150 lines
5.3 KiB
Kotlin
150 lines
5.3 KiB
Kotlin
package net.shadowfacts.phycon.block
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import net.minecraft.block.Block
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import net.minecraft.block.BlockState
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import net.minecraft.block.ShapeContext
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import net.minecraft.item.ItemPlacementContext
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import net.minecraft.state.StateManager
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import net.minecraft.state.property.EnumProperty
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import net.minecraft.state.property.Properties
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import net.minecraft.util.StringIdentifiable
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import net.minecraft.util.math.BlockPos
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import net.minecraft.util.math.Direction
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import net.minecraft.util.shape.VoxelShape
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import net.minecraft.util.shape.VoxelShapes
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import net.minecraft.world.BlockView
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import net.minecraft.world.World
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import net.minecraft.world.WorldAccess
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import net.shadowfacts.phycon.api.Interface
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import net.shadowfacts.phycon.api.NetworkComponentBlock
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import net.shadowfacts.phycon.block.cable.CableBlock
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import java.util.*
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/**
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* @author shadowfacts
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*/
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abstract class FaceDeviceBlock<T: DeviceBlockEntity>(settings: Settings): DeviceBlock<T>(settings) {
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companion object {
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val FACING = Properties.FACING
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val CABLE_CONNECTION = EnumProperty.of("cable_connection", FaceCableConnection::class.java)
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}
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enum class FaceCableConnection : StringIdentifiable {
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NONE, DOWN, UP, NORTH, SOUTH, WEST, EAST;
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companion object {
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fun from(dir: Direction?) = when (dir) {
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null -> NONE
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Direction.DOWN -> DOWN
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Direction.UP -> UP
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Direction.NORTH -> NORTH
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Direction.SOUTH -> SOUTH
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Direction.WEST -> WEST
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Direction.EAST -> EAST
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}
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}
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val direction: Direction?
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get() = when (this) {
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NONE -> null
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DOWN -> Direction.DOWN
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UP -> Direction.UP
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NORTH -> Direction.NORTH
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SOUTH -> Direction.SOUTH
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WEST -> Direction.WEST
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EAST -> Direction.EAST
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}
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override fun asString() = name.toLowerCase()
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}
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protected abstract val faceThickness: Double
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abstract val faceShapes: Map<Direction, VoxelShape>
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private val centerShapes: Map<Direction, VoxelShape> by lazy {
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mapOf(
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Direction.DOWN to createCuboidShape(6.0, faceThickness, 6.0, 10.0, 10.0, 10.0),
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Direction.UP to createCuboidShape(6.0, 6.0, 6.0, 10.0, 16.0 - faceThickness, 10.0),
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Direction.NORTH to createCuboidShape(6.0, 6.0, faceThickness, 10.0, 10.0, 10.0),
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Direction.SOUTH to createCuboidShape(6.0, 6.0, 6.0, 10.0, 10.0, 16.0 - faceThickness),
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Direction.WEST to createCuboidShape(faceThickness, 6.0, 6.0, 10.0, 10.0, 10.0),
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Direction.EAST to createCuboidShape(6.0, 6.0, 6.0, 16.0 - faceThickness, 10.0, 10.0)
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)
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}
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private val shapeCache = mutableMapOf<Pair<Direction, FaceCableConnection>, VoxelShape>()
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private fun getShape(facing: Direction, cableConnection: FaceCableConnection): VoxelShape {
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return shapeCache.getOrPut(facing to cableConnection) {
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if (cableConnection == FaceCableConnection.NONE) {
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VoxelShapes.union(faceShapes[facing], centerShapes[facing])
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} else {
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VoxelShapes.union(faceShapes[facing], centerShapes[facing], CableBlock.SIDE_SHAPES[cableConnection.direction])
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}
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}
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}
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override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection<Direction> {
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val direction = state[CABLE_CONNECTION].direction
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return if (direction != null) EnumSet.of(direction) else setOf()
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}
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override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? {
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return if (side == state[FACING]) {
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null
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} else {
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getBlockEntity(world, pos)
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}
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}
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override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
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super.appendProperties(builder)
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builder.add(FACING)
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builder.add(CABLE_CONNECTION)
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}
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override fun getPlacementState(context: ItemPlacementContext): BlockState {
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val facing = if (context.player?.isSneaking == true) context.side.opposite else context.playerLookDirection.opposite
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val cableConnection = FaceCableConnection.from(getCableConnectedSide(context.world, context.blockPos, facing))
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return defaultState
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.with(FACING, facing)
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.with(CABLE_CONNECTION, cableConnection)
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}
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private fun getCableConnectedSide(world: WorldAccess, pos: BlockPos, facing: Direction): Direction? {
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for (side in Direction.values()) {
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if (side == facing) {
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continue
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}
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val offsetPos = pos.offset(side)
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val state = world.getBlockState(offsetPos)
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val block = state.block
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if (block is NetworkComponentBlock && block.getNetworkConnectedSides(state, world, offsetPos).contains(side.opposite)) {
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return side
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}
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}
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return null
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}
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override fun getStateForNeighborUpdate(state: BlockState, side: Direction, neighborState: BlockState, world: WorldAccess, pos: BlockPos, neighborPos: BlockPos): BlockState {
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val current = state[CABLE_CONNECTION]
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var newConnection = current
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if (current == FaceCableConnection.NONE) {
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if (neighborState.block is NetworkComponentBlock) {
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newConnection = FaceCableConnection.from(side)
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}
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} else {
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val currentConnectedPos = pos.offset(current.direction)
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if (neighborPos == currentConnectedPos && neighborState.block !is NetworkComponentBlock) {
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// the old cable connection is no longer correct, try to find another
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newConnection = FaceCableConnection.from(getCableConnectedSide(world, pos, state[FACING]))
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}
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}
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return state.with(CABLE_CONNECTION, newConnection)
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}
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override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape {
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return getShape(state[FACING], state[CABLE_CONNECTION])
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}
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}
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