Use computed variables when possible
This commit is contained in:
parent
d3bc2e0c27
commit
22397e9474
|
@ -51,7 +51,6 @@ public class Animator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Prepares the animator instance for animation.
|
/// Prepares the animator instance for animation.
|
||||||
///
|
///
|
||||||
/// - parameter imageName: The file name of the GIF in the main bundle.
|
/// - parameter imageName: The file name of the GIF in the main bundle.
|
||||||
|
@ -116,8 +115,8 @@ public class Animator {
|
||||||
/// - parameter imageData: GIF image data.
|
/// - parameter imageData: GIF image data.
|
||||||
/// - parameter size: The target size of the individual frames.
|
/// - parameter size: The target size of the individual frames.
|
||||||
/// - parameter contentMode: The view content mode to use for the individual frames.
|
/// - parameter contentMode: The view content mode to use for the individual frames.
|
||||||
func animate(withGIFData data: Data, size: CGSize, contentMode: UIViewContentMode) {
|
func animate(withGIFData imageData: Data, size: CGSize, contentMode: UIViewContentMode) {
|
||||||
prepareForAnimation(withGIFData: data, size: size, contentMode: contentMode)
|
prepareForAnimation(withGIFData: imageData, size: size, contentMode: contentMode)
|
||||||
startAnimating()
|
startAnimating()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -23,6 +23,21 @@ extension GIFAnimatable {
|
||||||
return image?.size ?? CGSize.zero
|
return image?.size ?? CGSize.zero
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the active frame if available.
|
||||||
|
public var activeFrame: UIImage? {
|
||||||
|
return animator?.activeFrame()
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Total frame count of the GIF.
|
||||||
|
public var frameCount: Int {
|
||||||
|
return animator?.frameCount ?? 0
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Introspect whether the instance is animating.
|
||||||
|
public var isAnimatingGIF: Bool {
|
||||||
|
return animator?.isAnimating ?? false
|
||||||
|
}
|
||||||
|
|
||||||
/// Prepare for animation and start animating immediately.
|
/// Prepare for animation and start animating immediately.
|
||||||
///
|
///
|
||||||
/// - parameter imageName: The file name of the GIF in the main bundle.
|
/// - parameter imageName: The file name of the GIF in the main bundle.
|
||||||
|
@ -30,9 +45,11 @@ extension GIFAnimatable {
|
||||||
animator?.animate(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
|
animator?.animate(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Introspect whether the instance is animating.
|
/// Prepare for animation and start animating immediately.
|
||||||
public var isAnimatingGIF: Bool {
|
///
|
||||||
return animator?.isAnimating ?? false
|
/// - parameter imageData: GIF image data.
|
||||||
|
public func animate(withGIFData imageData: Data) {
|
||||||
|
animator?.animate(withGIFData: imageData, size: frame.size, contentMode: contentMode)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Prepares the animator instance for animation.
|
/// Prepares the animator instance for animation.
|
||||||
|
@ -50,10 +67,6 @@ extension GIFAnimatable {
|
||||||
animator?.prepareForAnimation(withGIFData: imageData, size: frame.size, contentMode: contentMode)
|
animator?.prepareForAnimation(withGIFData: imageData, size: frame.size, contentMode: contentMode)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Total frame count of the GIF.
|
|
||||||
public var frameCount: Int {
|
|
||||||
return animator?.frameCount ?? 0
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Stop animating and free up GIF data from memory.
|
/// Stop animating and free up GIF data from memory.
|
||||||
public func prepareForReuse() {
|
public func prepareForReuse() {
|
||||||
|
@ -74,16 +87,11 @@ extension GIFAnimatable {
|
||||||
public func updateImageIfNeeded() {
|
public func updateImageIfNeeded() {
|
||||||
image = animator?.activeFrame() ?? image
|
image = animator?.activeFrame() ?? image
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the active frame if available.
|
|
||||||
public func activeFrame() -> UIImage? {
|
|
||||||
return animator?.activeFrame()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
extension GIFAnimatable {
|
extension GIFAnimatable {
|
||||||
/// Calls setNeedsDisplay on the layer whenever the animator has a new frame. Should *not* be called directly.
|
/// Calls setNeedsDisplay on the layer whenever the animator has a new frame. Should *not* be called directly.
|
||||||
public func animatorHasNewFrame() {
|
func animatorHasNewFrame() {
|
||||||
layer.setNeedsDisplay()
|
layer.setNeedsDisplay()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue