SimpleMultipart/src/test/java/net/shadowfacts/simplemultipart/test/TestMultipartModel.java

65 lines
2.2 KiB
Java

package net.shadowfacts.simplemultipart.test;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.BakedQuadFactory;
import net.minecraft.client.render.model.ModelRotationContainer;
import net.minecraft.client.render.model.json.ModelElementFace;
import net.minecraft.client.render.model.json.ModelElementTexture;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.sortme.Vector3f;
import net.minecraft.util.math.Direction;
import net.shadowfacts.simplemultipart.client.MultipartBakedModel;
import net.shadowfacts.simplemultipart.multipart.MultipartSlot;
import net.shadowfacts.simplemultipart.multipart.MultipartState;
import java.util.List;
import java.util.Random;
/**
* @author shadowfacts
*/
public class TestMultipartModel implements MultipartBakedModel {
private static final BakedQuadFactory QUAD_FACTORY = new BakedQuadFactory();
private boolean flag;
public TestMultipartModel(boolean flag) {
this.flag = flag;
}
@Override
public List<BakedQuad> getQuads(MultipartState state, MultipartSlot slot, Direction side, Random random) {
if (side == null) {
return ImmutableList.of(createQuad());
}
return ImmutableList.of();
}
private BakedQuad createQuad() {
ModelElementTexture elementTexture = new ModelElementTexture(new float[]{0, 0, 16, 16}, 0);
ModelElementFace face;
Vector3f from;
Vector3f to;
Direction side;
if (flag) {
from = new Vector3f(0, 0, 0);
to = new Vector3f(16, 1, 16);
side = Direction.UP;
face = new ModelElementFace(null, 0, "block/iron_block", elementTexture);
} else {
from = new Vector3f(0, 0, 0);
to = new Vector3f(16, 16, 1);
side = Direction.SOUTH;
face = new ModelElementFace(null, 0, "block/gold_block", elementTexture);
}
Sprite sprite = MinecraftClient.getInstance().getSpriteAtlas().getSprite(SpriteAtlasTexture.BLOCK_ATLAS_TEX);
ModelRotationContainer rotationContainer = new ModelRotationContainer() {};
return QUAD_FACTORY.bake(from, to, face, sprite, side, rotationContainer, null, false);
}
}