package net.shadowfacts.simplemultipart.test; import net.minecraft.block.enums.BlockHalf; import net.minecraft.state.StateFactory; import net.minecraft.state.property.EnumProperty; import net.minecraft.util.math.Direction; import net.minecraft.util.shape.VoxelShape; import net.minecraft.util.shape.VoxelShapes; import net.shadowfacts.simplemultipart.multipart.Multipart; import net.shadowfacts.simplemultipart.multipart.MultipartState; import net.shadowfacts.simplemultipart.util.MultipartPlacementContext; import net.shadowfacts.simplemultipart.multipart.MultipartView; /** * @author shadowfacts */ public class SlabMultipart extends Multipart { public static final EnumProperty HALF = EnumProperty.create("half", BlockHalf.class); private static final VoxelShape LOWER_BOX = VoxelShapes.cube(0, 0, 0, 1, 0.5f, 1); private static final VoxelShape UPPER_BOX = VoxelShapes.cube(0, 0.5f, 0, 1, 1, 1); public SlabMultipart() { setDefaultState(getDefaultState().with(HALF, BlockHalf.BOTTOM)); } @Override protected void appendProperties(StateFactory.Builder builder) { super.appendProperties(builder); builder.with(HALF); } @Override public MultipartState getPlacementState(MultipartPlacementContext context) { Direction hitSide = context.getFacing(); BlockHalf half; double absoluteHitY = context.method_17698().y; // method_17698 returns an absolutely position vector (i.e. in the world's coordinate space) double relativeHitY = absoluteHitY - Math.floor(absoluteHitY); // this converts it to the block's coordinate space (e.g. 4.5 - Math.floor(4.5) = 0.5) if (hitSide == Direction.DOWN) { half = relativeHitY >= 0.5f ? BlockHalf.BOTTOM : BlockHalf.TOP; } else if (hitSide == Direction.UP) { half = 0.5f <= relativeHitY && relativeHitY < 1 ? BlockHalf.TOP : BlockHalf.BOTTOM; } else { half = relativeHitY >= 0.5f ? BlockHalf.TOP : BlockHalf.BOTTOM; } return getDefaultState().with(HALF, half); } @Override @Deprecated public VoxelShape getBoundingShape(MultipartState state, MultipartView view) { return state.get(HALF) == BlockHalf.TOP ? UPPER_BOX : LOWER_BOX; } }