105 lines
4.3 KiB
Swift
105 lines
4.3 KiB
Swift
//
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// SceneDelegate.swift
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// Gemini-iOS
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//
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// Created by Shadowfacts on 7/15/20.
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//
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import UIKit
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import SwiftUI
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import BrowserCore
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import SafariServices
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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var navigationManager: NavigationManager!
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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let initialURL: URL
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if let context = connectionOptions.urlContexts.first {
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initialURL = context.url
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} else {
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initialURL = URL(string: "gemini://gemini.circumlunar.space/")!
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}
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navigationManager = NavigationManager(url: initialURL)
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navigationManager.delegate = self
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// Create the SwiftUI view that provides the window contents.
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let contentView = ContentView(navigator: navigationManager, shareCurrentURL: self.shareCurrentURL)
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// Use a UIHostingController as window root view controller.
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if let windowScene = scene as? UIWindowScene {
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let window = UIWindow(windowScene: windowScene)
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window.rootViewController = UIHostingController(rootView: contentView)
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self.window = window
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window.makeKeyAndVisible()
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}
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}
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func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
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if let context = URLContexts.first {
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navigationManager.changeURL(context.url)
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}
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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private func shareCurrentURL() {
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let vc = UIActivityViewController(activityItems: [navigationManager.currentURL], applicationActivities: nil)
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window?.rootViewController?.present(vc, animated: true)
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}
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}
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extension SceneDelegate: NavigationManagerDelegate {
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func loadNonGeminiURL(_ url: URL) {
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UIApplication.shared.open(url, options: [.universalLinksOnly: true]) { (success) in
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if !success {
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if Preferences.shared.useInAppSafari {
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let config = SFSafariViewController.Configuration()
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config.entersReaderIfAvailable = Preferences.shared.useReaderMode
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let vc = SFSafariViewController(url: url, configuration: config)
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self.window?.rootViewController?.present(vc, animated: true)
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} else {
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UIApplication.shared.open(url, options: [:])
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}
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}
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}
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}
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}
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