use Github-hosted assets
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<img src="https://dl.dropboxusercontent.com/u/148921/logo.svg" width="100" />
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<img src="https://raw.githubusercontent.com/kaishin/gifu/master/logo.svg" width="100" />
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Adds animated GIF support to UIKit. For the Japanese prefecture, click [here](https://goo.gl/maps/CCeAc).
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#### Why?
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Because Apple's `+animatedImage*` sucks, and the few third party implementations that
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got it right (see [Credits](#credits)) still require you to use a `UIImageView` subclass.
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@ -17,8 +18,7 @@ The figure below summarizes how this works in practice. Given an image
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containing 10 frames, Gifu will load the current frame (red), pre-load the next two frames (orange),
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and nullify all the other frames to free up memory (gray):
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<img src="https://dl.dropboxusercontent.com/u/148921/figure.gif" width="300" />
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<img src="https://raw.githubusercontent.com/kaishin/gifu/master/figure.gif" width="300" />
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#### Usage
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@ -36,6 +36,8 @@ imageView.setAnimatableImage(named: "computer-kid.gif")
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imageView.setAnimatableImage(data: NSData(...))
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```
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You can find a demo app [here](https://github.com/kaishin/gifu-demo).
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#### To-do
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The usual suspects:
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