Rewrite the API to use protocols
- Closes #69 - Closes #61 - Closes #22
This commit is contained in:
parent
d2e34a067d
commit
4f4388e364
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@ -23,7 +23,7 @@
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<color key="textColor" red="0.99144423007965088" green="0.56549066305160522" blue="0.033751130104064941" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
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<nil key="highlightedColor"/>
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</label>
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<imageView clipsSubviews="YES" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" placeholderIntrinsicWidth="600" placeholderIntrinsicHeight="300" translatesAutoresizingMaskIntoConstraints="NO" id="FSz-xF-Xds" customClass="AnimatableImageView" customModule="Gifu">
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<imageView clipsSubviews="YES" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" placeholderIntrinsicWidth="600" placeholderIntrinsicHeight="300" translatesAutoresizingMaskIntoConstraints="NO" id="FSz-xF-Xds" customClass="GIFImageView" customModule="Gifu">
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<gestureRecognizers/>
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<constraints>
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<constraint firstAttribute="width" secondItem="FSz-xF-Xds" secondAttribute="height" multiplier="5:4" id="EOH-hn-KxM"/>
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@ -2,7 +2,7 @@ import UIKit
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import Gifu
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class ViewController: UIViewController {
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@IBOutlet weak var imageView: AnimatableImageView!
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@IBOutlet weak var imageView: GIFImageView!
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override func viewDidLoad() {
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super.viewDidLoad()
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@ -17,4 +17,3 @@ class ViewController: UIViewController {
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}
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}
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}
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@ -9,14 +9,17 @@
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/* Begin PBXBuildFile section */
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0036ABB71BBD1D0B00C6CC3D /* mugen.gif in Resources */ = {isa = PBXBuildFile; fileRef = 0036ABB61BBD1D0B00C6CC3D /* mugen.gif */; };
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0036ABB91BBD1D1400C6CC3D /* nailed.gif in Resources */ = {isa = PBXBuildFile; fileRef = 0036ABB81BBD1D1400C6CC3D /* nailed.gif */; };
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005656ED1A6F14D6008A0ED1 /* Animator.swift in Sources */ = {isa = PBXBuildFile; fileRef = 005656EC1A6F14D6008A0ED1 /* Animator.swift */; };
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005656EF1A6F1C26008A0ED1 /* AnimatableImageView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 005656EE1A6F1C26008A0ED1 /* AnimatableImageView.swift */; };
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005656ED1A6F14D6008A0ED1 /* FrameStore.swift in Sources */ = {isa = PBXBuildFile; fileRef = 005656EC1A6F14D6008A0ED1 /* FrameStore.swift */; };
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005656EF1A6F1C26008A0ED1 /* GIFImageView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 005656EE1A6F1C26008A0ED1 /* GIFImageView.swift */; };
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007E08441BD95E6200883D0C /* ArrayExtension.swift in Sources */ = {isa = PBXBuildFile; fileRef = 007E08431BD95E6200883D0C /* ArrayExtension.swift */; };
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00978B6C1D9C6D2A00A6575F /* Animator.swift in Sources */ = {isa = PBXBuildFile; fileRef = 00978B6B1D9C6D2A00A6575F /* Animator.swift */; };
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00978B6E1D9FA99D00A6575F /* AnimatorDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 00978B6D1D9FA99D00A6575F /* AnimatorDelegate.swift */; };
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009BD1391BBC7F6500FC982B /* GifuTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 009BD1381BBC7F6500FC982B /* GifuTests.swift */; };
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009BD13B1BBC7F6500FC982B /* Gifu.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 00B8C73E1A364DA400C188E7 /* Gifu.framework */; };
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009BD1441BBC93C800FC982B /* CGSizeExtension.swift in Sources */ = {isa = PBXBuildFile; fileRef = 009BD1431BBC93C800FC982B /* CGSizeExtension.swift */; };
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00B8C75F1A364DCE00C188E7 /* ImageSourceHelpers.swift in Sources */ = {isa = PBXBuildFile; fileRef = 00B8C75C1A364DCE00C188E7 /* ImageSourceHelpers.swift */; };
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00B8C7961A3650EE00C188E7 /* Gifu.h in Headers */ = {isa = PBXBuildFile; fileRef = 00B8C7951A3650EE00C188E7 /* Gifu.h */; settings = {ATTRIBUTES = (Public, ); }; };
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00BF42CC1D99A1DC00C6F28D /* GIFAnimatable.swift in Sources */ = {isa = PBXBuildFile; fileRef = 00BF42CB1D99A1DC00C6F28D /* GIFAnimatable.swift */; };
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EAF49C7F1A3A4DE000B395DF /* UIImageExtension.swift in Sources */ = {isa = PBXBuildFile; fileRef = EAF49C7E1A3A4DE000B395DF /* UIImageExtension.swift */; };
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EAF49CB11A3B6EEB00B395DF /* AnimatedFrame.swift in Sources */ = {isa = PBXBuildFile; fileRef = EAF49CB01A3B6EEB00B395DF /* AnimatedFrame.swift */; };
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/* End PBXBuildFile section */
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@ -34,9 +37,11 @@
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/* Begin PBXFileReference section */
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0036ABB61BBD1D0B00C6CC3D /* mugen.gif */ = {isa = PBXFileReference; lastKnownFileType = image.gif; name = mugen.gif; path = Demo/GIFs/mugen.gif; sourceTree = SOURCE_ROOT; };
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0036ABB81BBD1D1400C6CC3D /* nailed.gif */ = {isa = PBXFileReference; lastKnownFileType = image.gif; name = nailed.gif; path = Demo/GIFs/nailed.gif; sourceTree = SOURCE_ROOT; };
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005656EC1A6F14D6008A0ED1 /* Animator.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Animator.swift; sourceTree = "<group>"; };
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005656EE1A6F1C26008A0ED1 /* AnimatableImageView.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = AnimatableImageView.swift; sourceTree = "<group>"; };
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005656EC1A6F14D6008A0ED1 /* FrameStore.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = FrameStore.swift; sourceTree = "<group>"; };
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005656EE1A6F1C26008A0ED1 /* GIFImageView.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = GIFImageView.swift; sourceTree = "<group>"; };
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007E08431BD95E6200883D0C /* ArrayExtension.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = ArrayExtension.swift; sourceTree = "<group>"; };
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00978B6B1D9C6D2A00A6575F /* Animator.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = Animator.swift; sourceTree = "<group>"; };
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00978B6D1D9FA99D00A6575F /* AnimatorDelegate.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = AnimatorDelegate.swift; sourceTree = "<group>"; };
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009BD1361BBC7F6500FC982B /* GifuTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = GifuTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
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009BD1381BBC7F6500FC982B /* GifuTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GifuTests.swift; sourceTree = "<group>"; };
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009BD13A1BBC7F6500FC982B /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
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@ -45,6 +50,7 @@
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00B8C7421A364DA400C188E7 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; name = Info.plist; path = ../Source/Info.plist; sourceTree = "<group>"; };
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00B8C75C1A364DCE00C188E7 /* ImageSourceHelpers.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = ImageSourceHelpers.swift; sourceTree = "<group>"; };
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00B8C7951A3650EE00C188E7 /* Gifu.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Gifu.h; sourceTree = "<group>"; };
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00BF42CB1D99A1DC00C6F28D /* GIFAnimatable.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = GIFAnimatable.swift; sourceTree = "<group>"; };
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EAF49C7E1A3A4DE000B395DF /* UIImageExtension.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = UIImageExtension.swift; sourceTree = "<group>"; };
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EAF49CB01A3B6EEB00B395DF /* AnimatedFrame.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = AnimatedFrame.swift; sourceTree = "<group>"; };
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/* End PBXFileReference section */
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@ -98,9 +104,12 @@
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007E08421BD95C6100883D0C /* Classes */ = {
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isa = PBXGroup;
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children = (
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005656EE1A6F1C26008A0ED1 /* AnimatableImageView.swift */,
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EAF49CB01A3B6EEB00B395DF /* AnimatedFrame.swift */,
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005656EC1A6F14D6008A0ED1 /* Animator.swift */,
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00978B6B1D9C6D2A00A6575F /* Animator.swift */,
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005656EC1A6F14D6008A0ED1 /* FrameStore.swift */,
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00BF42CB1D99A1DC00C6F28D /* GIFAnimatable.swift */,
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005656EE1A6F1C26008A0ED1 /* GIFImageView.swift */,
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00978B6D1D9FA99D00A6575F /* AnimatorDelegate.swift */,
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);
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name = Classes;
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sourceTree = "<group>";
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@ -293,11 +302,14 @@
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isa = PBXSourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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005656EF1A6F1C26008A0ED1 /* AnimatableImageView.swift in Sources */,
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005656ED1A6F14D6008A0ED1 /* Animator.swift in Sources */,
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005656EF1A6F1C26008A0ED1 /* GIFImageView.swift in Sources */,
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00978B6E1D9FA99D00A6575F /* AnimatorDelegate.swift in Sources */,
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00BF42CC1D99A1DC00C6F28D /* GIFAnimatable.swift in Sources */,
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005656ED1A6F14D6008A0ED1 /* FrameStore.swift in Sources */,
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009BD1441BBC93C800FC982B /* CGSizeExtension.swift in Sources */,
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EAF49CB11A3B6EEB00B395DF /* AnimatedFrame.swift in Sources */,
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00B8C75F1A364DCE00C188E7 /* ImageSourceHelpers.swift in Sources */,
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00978B6C1D9C6D2A00A6575F /* Animator.swift in Sources */,
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007E08441BD95E6200883D0C /* ArrayExtension.swift in Sources */,
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EAF49C7F1A3A4DE000B395DF /* UIImageExtension.swift in Sources */,
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);
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@ -6,39 +6,50 @@ private let imageData = testImageDataNamed("mugen.gif")
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private let staticImage = UIImage(data: imageData)!
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private let preloadFrameCount = 20
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class DummyAnimatorDelegate: AnimatorDelegate {
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func animatorHasNewFrame() { }
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}
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class GifuTests: XCTestCase {
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var animator: Animator!
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var originalFrameCount: Int!
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let delegate = DummyAnimatorDelegate()
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override func setUp() {
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super.setUp()
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animator = Animator(data: imageData, size: CGSize.zero, contentMode: .scaleToFill, framePreloadCount: preloadFrameCount)
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originalFrameCount = Int(CGImageSourceGetCount(animator.imageSource))
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animator = Animator(withDelegate: delegate)
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animator.prepareForAnimation(withGIFData: imageData, size: staticImage.size, contentMode: .scaleToFill)
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originalFrameCount = 44
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}
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func testIsAnimatable() {
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XCTAssertTrue(animator.isAnimatable)
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XCTAssertNotNil(animator.frameStore)
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guard let store = animator.frameStore else { return }
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XCTAssertTrue(store.isAnimatable)
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}
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func testCurrentFrame() {
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XCTAssertEqual(animator.currentFrameIndex, 0)
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XCTAssertEqual(animator.currentFrameDuration, TimeInterval.infinity)
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XCTAssertNil(animator.currentFrameImage)
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XCTAssertNotNil(animator.frameStore)
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guard let store = animator.frameStore else { return }
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XCTAssertEqual(store.currentFrameIndex, 0)
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}
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func testFramePreload() {
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XCTAssertNotNil(animator.frameStore)
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guard let store = animator.frameStore else { return }
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let expectation = self.expectation(description: "frameDuration")
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animator.prepareFrames {
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let animatedFrameCount = self.animator.animatedFrames.count
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store.prepareFrames {
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let animatedFrameCount = store.animatedFrames.count
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XCTAssertEqual(animatedFrameCount, self.originalFrameCount)
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XCTAssertNotNil(self.animator.frame(at: preloadFrameCount - 1))
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XCTAssertNil(self.animator.frame(at: preloadFrameCount + 1)?.images)
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XCTAssertEqual(self.animator.currentFrameIndex, 0)
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XCTAssertNotNil(store.frame(at: preloadFrameCount - 1))
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XCTAssertNil(store.frame(at: preloadFrameCount + 1)?.images)
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XCTAssertEqual(store.currentFrameIndex, 0)
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self.animator.shouldChangeFrame(with: 1.0) { hasNewFrame in
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store.shouldChangeFrame(with: 1.0) { hasNewFrame in
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XCTAssertTrue(hasNewFrame)
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XCTAssertEqual(self.animator.currentFrameIndex, 1)
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XCTAssertEqual(store.currentFrameIndex, 1)
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expectation.fulfill()
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}
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}
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@ -51,13 +62,16 @@ class GifuTests: XCTestCase {
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}
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func testFrameInfo() {
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XCTAssertNotNil(animator.frameStore)
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guard let store = animator.frameStore else { return }
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let expectation = self.expectation(description: "testFrameInfoIsAccurate")
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animator.prepareFrames {
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let frameDuration = self.animator.frame(at: 5)?.duration ?? 0
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store.prepareFrames {
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let frameDuration = store.frame(at: 5)?.duration ?? 0
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XCTAssertTrue((frameDuration - 0.05) < 0.00001)
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let imageSize = self.animator.frame(at: 5)?.size ?? CGSize.zero
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let imageSize = store.frame(at: 5)?.size ?? CGSize.zero
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XCTAssertEqual(imageSize, staticImage.size)
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expectation.fulfill()
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@ -1,134 +0,0 @@
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import UIKit
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/// A subclass of `UIImageView` that can be animated using an image name string or raw data.
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public class AnimatableImageView: UIImageView {
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/// Proxy object for preventing a reference cycle between the CADisplayLink and AnimatableImageView.
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/// Source: http://merowing.info/2015/11/the-beauty-of-imperfection/
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fileprivate class TargetProxy {
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private weak var target: AnimatableImageView?
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init(target: AnimatableImageView) {
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self.target = target
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}
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@objc func onScreenUpdate() {
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target?.updateFrameIfNeeded()
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}
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}
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/// An `Animator` instance that holds the frames of a specific image in memory.
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var animator: Animator?
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/// A flag to avoid invalidating the displayLink on deinit if it was never created
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private var displayLinkInitialized: Bool = false
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/// A display link that keeps calling the `updateFrame` method on every screen refresh.
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lazy var displayLink: CADisplayLink = { [unowned self] in
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self.displayLinkInitialized = true
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let display = CADisplayLink(target: TargetProxy(target: self), selector: #selector(TargetProxy.onScreenUpdate))
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display.isPaused = true
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return display
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}()
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/// The size of the frame cache.
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public var framePreloadCount = 50
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/// Specifies whether the GIF frames should be pre-scaled to save memory. Default is **false**.
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public var needsPrescaling = false
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/// A computed property that returns whether the image view is animating.
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public var isAnimatingGIF: Bool {
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return !displayLink.isPaused
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}
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/// A computed property that returns the total number of frames in the GIF.
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public var frameCount: Int {
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return animator?.frameCount ?? 0
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}
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/// Prepares the frames using a GIF image file name, without starting the animation.
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/// The file name should include the `.gif` extension.
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///
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/// - parameter imageName: The name of the GIF file. The method looks for the file in the app bundle.
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public func prepareForAnimation(withGIFNamed imageName: String) {
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guard let extensionRemoved = imageName.components(separatedBy: ".")[safe: 0],
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let imagePath = Bundle.main.url(forResource: extensionRemoved, withExtension: "gif"),
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let data = try? Data(contentsOf: imagePath) else { return }
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prepareForAnimation(withGIFData: data)
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}
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/// Prepares the frames using raw GIF image data, without starting the animation.
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///
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/// - parameter data: GIF image data.
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public func prepareForAnimation(withGIFData imageData: Data) {
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image = UIImage(data: imageData)
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animator = Animator(data: imageData, size: frame.size, contentMode: contentMode, framePreloadCount: framePreloadCount)
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animator?.needsPrescaling = needsPrescaling
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animator?.prepareFrames()
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attachDisplayLink()
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}
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/// Prepares the frames using a GIF image file name and starts animating the image view.
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///
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/// - parameter imageName: The name of the GIF file. The method looks for the file in the app bundle.
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public func animate(withGIFNamed imageName: String) {
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prepareForAnimation(withGIFNamed: imageName)
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startAnimatingGIF()
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}
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/// Prepares the frames using raw GIF image data and starts animating the image view.
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///
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/// - parameter data: GIF image data.
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public func animate(withGIFData data: Data) {
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prepareForAnimation(withGIFData: data)
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startAnimatingGIF()
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}
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/// Updates the `image` property of the image view if necessary. This method should not be called manually.
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override public func display(_ layer: CALayer) {
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image = animator?.currentFrameImage ?? image
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}
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/// Starts the image view animation.
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public func startAnimatingGIF() {
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if animator?.isAnimatable ?? false {
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displayLink.isPaused = false
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}
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}
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/// Stops the image view animation.
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public func stopAnimatingGIF() {
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displayLink.isPaused = true
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}
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/// Reset the image view values.
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public func prepareForReuse() {
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stopAnimatingGIF()
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animator = nil
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}
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/// Update the current frame if needed.
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func updateFrameIfNeeded() {
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guard let animator = animator else { return }
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animator.shouldChangeFrame(with: displayLink.duration) { hasNewFrame in
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if hasNewFrame { self.layer.setNeedsDisplay() }
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}
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}
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/// Invalidate the displayLink so it releases its target.
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deinit {
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if displayLinkInitialized {
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displayLink.invalidate()
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}
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}
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/// Attaches the display link.
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func attachDisplayLink() {
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displayLink.add(to: .main, forMode: RunLoopMode.commonModes)
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}
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public override var intrinsicContentSize: CGSize {
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return image?.size ?? CGSize.zero
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}
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}
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@ -1,8 +1,10 @@
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/// Keeps a reference to an `UIImage` instance and its duration as a GIF frame.
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/// Represents a single frame in a GIF.
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struct AnimatedFrame {
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/// The image that should be used for this frame.
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/// The image to display for this frame. Its value is nil when the frame is removed from the buffer.
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let image: UIImage?
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/// The duration that the frame image should be displayed.
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/// The duration that this frame should remain active.
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let duration: TimeInterval
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/// A placeholder frame with no image assigned.
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@ -11,15 +13,15 @@ struct AnimatedFrame {
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return AnimatedFrame(image: nil, duration: duration)
|
||||
}
|
||||
|
||||
/// Whether the AnimatedFrame instance contains an image or not.
|
||||
/// Whether this frame instance contains an image or not.
|
||||
var isPlaceholder: Bool {
|
||||
return image == .none
|
||||
}
|
||||
|
||||
/// Takes an optional image and returns an non-placeholder `AnimatedFrame`.
|
||||
/// Returns a new instance from an ptional image.
|
||||
///
|
||||
/// - parameter image: An optional `UIImage` instance to be assigned to the new frame.
|
||||
/// - returns: A non-placeholder `AnimatedFrame` instance.
|
||||
/// - returns: An `AnimatedFrame` instance.
|
||||
func animatedFrame(with newImage: UIImage?) -> AnimatedFrame {
|
||||
return AnimatedFrame(image: newImage, duration: duration)
|
||||
}
|
||||
|
|
|
@ -1,214 +1,154 @@
|
|||
import UIKit
|
||||
import ImageIO
|
||||
|
||||
/// Responsible for storing and updating the frames of a `AnimatableImageView` instance via delegation.
|
||||
class Animator {
|
||||
/// Maximum duration to increment the frame timer with.
|
||||
let maxTimeStep = 1.0
|
||||
/// An array of animated frames from a single GIF image.
|
||||
var animatedFrames = [AnimatedFrame]()
|
||||
/// The size to resize all frames to
|
||||
let size: CGSize
|
||||
/// The content mode to use when resizing
|
||||
let contentMode: UIViewContentMode
|
||||
/// Maximum number of frames to load at once
|
||||
let preloadFrameCount: Int
|
||||
/// The total number of frames in the GIF.
|
||||
var frameCount = 0
|
||||
/// A reference to the original image source.
|
||||
var imageSource: CGImageSource
|
||||
/// Handles the GIF animation logic.
|
||||
public class Animator {
|
||||
|
||||
/// The index of the current GIF frame.
|
||||
var currentFrameIndex = 0 {
|
||||
didSet {
|
||||
previousFrameIndex = oldValue
|
||||
}
|
||||
}
|
||||
/// Number of frame to buffer.
|
||||
public var frameBufferCount = 50
|
||||
|
||||
/// The index of the previous GIF frame.
|
||||
var previousFrameIndex = 0 {
|
||||
didSet {
|
||||
preloadFrameQueue.async {
|
||||
self.updatePreloadedFrames()
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Time elapsed since the last frame change. Used to determine when the frame should be updated.
|
||||
var timeSinceLastFrameChange: TimeInterval = 0.0
|
||||
/// Specifies whether GIF frames should be pre-scaled.
|
||||
/// - seealso: `needsPrescaling` in AnimatableImageView.
|
||||
var needsPrescaling = true
|
||||
/// Dispatch queue used for preloading images.
|
||||
private lazy var preloadFrameQueue: DispatchQueue = {
|
||||
return DispatchQueue(label: "co.kaishin.Gifu.preloadQueue")
|
||||
/// Specifies whether GIF frames should be resized.
|
||||
public var shouldResizeFrames = false
|
||||
|
||||
/// Responsible for loading individual frames and resizing them if necessary.
|
||||
var frameStore: FrameStore?
|
||||
|
||||
/// Tracks whether the display link is initialized.
|
||||
private var displayLinkInitialized: Bool = false
|
||||
|
||||
/// A delegate responsible for displaying the GIF frames.
|
||||
private weak var delegate: AnimatorDelegate!
|
||||
|
||||
/// Responsible for starting and stopping the animation.
|
||||
private lazy var displayLink: CADisplayLink = { [unowned self] in
|
||||
self.displayLinkInitialized = true
|
||||
let display = CADisplayLink(target: DisplayLinkProxy(target: self), selector: #selector(DisplayLinkProxy.onScreenUpdate))
|
||||
display.isPaused = true
|
||||
return display
|
||||
}()
|
||||
/// The current image frame to show.
|
||||
var currentFrameImage: UIImage? {
|
||||
return frame(at: currentFrameIndex)
|
||||
|
||||
/// Introspect whether the `displayLink` is paused.
|
||||
var isAnimating: Bool {
|
||||
return !displayLink.isPaused
|
||||
}
|
||||
|
||||
/// The current frame duration
|
||||
var currentFrameDuration: TimeInterval {
|
||||
return duration(at: currentFrameIndex)
|
||||
/// Total frame count of the GIF.
|
||||
var frameCount: Int {
|
||||
return frameStore?.frameCount ?? 0
|
||||
}
|
||||
|
||||
/// Is this image animatable?
|
||||
var isAnimatable: Bool {
|
||||
return imageSource.isAnimatedGIF
|
||||
}
|
||||
|
||||
/// Initializes an animator instance from raw GIF image data and an `Animatable` delegate.
|
||||
/// Instantiates a new animator object with a delegate view.
|
||||
///
|
||||
/// - parameter data: The raw GIF image data.
|
||||
/// - parameter delegate: An `Animatable` delegate.
|
||||
init(data: Data, size: CGSize, contentMode: UIViewContentMode, framePreloadCount: Int) {
|
||||
let options = [String(kCGImageSourceShouldCache): kCFBooleanFalse] as CFDictionary
|
||||
self.imageSource = CGImageSourceCreateWithData(data as CFData, options) ?? CGImageSourceCreateIncremental(options)
|
||||
self.size = size
|
||||
self.contentMode = contentMode
|
||||
self.preloadFrameCount = framePreloadCount
|
||||
/// - parameter view: A view object that implements the `GIFAnimatable` protocol.
|
||||
///
|
||||
/// - returns: A new animator instance.
|
||||
public init(withDelegate delegate: AnimatorDelegate) {
|
||||
self.delegate = delegate
|
||||
}
|
||||
|
||||
// MARK: - Frames
|
||||
/// Loads the frames from an image source, resizes them, then caches them in `animatedFrames`.
|
||||
func prepareFrames(_ completionHandler: ((Void) -> Void)? = .none) {
|
||||
frameCount = Int(CGImageSourceGetCount(imageSource))
|
||||
animatedFrames.reserveCapacity(frameCount)
|
||||
preloadFrameQueue.async {
|
||||
self.setupAnimatedFrames()
|
||||
if let handler = completionHandler { handler() }
|
||||
/// Checks if there is a new frame to display.
|
||||
fileprivate func updateFrameIfNeeded() {
|
||||
guard let store = frameStore else { return }
|
||||
store.shouldChangeFrame(with: displayLink.duration) {
|
||||
if $0 { delegate.animatorHasNewFrame() }
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the frame at a particular index.
|
||||
|
||||
/// Prepares the animator instance for animation.
|
||||
///
|
||||
/// - parameter index: The index of the frame.
|
||||
/// - returns: An optional image at a given frame.
|
||||
func frame(at index: Int) -> UIImage? {
|
||||
return animatedFrames[safe: index]?.image
|
||||
/// - parameter imageName: The file name of the GIF in the main bundle.
|
||||
/// - parameter size: The target size of the individual frames.
|
||||
/// - parameter contentMode: The view content mode to use for the individual frames.
|
||||
func prepareForAnimation(withGIFNamed imageName: String, size: CGSize, contentMode: UIViewContentMode) {
|
||||
guard let extensionRemoved = imageName.components(separatedBy: ".")[safe: 0],
|
||||
let imagePath = Bundle.main.url(forResource: extensionRemoved, withExtension: "gif"),
|
||||
let data = try? Data(contentsOf: imagePath) else { return }
|
||||
|
||||
prepareForAnimation(withGIFData: data, size: size, contentMode: contentMode)
|
||||
}
|
||||
|
||||
/// Returns the duration at a particular index.
|
||||
/// Prepares the animator instance for animation.
|
||||
///
|
||||
/// - parameter index: The index of the duration.
|
||||
/// - returns: The duration of the given frame.
|
||||
func duration(at index: Int) -> TimeInterval {
|
||||
return animatedFrames[safe: index]?.duration ?? TimeInterval.infinity
|
||||
/// - parameter imageData: GIF image data.
|
||||
/// - parameter size: The target size of the individual frames.
|
||||
/// - parameter contentMode: The view content mode to use for the individual frames.
|
||||
func prepareForAnimation(withGIFData imageData: Data, size: CGSize, contentMode: UIViewContentMode) {
|
||||
frameStore = FrameStore(data: imageData, size: size, contentMode: contentMode, framePreloadCount: frameBufferCount)
|
||||
frameStore?.shouldResizeFrames = shouldResizeFrames
|
||||
frameStore?.prepareFrames()
|
||||
attachDisplayLink()
|
||||
}
|
||||
|
||||
/// Checks whether the frame should be changed and calls a handler with the results.
|
||||
///
|
||||
/// - parameter duration: A `CFTimeInterval` value that will be used to determine whether frame should be changed.
|
||||
/// - parameter handler: A function that takes a `Bool` and returns nothing. It will be called with the frame change result.
|
||||
func shouldChangeFrame(with duration: CFTimeInterval, handler: (Bool) -> Void) {
|
||||
incrementTimeSinceLastFrameChange(with: duration)
|
||||
|
||||
if currentFrameDuration > timeSinceLastFrameChange {
|
||||
handler(false)
|
||||
} else {
|
||||
resetTimeSinceLastFrameChange()
|
||||
incrementCurrentFrameIndex()
|
||||
handler(true)
|
||||
/// Add the display link to the main run loop.
|
||||
private func attachDisplayLink() {
|
||||
displayLink.add(to: .main, forMode: RunLoopMode.commonModes)
|
||||
}
|
||||
|
||||
deinit {
|
||||
if displayLinkInitialized {
|
||||
displayLink.invalidate()
|
||||
}
|
||||
}
|
||||
|
||||
/// Start animating.
|
||||
func startAnimating() {
|
||||
if frameStore?.isAnimatable ?? false {
|
||||
displayLink.isPaused = false
|
||||
}
|
||||
}
|
||||
|
||||
/// Stop animating.
|
||||
func stopAnimating() {
|
||||
displayLink.isPaused = true
|
||||
}
|
||||
|
||||
/// Prepare for animation and start animating immediately.
|
||||
///
|
||||
/// - parameter imageName: The file name of the GIF in the main bundle.
|
||||
/// - parameter size: The target size of the individual frames.
|
||||
/// - parameter contentMode: The view content mode to use for the individual frames.
|
||||
func animate(withGIFNamed imageName: String, size: CGSize, contentMode: UIViewContentMode) {
|
||||
prepareForAnimation(withGIFNamed: imageName, size: size, contentMode: contentMode)
|
||||
startAnimating()
|
||||
}
|
||||
|
||||
/// Prepare for animation and start animating immediately.
|
||||
///
|
||||
/// - parameter imageData: GIF image data.
|
||||
/// - parameter size: The target size of the individual frames.
|
||||
/// - parameter contentMode: The view content mode to use for the individual frames.
|
||||
func animate(withGIFData data: Data, size: CGSize, contentMode: UIViewContentMode) {
|
||||
prepareForAnimation(withGIFData: data, size: size, contentMode: contentMode)
|
||||
startAnimating()
|
||||
}
|
||||
|
||||
/// Stop animating and nullify the frame store.
|
||||
func prepareForReuse() {
|
||||
stopAnimating()
|
||||
frameStore = nil
|
||||
}
|
||||
|
||||
/// Gets the current image from the frame store.
|
||||
///
|
||||
/// - returns: An optional frame image to display.
|
||||
public func imageToDisplay() -> UIImage? {
|
||||
return frameStore?.currentFrameImage
|
||||
}
|
||||
}
|
||||
|
||||
private extension Animator {
|
||||
/// Whether preloading is needed or not.
|
||||
var preloadingIsNeeded: Bool {
|
||||
return preloadFrameCount < frameCount - 1
|
||||
}
|
||||
/// A proxy class to avoid a retain cycyle with the display link.
|
||||
fileprivate class DisplayLinkProxy {
|
||||
|
||||
/// Optionally loads a single frame from an image source, resizes it if requierd, then returns an `UIImage`.
|
||||
/// The target animator.
|
||||
private weak var target: Animator?
|
||||
|
||||
/// Init with target animator.
|
||||
///
|
||||
/// - parameter index: The index of the frame to load.
|
||||
/// - returns: An optional `UIImage` instance.
|
||||
func loadFrame(at index: Int) -> UIImage? {
|
||||
guard let imageRef = CGImageSourceCreateImageAtIndex(imageSource, index, nil) else { return .none }
|
||||
let image = UIImage(cgImage: imageRef)
|
||||
let scaledImage: UIImage?
|
||||
|
||||
if needsPrescaling {
|
||||
switch self.contentMode {
|
||||
case .scaleAspectFit: scaledImage = image.constrained(by: size)
|
||||
case .scaleAspectFill: scaledImage = image.filling(size: size)
|
||||
default: scaledImage = image.resized(to: size)
|
||||
}
|
||||
} else {
|
||||
scaledImage = image
|
||||
}
|
||||
|
||||
return scaledImage
|
||||
}
|
||||
|
||||
/// Updates the frames by preloading new ones and replacing the previous frame with a placeholder.
|
||||
func updatePreloadedFrames() {
|
||||
if !preloadingIsNeeded { return }
|
||||
animatedFrames[previousFrameIndex] = animatedFrames[previousFrameIndex].placeholderFrame
|
||||
|
||||
preloadIndexes(withStartingIndex: currentFrameIndex).forEach { index in
|
||||
let currentAnimatedFrame = animatedFrames[index]
|
||||
if !currentAnimatedFrame.isPlaceholder { return }
|
||||
animatedFrames[index] = currentAnimatedFrame.animatedFrame(with: loadFrame(at: index))
|
||||
}
|
||||
}
|
||||
|
||||
/// Increments the `timeSinceLastFrameChange` property with a given duration.
|
||||
/// - parameter target: An animator instance.
|
||||
///
|
||||
/// - parameter duration: An `NSTimeInterval` value to increment the `timeSinceLastFrameChange` property with.
|
||||
func incrementTimeSinceLastFrameChange(with duration: TimeInterval) {
|
||||
timeSinceLastFrameChange += min(maxTimeStep, duration)
|
||||
}
|
||||
/// - returns: A new proxy instance.
|
||||
init(target: Animator) { self.target = target }
|
||||
|
||||
/// Ensures that `timeSinceLastFrameChange` remains accurate after each frame change by substracting the `currentFrameDuration`.
|
||||
func resetTimeSinceLastFrameChange() {
|
||||
timeSinceLastFrameChange -= currentFrameDuration
|
||||
}
|
||||
|
||||
/// Increments the `currentFrameIndex` property.
|
||||
func incrementCurrentFrameIndex() {
|
||||
currentFrameIndex = increment(index: currentFrameIndex)
|
||||
}
|
||||
|
||||
/// Increments a given frame index, taking into account the `frameCount` and looping when necessary.
|
||||
///
|
||||
/// - parameter index: The `Int` value to increment.
|
||||
/// - parameter byValue: The `Int` value to increment with.
|
||||
/// - returns: A new `Int` value.
|
||||
func increment(index: Int, by value: Int = 1) -> Int {
|
||||
return (index + value) % frameCount
|
||||
}
|
||||
|
||||
/// Returns the indexes of the frames to preload based on a starting frame index.
|
||||
///
|
||||
/// - parameter index: Starting index.
|
||||
/// - returns: An array of indexes to preload.
|
||||
func preloadIndexes(withStartingIndex index: Int) -> [Int] {
|
||||
let nextIndex = increment(index: index)
|
||||
let lastIndex = increment(index: index, by: preloadFrameCount)
|
||||
|
||||
if lastIndex >= nextIndex {
|
||||
return [Int](nextIndex...lastIndex)
|
||||
} else {
|
||||
return [Int](nextIndex..<frameCount) + [Int](0...lastIndex)
|
||||
}
|
||||
}
|
||||
|
||||
/// Set up animated frames after resetting them if necessary.
|
||||
func setupAnimatedFrames() {
|
||||
resetAnimatedFrames()
|
||||
|
||||
(0..<frameCount).forEach { index in
|
||||
let frameDuration = CGImageFrameDuration(with: imageSource, atIndex: index)
|
||||
animatedFrames += [AnimatedFrame(image: .none, duration: frameDuration)]
|
||||
|
||||
if index > preloadFrameCount { return }
|
||||
animatedFrames[index] = animatedFrames[index].animatedFrame(with: loadFrame(at: index))
|
||||
}
|
||||
}
|
||||
|
||||
/// Reset animated frames.
|
||||
func resetAnimatedFrames() {
|
||||
animatedFrames = []
|
||||
}
|
||||
/// Lets the target update the frame if needed.
|
||||
@objc func onScreenUpdate() { target?.updateFrameIfNeeded() }
|
||||
}
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
/// The protocol that an animator delegate needs to conform to.
|
||||
public protocol AnimatorDelegate: class {
|
||||
func animatorHasNewFrame()
|
||||
}
|
|
@ -0,0 +1,224 @@
|
|||
import UIKit
|
||||
import ImageIO
|
||||
|
||||
/// Responsible for storing and updating the frames of a single GIF.
|
||||
class FrameStore {
|
||||
|
||||
/// Maximum duration to increment the frame timer with.
|
||||
let maxTimeStep = 1.0
|
||||
|
||||
/// An array of animated frames from a single GIF image.
|
||||
var animatedFrames = [AnimatedFrame]()
|
||||
|
||||
/// The target size for all frames.
|
||||
let size: CGSize
|
||||
|
||||
/// The content mode to use when resizing.
|
||||
let contentMode: UIViewContentMode
|
||||
|
||||
/// Maximum number of frames to load at once
|
||||
let bufferFrameCount: Int
|
||||
|
||||
/// The total number of frames in the GIF.
|
||||
var frameCount = 0
|
||||
|
||||
/// A reference to the original image source.
|
||||
var imageSource: CGImageSource
|
||||
|
||||
/// The index of the current GIF frame.
|
||||
var currentFrameIndex = 0 {
|
||||
didSet {
|
||||
previousFrameIndex = oldValue
|
||||
}
|
||||
}
|
||||
|
||||
/// The index of the previous GIF frame.
|
||||
var previousFrameIndex = 0 {
|
||||
didSet {
|
||||
preloadFrameQueue.async {
|
||||
self.updatePreloadedFrames()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Time elapsed since the last frame change. Used to determine when the frame should be updated.
|
||||
var timeSinceLastFrameChange: TimeInterval = 0.0
|
||||
|
||||
/// Specifies whether GIF frames should be resized.
|
||||
var shouldResizeFrames = true
|
||||
|
||||
/// Dispatch queue used for preloading images.
|
||||
private lazy var preloadFrameQueue: DispatchQueue = {
|
||||
return DispatchQueue(label: "co.kaishin.Gifu.preloadQueue")
|
||||
}()
|
||||
|
||||
/// The current image frame to show.
|
||||
var currentFrameImage: UIImage? {
|
||||
return frame(at: currentFrameIndex)
|
||||
}
|
||||
|
||||
/// The current frame duration
|
||||
var currentFrameDuration: TimeInterval {
|
||||
return duration(at: currentFrameIndex)
|
||||
}
|
||||
|
||||
/// Is this image animatable?
|
||||
var isAnimatable: Bool {
|
||||
return imageSource.isAnimatedGIF
|
||||
}
|
||||
|
||||
/// Initializes an animator instance from raw GIF image data and an `Animatable` delegate.
|
||||
///
|
||||
/// - parameter data: The raw GIF image data.
|
||||
/// - parameter delegate: An `Animatable` delegate.
|
||||
init(data: Data, size: CGSize, contentMode: UIViewContentMode, framePreloadCount: Int) {
|
||||
let options = [String(kCGImageSourceShouldCache): kCFBooleanFalse] as CFDictionary
|
||||
self.imageSource = CGImageSourceCreateWithData(data as CFData, options) ?? CGImageSourceCreateIncremental(options)
|
||||
self.size = size
|
||||
self.contentMode = contentMode
|
||||
self.bufferFrameCount = framePreloadCount
|
||||
}
|
||||
|
||||
// MARK: - Frames
|
||||
/// Loads the frames from an image source, resizes them, then caches them in `animatedFrames`.
|
||||
func prepareFrames(_ completionHandler: ((Void) -> Void)? = .none) {
|
||||
frameCount = Int(CGImageSourceGetCount(imageSource))
|
||||
animatedFrames.reserveCapacity(frameCount)
|
||||
preloadFrameQueue.async {
|
||||
self.setupAnimatedFrames()
|
||||
if let handler = completionHandler { handler() }
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the frame at a particular index.
|
||||
///
|
||||
/// - parameter index: The index of the frame.
|
||||
/// - returns: An optional image at a given frame.
|
||||
func frame(at index: Int) -> UIImage? {
|
||||
return animatedFrames[safe: index]?.image
|
||||
}
|
||||
|
||||
/// Returns the duration at a particular index.
|
||||
///
|
||||
/// - parameter index: The index of the duration.
|
||||
/// - returns: The duration of the given frame.
|
||||
func duration(at index: Int) -> TimeInterval {
|
||||
return animatedFrames[safe: index]?.duration ?? TimeInterval.infinity
|
||||
}
|
||||
|
||||
/// Checks whether the frame should be changed and calls a handler with the results.
|
||||
///
|
||||
/// - parameter duration: A `CFTimeInterval` value that will be used to determine whether frame should be changed.
|
||||
/// - parameter handler: A function that takes a `Bool` and returns nothing. It will be called with the frame change result.
|
||||
func shouldChangeFrame(with duration: CFTimeInterval, handler: (Bool) -> Void) {
|
||||
incrementTimeSinceLastFrameChange(with: duration)
|
||||
|
||||
if currentFrameDuration > timeSinceLastFrameChange {
|
||||
handler(false)
|
||||
} else {
|
||||
resetTimeSinceLastFrameChange()
|
||||
incrementCurrentFrameIndex()
|
||||
handler(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private extension FrameStore {
|
||||
/// Whether preloading is needed or not.
|
||||
var preloadingIsNeeded: Bool {
|
||||
return bufferFrameCount < frameCount - 1
|
||||
}
|
||||
|
||||
/// Optionally loads a single frame from an image source, resizes it if required, then returns an `UIImage`.
|
||||
///
|
||||
/// - parameter index: The index of the frame to load.
|
||||
/// - returns: An optional `UIImage` instance.
|
||||
func loadFrame(at index: Int) -> UIImage? {
|
||||
guard let imageRef = CGImageSourceCreateImageAtIndex(imageSource, index, nil) else { return .none }
|
||||
let image = UIImage(cgImage: imageRef)
|
||||
let scaledImage: UIImage?
|
||||
|
||||
if shouldResizeFrames {
|
||||
switch self.contentMode {
|
||||
case .scaleAspectFit: scaledImage = image.constrained(by: size)
|
||||
case .scaleAspectFill: scaledImage = image.filling(size: size)
|
||||
default: scaledImage = image.resized(to: size)
|
||||
}
|
||||
} else {
|
||||
scaledImage = image
|
||||
}
|
||||
|
||||
return scaledImage
|
||||
}
|
||||
|
||||
/// Updates the frames by preloading new ones and replacing the previous frame with a placeholder.
|
||||
func updatePreloadedFrames() {
|
||||
if !preloadingIsNeeded { return }
|
||||
animatedFrames[previousFrameIndex] = animatedFrames[previousFrameIndex].placeholderFrame
|
||||
|
||||
preloadIndexes(withStartingIndex: currentFrameIndex).forEach { index in
|
||||
let currentAnimatedFrame = animatedFrames[index]
|
||||
if !currentAnimatedFrame.isPlaceholder { return }
|
||||
animatedFrames[index] = currentAnimatedFrame.animatedFrame(with: loadFrame(at: index))
|
||||
}
|
||||
}
|
||||
|
||||
/// Increments the `timeSinceLastFrameChange` property with a given duration.
|
||||
///
|
||||
/// - parameter duration: An `NSTimeInterval` value to increment the `timeSinceLastFrameChange` property with.
|
||||
func incrementTimeSinceLastFrameChange(with duration: TimeInterval) {
|
||||
timeSinceLastFrameChange += min(maxTimeStep, duration)
|
||||
}
|
||||
|
||||
/// Ensures that `timeSinceLastFrameChange` remains accurate after each frame change by substracting the `currentFrameDuration`.
|
||||
func resetTimeSinceLastFrameChange() {
|
||||
timeSinceLastFrameChange -= currentFrameDuration
|
||||
}
|
||||
|
||||
/// Increments the `currentFrameIndex` property.
|
||||
func incrementCurrentFrameIndex() {
|
||||
currentFrameIndex = increment(index: currentFrameIndex)
|
||||
}
|
||||
|
||||
/// Increments a given frame index, taking into account the `frameCount` and looping when necessary.
|
||||
///
|
||||
/// - parameter index: The `Int` value to increment.
|
||||
/// - parameter byValue: The `Int` value to increment with.
|
||||
/// - returns: A new `Int` value.
|
||||
func increment(index: Int, by value: Int = 1) -> Int {
|
||||
return (index + value) % frameCount
|
||||
}
|
||||
|
||||
/// Returns the indexes of the frames to preload based on a starting frame index.
|
||||
///
|
||||
/// - parameter index: Starting index.
|
||||
/// - returns: An array of indexes to preload.
|
||||
func preloadIndexes(withStartingIndex index: Int) -> [Int] {
|
||||
let nextIndex = increment(index: index)
|
||||
let lastIndex = increment(index: index, by: bufferFrameCount)
|
||||
|
||||
if lastIndex >= nextIndex {
|
||||
return [Int](nextIndex...lastIndex)
|
||||
} else {
|
||||
return [Int](nextIndex..<frameCount) + [Int](0...lastIndex)
|
||||
}
|
||||
}
|
||||
|
||||
/// Set up animated frames after resetting them if necessary.
|
||||
func setupAnimatedFrames() {
|
||||
resetAnimatedFrames()
|
||||
|
||||
(0..<frameCount).forEach { index in
|
||||
let frameDuration = CGImageFrameDuration(with: imageSource, atIndex: index)
|
||||
animatedFrames += [AnimatedFrame(image: .none, duration: frameDuration)]
|
||||
|
||||
if index > bufferFrameCount { return }
|
||||
animatedFrames[index] = animatedFrames[index].animatedFrame(with: loadFrame(at: index))
|
||||
}
|
||||
}
|
||||
|
||||
/// Reset animated frames.
|
||||
func resetAnimatedFrames() {
|
||||
animatedFrames = []
|
||||
}
|
||||
}
|
|
@ -0,0 +1,91 @@
|
|||
/// The protocol that view classes need to conform to to enable animated GIF support.
|
||||
public protocol GIFAnimatable: class, AnimatorDelegate, CALayerDelegate {
|
||||
|
||||
/// Responsible for managing the animation frames.
|
||||
var animator: Animator? { get set }
|
||||
|
||||
/// Used for displaying the animation frames.
|
||||
var image: UIImage? { get set }
|
||||
|
||||
/// Notifies the instance that it needs display.
|
||||
var layer: CALayer { get }
|
||||
|
||||
/// View frame used for resizing the frames.
|
||||
var frame: CGRect { get set }
|
||||
|
||||
/// Content mode used for resizing the frames.
|
||||
var contentMode: UIViewContentMode { get set }
|
||||
|
||||
/// Implement this method and call `updateImageIfNeeded` from within it in your conforming class.
|
||||
///
|
||||
/// - parameter layer:
|
||||
func display(_ layer: CALayer)
|
||||
|
||||
/// Needs to be called whenever the conforming class needs to check if it needs to update the current frame being displayed.
|
||||
func updateImageIfNeeded()
|
||||
}
|
||||
extension GIFAnimatable {
|
||||
/// Returns the intrinsic content size based on the size of the image.
|
||||
public var intrinsicContentSize: CGSize {
|
||||
return image?.size ?? CGSize.zero
|
||||
}
|
||||
|
||||
/// Prepare for animation and start animating immediately.
|
||||
///
|
||||
/// - parameter imageName: The file name of the GIF in the main bundle.
|
||||
public func animate(withGIFNamed imageName: String) {
|
||||
animator?.animate(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
|
||||
}
|
||||
|
||||
/// Introspect whether the instance is animating.
|
||||
public var isAnimatingGIF: Bool {
|
||||
return animator?.isAnimating ?? false
|
||||
}
|
||||
|
||||
/// Prepares the animator instance for animation.
|
||||
///
|
||||
/// - parameter imageName: The file name of the GIF in the main bundle.
|
||||
public func prepareForAnimation(withGIFNamed imageName: String) {
|
||||
animator?.prepareForAnimation(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
|
||||
}
|
||||
|
||||
/// Prepare for animation and start animating immediately.
|
||||
///
|
||||
/// - parameter imageData: GIF image data.
|
||||
public func prepareForAnimation(withGIFData imageData: Data) {
|
||||
image = UIImage(data: imageData)
|
||||
animator?.prepareForAnimation(withGIFData: imageData, size: frame.size, contentMode: contentMode)
|
||||
}
|
||||
|
||||
/// Total frame count of the GIF.
|
||||
public var frameCount: Int {
|
||||
return animator?.frameCount ?? 0
|
||||
}
|
||||
|
||||
/// Stop animating and free up GIF data from memory.
|
||||
public func prepareForReuse() {
|
||||
animator?.prepareForReuse()
|
||||
}
|
||||
|
||||
/// Start animating GIF.
|
||||
public func startAnimatingGIF() {
|
||||
animator?.startAnimating()
|
||||
}
|
||||
|
||||
/// Stop animating GIF.
|
||||
public func stopAnimatingGIF() {
|
||||
animator?.stopAnimating()
|
||||
}
|
||||
|
||||
/// Updates the image with a new frame if necessary.
|
||||
public func updateImageIfNeeded() {
|
||||
image = animator?.imageToDisplay() ?? image
|
||||
}
|
||||
}
|
||||
|
||||
extension GIFAnimatable {
|
||||
/// Calls setNeedsDisplay on the layer whenever the animator has a new frame. Should *not* be called directly.
|
||||
public func animatorHasNewFrame() {
|
||||
layer.setNeedsDisplay()
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
import UIKit
|
||||
|
||||
|
||||
/// Example class that conforms to `GIFAnimatable`. Uses default values for the animator frame buffer count and resize behavior.
|
||||
public class GIFImageView: UIImageView, GIFAnimatable {
|
||||
public var animator: Animator?
|
||||
|
||||
required public init?(coder aDecoder: NSCoder) {
|
||||
super.init(coder: aDecoder)
|
||||
animator = Animator(withDelegate: self)
|
||||
}
|
||||
|
||||
override public func display(_ layer: CALayer) {
|
||||
updateImageIfNeeded()
|
||||
}
|
||||
}
|
|
@ -19,7 +19,7 @@
|
|||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>102</string>
|
||||
<string>118</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
|
|
Loading…
Reference in New Issue