Gemini/Gemini-iOS/SceneDelegate.swift

105 lines
4.3 KiB
Swift

//
// SceneDelegate.swift
// Gemini-iOS
//
// Created by Shadowfacts on 7/15/20.
//
import UIKit
import SwiftUI
import BrowserCore
import SafariServices
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
var navigationManager: NavigationManager!
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
let initialURL: URL
if let context = connectionOptions.urlContexts.first {
initialURL = context.url
} else {
initialURL = URL(string: "gemini://gemini.circumlunar.space/")!
}
navigationManager = NavigationManager(url: initialURL)
navigationManager.delegate = self
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView(navigator: navigationManager, shareCurrentURL: self.shareCurrentURL)
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
if let context = URLContexts.first {
navigationManager.changeURL(context.url)
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
private func shareCurrentURL() {
let vc = UIActivityViewController(activityItems: [navigationManager.currentURL], applicationActivities: nil)
window?.rootViewController?.present(vc, animated: true)
}
}
extension SceneDelegate: NavigationManagerDelegate {
func loadNonGeminiURL(_ url: URL) {
UIApplication.shared.open(url, options: [.universalLinksOnly: true]) { (success) in
if !success {
if Preferences.shared.useInAppSafari {
let config = SFSafariViewController.Configuration()
config.entersReaderIfAvailable = Preferences.shared.useReaderMode
let vc = SFSafariViewController(url: url, configuration: config)
self.window?.rootViewController?.present(vc, animated: true)
} else {
UIApplication.shared.open(url, options: [:])
}
}
}
}
}