// // SceneDelegate.swift // Gemini-iOS // // Created by Shadowfacts on 7/15/20. // import UIKit import SwiftUI import BrowserCore import SafariServices class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? let navigationManager = NavigationManager(url: URL(string: "gemini://gemini.circumlunar.space/")!) func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). navigationManager.delegate = self // Create the SwiftUI view that provides the window contents. let contentView = ContentView(navigator: navigationManager) // Use a UIHostingController as window root view controller. if let windowScene = scene as? UIWindowScene { let window = UIWindow(windowScene: windowScene) window.rootViewController = UIHostingController(rootView: contentView) self.window = window window.makeKeyAndVisible() } } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } } extension SceneDelegate: NavigationManagerDelegate { func loadNonGeminiURL(_ url: URL) { UIApplication.shared.open(url, options: [.universalLinksOnly: true]) { (success) in if !success { if Preferences.shared.useInAppSafari { let config = SFSafariViewController.Configuration() config.entersReaderIfAvailable = Preferences.shared.useReaderMode let vc = SFSafariViewController(url: url, configuration: config) self.window?.rootViewController?.present(vc, animated: true) } else { UIApplication.shared.open(url, options: [:]) } } } } }