Draw block highlight for specific multipart hit
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@ -0,0 +1,36 @@
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package net.shadowfacts.simplemultipart.mixin.client;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.WorldRenderer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.BlockView;
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import net.shadowfacts.simplemultipart.SimpleMultipart;
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import net.shadowfacts.simplemultipart.container.MultipartContainer;
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import net.shadowfacts.simplemultipart.util.MultipartHelper;
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import net.shadowfacts.simplemultipart.util.MultipartHitResult;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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/**
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* @author shadowfacts
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*/
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@Mixin(WorldRenderer.class)
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public class MixinWorldRenderer {
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@Redirect(method = "drawHighlightedBlockOutline", at = @At(value = "INVOKE", target = "getBoundingShape"))
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public VoxelShape getHighlightShape(BlockState state, BlockView world, BlockPos pos) {
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if (state.getBlock() == SimpleMultipart.containerBlock || state.getBlock() == SimpleMultipart.tickableContainerBlock) {
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MultipartContainer container = (MultipartContainer)world.getBlockEntity(pos);
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MultipartHitResult result = MultipartHelper.rayTrace(container, world, pos, MinecraftClient.getInstance().player);
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if (result != null && result.view != null) {
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return result.view.getState().getBoundingShape(result.view);
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}
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}
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return state.getBoundingShape(world, pos);
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}
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}
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@ -12,6 +12,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import net.shadowfacts.simplemultipart.SimpleMultipart;
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import net.shadowfacts.simplemultipart.container.MultipartContainer;
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@ -37,7 +38,7 @@ public class MultipartHelper {
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* @param player The player performing the ray trace.
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* @return A hit result for the hit multipart. {@ode null} if not part was hit.
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*/
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public static MultipartHitResult rayTrace(MultipartContainer container, World world, BlockPos pos, PlayerEntity player) {
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public static MultipartHitResult rayTrace(MultipartContainer container, BlockView world, BlockPos pos, PlayerEntity player) {
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// copied from BoatItem::use
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float var6 = MathHelper.lerp(1.0F, player.prevPitch, player.pitch);
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float var7 = MathHelper.lerp(1.0F, player.prevYaw, player.yaw);
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@ -67,7 +68,7 @@ public class MultipartHelper {
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* @param end The end position for the ray.
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* @return A hit result for the hit multipart. {@code null} if no part was hit.
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*/
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public static MultipartHitResult rayTrace(MultipartContainer container, World world, BlockPos pos, Vec3d start, Vec3d end) {
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public static MultipartHitResult rayTrace(MultipartContainer container, BlockView world, BlockPos pos, Vec3d start, Vec3d end) {
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return container.getParts().stream()
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.map(view -> {
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VoxelShape shape = view.getState().getBoundingShape(view);
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@ -5,7 +5,8 @@
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"mixins": [
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"MixinBlockRenderManager",
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"MixinDebugHud",
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"MixinModelLoader"
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"MixinModelLoader",
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"MixinWorldRenderer"
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],
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"injectors": {
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"defaultRequire": 1
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