity(playerInv.player.world, buf.readBlockPos())!!)
init {
// network
for (y in 0 until 6) {
for (x in 0 until 9) {
addSlot(TerminalFakeSlot(terminal, y * 9 + x, 66 + x * 18, 18 + y * 18))
}
}
// internal buffer
for (y in 0 until 6) {
for (x in 0 until 3) {
addSlot(Slot(terminal.internalBuffer, y * 3 + x, 8 + x * 18, 18 + y * 18))
}
}
// player inv
for (y in 0 until 3) {
for (x in 0 until 9) {
addSlot(Slot(playerInv, x + y * 9 + 9, 66 + x * 18, 140 + y * 18))
}
}
// hotbar
for (x in 0 until 9) {
addSlot(Slot(playerInv, x, 66 + x * 18, 198))
}
}
override fun canUse(player: PlayerEntity): Boolean {
return true
}
override fun close(player: PlayerEntity) {
super.close(player)
terminal.removeObserver()
}
override fun onSlotClick(slotId: Int, clickData: Int, actionType: SlotActionType, player: PlayerEntity): ItemStack {
if (slotId in 0 until 54) {
// the slot clicked was one of the network stacks
if (actionType == SlotActionType.QUICK_MOVE) {
val stack = slots[slotId].stack
if (!stack.isEmpty && !player.world.isClient) {
terminal.requestItem(stack, min(stack.count, stack.maxCount))
}
} else if (actionType == SlotActionType.PICKUP && clickData == 1) {
if (clickData == 1) {
// right click, request half stack
val stack = slots[slotId].stack
if (!stack.isEmpty && !player.world.isClient) {
terminal.requestItem(stack, ceil(min(stack.count, stack.maxCount) / 2f).toInt())
}
} else {
// todo: left click, show amount dialog
}
}
return ItemStack.EMPTY
}
return super.onSlotClick(slotId, clickData, actionType, player)
}
}