Rewrite the API to use protocols

- Closes #69
- Closes #61
- Closes #22
This commit is contained in:
Reda Lemeden 2016-09-26 23:01:27 +02:00
parent d2e34a067d
commit 4f4388e364
12 changed files with 520 additions and 352 deletions

View File

@ -23,7 +23,7 @@
<color key="textColor" red="0.99144423007965088" green="0.56549066305160522" blue="0.033751130104064941" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<imageView clipsSubviews="YES" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" placeholderIntrinsicWidth="600" placeholderIntrinsicHeight="300" translatesAutoresizingMaskIntoConstraints="NO" id="FSz-xF-Xds" customClass="AnimatableImageView" customModule="Gifu">
<imageView clipsSubviews="YES" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" placeholderIntrinsicWidth="600" placeholderIntrinsicHeight="300" translatesAutoresizingMaskIntoConstraints="NO" id="FSz-xF-Xds" customClass="GIFImageView" customModule="Gifu">
<gestureRecognizers/>
<constraints>
<constraint firstAttribute="width" secondItem="FSz-xF-Xds" secondAttribute="height" multiplier="5:4" id="EOH-hn-KxM"/>

View File

@ -2,7 +2,7 @@ import UIKit
import Gifu
class ViewController: UIViewController {
@IBOutlet weak var imageView: AnimatableImageView!
@IBOutlet weak var imageView: GIFImageView!
override func viewDidLoad() {
super.viewDidLoad()
@ -17,4 +17,3 @@ class ViewController: UIViewController {
}
}
}

View File

@ -9,14 +9,17 @@
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@ -34,9 +37,11 @@
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00978B6D1D9FA99D00A6575F /* AnimatorDelegate.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = AnimatorDelegate.swift; sourceTree = "<group>"; };
009BD1361BBC7F6500FC982B /* GifuTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = GifuTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
009BD1381BBC7F6500FC982B /* GifuTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GifuTests.swift; sourceTree = "<group>"; };
009BD13A1BBC7F6500FC982B /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
@ -45,6 +50,7 @@
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00BF42CB1D99A1DC00C6F28D /* GIFAnimatable.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = GIFAnimatable.swift; sourceTree = "<group>"; };
EAF49C7E1A3A4DE000B395DF /* UIImageExtension.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = UIImageExtension.swift; sourceTree = "<group>"; };
EAF49CB01A3B6EEB00B395DF /* AnimatedFrame.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; path = AnimatedFrame.swift; sourceTree = "<group>"; };
/* End PBXFileReference section */
@ -98,9 +104,12 @@
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00978B6B1D9C6D2A00A6575F /* Animator.swift */,
005656EC1A6F14D6008A0ED1 /* FrameStore.swift */,
00BF42CB1D99A1DC00C6F28D /* GIFAnimatable.swift */,
005656EE1A6F1C26008A0ED1 /* GIFImageView.swift */,
00978B6D1D9FA99D00A6575F /* AnimatorDelegate.swift */,
);
name = Classes;
sourceTree = "<group>";
@ -293,11 +302,14 @@
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005656ED1A6F14D6008A0ED1 /* FrameStore.swift in Sources */,
009BD1441BBC93C800FC982B /* CGSizeExtension.swift in Sources */,
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007E08441BD95E6200883D0C /* ArrayExtension.swift in Sources */,
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);

View File

@ -6,39 +6,50 @@ private let imageData = testImageDataNamed("mugen.gif")
private let staticImage = UIImage(data: imageData)!
private let preloadFrameCount = 20
class DummyAnimatorDelegate: AnimatorDelegate {
func animatorHasNewFrame() { }
}
class GifuTests: XCTestCase {
var animator: Animator!
var originalFrameCount: Int!
let delegate = DummyAnimatorDelegate()
override func setUp() {
super.setUp()
animator = Animator(data: imageData, size: CGSize.zero, contentMode: .scaleToFill, framePreloadCount: preloadFrameCount)
originalFrameCount = Int(CGImageSourceGetCount(animator.imageSource))
animator = Animator(withDelegate: delegate)
animator.prepareForAnimation(withGIFData: imageData, size: staticImage.size, contentMode: .scaleToFill)
originalFrameCount = 44
}
func testIsAnimatable() {
XCTAssertTrue(animator.isAnimatable)
XCTAssertNotNil(animator.frameStore)
guard let store = animator.frameStore else { return }
XCTAssertTrue(store.isAnimatable)
}
func testCurrentFrame() {
XCTAssertEqual(animator.currentFrameIndex, 0)
XCTAssertEqual(animator.currentFrameDuration, TimeInterval.infinity)
XCTAssertNil(animator.currentFrameImage)
XCTAssertNotNil(animator.frameStore)
guard let store = animator.frameStore else { return }
XCTAssertEqual(store.currentFrameIndex, 0)
}
func testFramePreload() {
XCTAssertNotNil(animator.frameStore)
guard let store = animator.frameStore else { return }
let expectation = self.expectation(description: "frameDuration")
animator.prepareFrames {
let animatedFrameCount = self.animator.animatedFrames.count
store.prepareFrames {
let animatedFrameCount = store.animatedFrames.count
XCTAssertEqual(animatedFrameCount, self.originalFrameCount)
XCTAssertNotNil(self.animator.frame(at: preloadFrameCount - 1))
XCTAssertNil(self.animator.frame(at: preloadFrameCount + 1)?.images)
XCTAssertEqual(self.animator.currentFrameIndex, 0)
XCTAssertNotNil(store.frame(at: preloadFrameCount - 1))
XCTAssertNil(store.frame(at: preloadFrameCount + 1)?.images)
XCTAssertEqual(store.currentFrameIndex, 0)
self.animator.shouldChangeFrame(with: 1.0) { hasNewFrame in
store.shouldChangeFrame(with: 1.0) { hasNewFrame in
XCTAssertTrue(hasNewFrame)
XCTAssertEqual(self.animator.currentFrameIndex, 1)
XCTAssertEqual(store.currentFrameIndex, 1)
expectation.fulfill()
}
}
@ -51,13 +62,16 @@ class GifuTests: XCTestCase {
}
func testFrameInfo() {
XCTAssertNotNil(animator.frameStore)
guard let store = animator.frameStore else { return }
let expectation = self.expectation(description: "testFrameInfoIsAccurate")
animator.prepareFrames {
let frameDuration = self.animator.frame(at: 5)?.duration ?? 0
store.prepareFrames {
let frameDuration = store.frame(at: 5)?.duration ?? 0
XCTAssertTrue((frameDuration - 0.05) < 0.00001)
let imageSize = self.animator.frame(at: 5)?.size ?? CGSize.zero
let imageSize = store.frame(at: 5)?.size ?? CGSize.zero
XCTAssertEqual(imageSize, staticImage.size)
expectation.fulfill()

View File

@ -1,134 +0,0 @@
import UIKit
/// A subclass of `UIImageView` that can be animated using an image name string or raw data.
public class AnimatableImageView: UIImageView {
/// Proxy object for preventing a reference cycle between the CADisplayLink and AnimatableImageView.
/// Source: http://merowing.info/2015/11/the-beauty-of-imperfection/
fileprivate class TargetProxy {
private weak var target: AnimatableImageView?
init(target: AnimatableImageView) {
self.target = target
}
@objc func onScreenUpdate() {
target?.updateFrameIfNeeded()
}
}
/// An `Animator` instance that holds the frames of a specific image in memory.
var animator: Animator?
/// A flag to avoid invalidating the displayLink on deinit if it was never created
private var displayLinkInitialized: Bool = false
/// A display link that keeps calling the `updateFrame` method on every screen refresh.
lazy var displayLink: CADisplayLink = { [unowned self] in
self.displayLinkInitialized = true
let display = CADisplayLink(target: TargetProxy(target: self), selector: #selector(TargetProxy.onScreenUpdate))
display.isPaused = true
return display
}()
/// The size of the frame cache.
public var framePreloadCount = 50
/// Specifies whether the GIF frames should be pre-scaled to save memory. Default is **false**.
public var needsPrescaling = false
/// A computed property that returns whether the image view is animating.
public var isAnimatingGIF: Bool {
return !displayLink.isPaused
}
/// A computed property that returns the total number of frames in the GIF.
public var frameCount: Int {
return animator?.frameCount ?? 0
}
/// Prepares the frames using a GIF image file name, without starting the animation.
/// The file name should include the `.gif` extension.
///
/// - parameter imageName: The name of the GIF file. The method looks for the file in the app bundle.
public func prepareForAnimation(withGIFNamed imageName: String) {
guard let extensionRemoved = imageName.components(separatedBy: ".")[safe: 0],
let imagePath = Bundle.main.url(forResource: extensionRemoved, withExtension: "gif"),
let data = try? Data(contentsOf: imagePath) else { return }
prepareForAnimation(withGIFData: data)
}
/// Prepares the frames using raw GIF image data, without starting the animation.
///
/// - parameter data: GIF image data.
public func prepareForAnimation(withGIFData imageData: Data) {
image = UIImage(data: imageData)
animator = Animator(data: imageData, size: frame.size, contentMode: contentMode, framePreloadCount: framePreloadCount)
animator?.needsPrescaling = needsPrescaling
animator?.prepareFrames()
attachDisplayLink()
}
/// Prepares the frames using a GIF image file name and starts animating the image view.
///
/// - parameter imageName: The name of the GIF file. The method looks for the file in the app bundle.
public func animate(withGIFNamed imageName: String) {
prepareForAnimation(withGIFNamed: imageName)
startAnimatingGIF()
}
/// Prepares the frames using raw GIF image data and starts animating the image view.
///
/// - parameter data: GIF image data.
public func animate(withGIFData data: Data) {
prepareForAnimation(withGIFData: data)
startAnimatingGIF()
}
/// Updates the `image` property of the image view if necessary. This method should not be called manually.
override public func display(_ layer: CALayer) {
image = animator?.currentFrameImage ?? image
}
/// Starts the image view animation.
public func startAnimatingGIF() {
if animator?.isAnimatable ?? false {
displayLink.isPaused = false
}
}
/// Stops the image view animation.
public func stopAnimatingGIF() {
displayLink.isPaused = true
}
/// Reset the image view values.
public func prepareForReuse() {
stopAnimatingGIF()
animator = nil
}
/// Update the current frame if needed.
func updateFrameIfNeeded() {
guard let animator = animator else { return }
animator.shouldChangeFrame(with: displayLink.duration) { hasNewFrame in
if hasNewFrame { self.layer.setNeedsDisplay() }
}
}
/// Invalidate the displayLink so it releases its target.
deinit {
if displayLinkInitialized {
displayLink.invalidate()
}
}
/// Attaches the display link.
func attachDisplayLink() {
displayLink.add(to: .main, forMode: RunLoopMode.commonModes)
}
public override var intrinsicContentSize: CGSize {
return image?.size ?? CGSize.zero
}
}

View File

@ -1,8 +1,10 @@
/// Keeps a reference to an `UIImage` instance and its duration as a GIF frame.
/// Represents a single frame in a GIF.
struct AnimatedFrame {
/// The image that should be used for this frame.
/// The image to display for this frame. Its value is nil when the frame is removed from the buffer.
let image: UIImage?
/// The duration that the frame image should be displayed.
/// The duration that this frame should remain active.
let duration: TimeInterval
/// A placeholder frame with no image assigned.
@ -11,15 +13,15 @@ struct AnimatedFrame {
return AnimatedFrame(image: nil, duration: duration)
}
/// Whether the AnimatedFrame instance contains an image or not.
/// Whether this frame instance contains an image or not.
var isPlaceholder: Bool {
return image == .none
}
/// Takes an optional image and returns an non-placeholder `AnimatedFrame`.
/// Returns a new instance from an ptional image.
///
/// - parameter image: An optional `UIImage` instance to be assigned to the new frame.
/// - returns: A non-placeholder `AnimatedFrame` instance.
/// - returns: An `AnimatedFrame` instance.
func animatedFrame(with newImage: UIImage?) -> AnimatedFrame {
return AnimatedFrame(image: newImage, duration: duration)
}

View File

@ -1,214 +1,154 @@
import UIKit
import ImageIO
/// Responsible for storing and updating the frames of a `AnimatableImageView` instance via delegation.
class Animator {
/// Maximum duration to increment the frame timer with.
let maxTimeStep = 1.0
/// An array of animated frames from a single GIF image.
var animatedFrames = [AnimatedFrame]()
/// The size to resize all frames to
let size: CGSize
/// The content mode to use when resizing
let contentMode: UIViewContentMode
/// Maximum number of frames to load at once
let preloadFrameCount: Int
/// The total number of frames in the GIF.
var frameCount = 0
/// A reference to the original image source.
var imageSource: CGImageSource
/// Handles the GIF animation logic.
public class Animator {
/// The index of the current GIF frame.
var currentFrameIndex = 0 {
didSet {
previousFrameIndex = oldValue
}
}
/// Number of frame to buffer.
public var frameBufferCount = 50
/// The index of the previous GIF frame.
var previousFrameIndex = 0 {
didSet {
preloadFrameQueue.async {
self.updatePreloadedFrames()
}
}
}
/// Time elapsed since the last frame change. Used to determine when the frame should be updated.
var timeSinceLastFrameChange: TimeInterval = 0.0
/// Specifies whether GIF frames should be pre-scaled.
/// - seealso: `needsPrescaling` in AnimatableImageView.
var needsPrescaling = true
/// Dispatch queue used for preloading images.
private lazy var preloadFrameQueue: DispatchQueue = {
return DispatchQueue(label: "co.kaishin.Gifu.preloadQueue")
/// Specifies whether GIF frames should be resized.
public var shouldResizeFrames = false
/// Responsible for loading individual frames and resizing them if necessary.
var frameStore: FrameStore?
/// Tracks whether the display link is initialized.
private var displayLinkInitialized: Bool = false
/// A delegate responsible for displaying the GIF frames.
private weak var delegate: AnimatorDelegate!
/// Responsible for starting and stopping the animation.
private lazy var displayLink: CADisplayLink = { [unowned self] in
self.displayLinkInitialized = true
let display = CADisplayLink(target: DisplayLinkProxy(target: self), selector: #selector(DisplayLinkProxy.onScreenUpdate))
display.isPaused = true
return display
}()
/// The current image frame to show.
var currentFrameImage: UIImage? {
return frame(at: currentFrameIndex)
/// Introspect whether the `displayLink` is paused.
var isAnimating: Bool {
return !displayLink.isPaused
}
/// The current frame duration
var currentFrameDuration: TimeInterval {
return duration(at: currentFrameIndex)
/// Total frame count of the GIF.
var frameCount: Int {
return frameStore?.frameCount ?? 0
}
/// Is this image animatable?
var isAnimatable: Bool {
return imageSource.isAnimatedGIF
}
/// Initializes an animator instance from raw GIF image data and an `Animatable` delegate.
/// Instantiates a new animator object with a delegate view.
///
/// - parameter data: The raw GIF image data.
/// - parameter delegate: An `Animatable` delegate.
init(data: Data, size: CGSize, contentMode: UIViewContentMode, framePreloadCount: Int) {
let options = [String(kCGImageSourceShouldCache): kCFBooleanFalse] as CFDictionary
self.imageSource = CGImageSourceCreateWithData(data as CFData, options) ?? CGImageSourceCreateIncremental(options)
self.size = size
self.contentMode = contentMode
self.preloadFrameCount = framePreloadCount
/// - parameter view: A view object that implements the `GIFAnimatable` protocol.
///
/// - returns: A new animator instance.
public init(withDelegate delegate: AnimatorDelegate) {
self.delegate = delegate
}
// MARK: - Frames
/// Loads the frames from an image source, resizes them, then caches them in `animatedFrames`.
func prepareFrames(_ completionHandler: ((Void) -> Void)? = .none) {
frameCount = Int(CGImageSourceGetCount(imageSource))
animatedFrames.reserveCapacity(frameCount)
preloadFrameQueue.async {
self.setupAnimatedFrames()
if let handler = completionHandler { handler() }
/// Checks if there is a new frame to display.
fileprivate func updateFrameIfNeeded() {
guard let store = frameStore else { return }
store.shouldChangeFrame(with: displayLink.duration) {
if $0 { delegate.animatorHasNewFrame() }
}
}
/// Returns the frame at a particular index.
/// Prepares the animator instance for animation.
///
/// - parameter index: The index of the frame.
/// - returns: An optional image at a given frame.
func frame(at index: Int) -> UIImage? {
return animatedFrames[safe: index]?.image
/// - parameter imageName: The file name of the GIF in the main bundle.
/// - parameter size: The target size of the individual frames.
/// - parameter contentMode: The view content mode to use for the individual frames.
func prepareForAnimation(withGIFNamed imageName: String, size: CGSize, contentMode: UIViewContentMode) {
guard let extensionRemoved = imageName.components(separatedBy: ".")[safe: 0],
let imagePath = Bundle.main.url(forResource: extensionRemoved, withExtension: "gif"),
let data = try? Data(contentsOf: imagePath) else { return }
prepareForAnimation(withGIFData: data, size: size, contentMode: contentMode)
}
/// Returns the duration at a particular index.
/// Prepares the animator instance for animation.
///
/// - parameter index: The index of the duration.
/// - returns: The duration of the given frame.
func duration(at index: Int) -> TimeInterval {
return animatedFrames[safe: index]?.duration ?? TimeInterval.infinity
/// - parameter imageData: GIF image data.
/// - parameter size: The target size of the individual frames.
/// - parameter contentMode: The view content mode to use for the individual frames.
func prepareForAnimation(withGIFData imageData: Data, size: CGSize, contentMode: UIViewContentMode) {
frameStore = FrameStore(data: imageData, size: size, contentMode: contentMode, framePreloadCount: frameBufferCount)
frameStore?.shouldResizeFrames = shouldResizeFrames
frameStore?.prepareFrames()
attachDisplayLink()
}
/// Checks whether the frame should be changed and calls a handler with the results.
///
/// - parameter duration: A `CFTimeInterval` value that will be used to determine whether frame should be changed.
/// - parameter handler: A function that takes a `Bool` and returns nothing. It will be called with the frame change result.
func shouldChangeFrame(with duration: CFTimeInterval, handler: (Bool) -> Void) {
incrementTimeSinceLastFrameChange(with: duration)
if currentFrameDuration > timeSinceLastFrameChange {
handler(false)
} else {
resetTimeSinceLastFrameChange()
incrementCurrentFrameIndex()
handler(true)
/// Add the display link to the main run loop.
private func attachDisplayLink() {
displayLink.add(to: .main, forMode: RunLoopMode.commonModes)
}
deinit {
if displayLinkInitialized {
displayLink.invalidate()
}
}
/// Start animating.
func startAnimating() {
if frameStore?.isAnimatable ?? false {
displayLink.isPaused = false
}
}
/// Stop animating.
func stopAnimating() {
displayLink.isPaused = true
}
/// Prepare for animation and start animating immediately.
///
/// - parameter imageName: The file name of the GIF in the main bundle.
/// - parameter size: The target size of the individual frames.
/// - parameter contentMode: The view content mode to use for the individual frames.
func animate(withGIFNamed imageName: String, size: CGSize, contentMode: UIViewContentMode) {
prepareForAnimation(withGIFNamed: imageName, size: size, contentMode: contentMode)
startAnimating()
}
/// Prepare for animation and start animating immediately.
///
/// - parameter imageData: GIF image data.
/// - parameter size: The target size of the individual frames.
/// - parameter contentMode: The view content mode to use for the individual frames.
func animate(withGIFData data: Data, size: CGSize, contentMode: UIViewContentMode) {
prepareForAnimation(withGIFData: data, size: size, contentMode: contentMode)
startAnimating()
}
/// Stop animating and nullify the frame store.
func prepareForReuse() {
stopAnimating()
frameStore = nil
}
/// Gets the current image from the frame store.
///
/// - returns: An optional frame image to display.
public func imageToDisplay() -> UIImage? {
return frameStore?.currentFrameImage
}
}
private extension Animator {
/// Whether preloading is needed or not.
var preloadingIsNeeded: Bool {
return preloadFrameCount < frameCount - 1
}
/// A proxy class to avoid a retain cycyle with the display link.
fileprivate class DisplayLinkProxy {
/// Optionally loads a single frame from an image source, resizes it if requierd, then returns an `UIImage`.
/// The target animator.
private weak var target: Animator?
/// Init with target animator.
///
/// - parameter index: The index of the frame to load.
/// - returns: An optional `UIImage` instance.
func loadFrame(at index: Int) -> UIImage? {
guard let imageRef = CGImageSourceCreateImageAtIndex(imageSource, index, nil) else { return .none }
let image = UIImage(cgImage: imageRef)
let scaledImage: UIImage?
if needsPrescaling {
switch self.contentMode {
case .scaleAspectFit: scaledImage = image.constrained(by: size)
case .scaleAspectFill: scaledImage = image.filling(size: size)
default: scaledImage = image.resized(to: size)
}
} else {
scaledImage = image
}
return scaledImage
}
/// Updates the frames by preloading new ones and replacing the previous frame with a placeholder.
func updatePreloadedFrames() {
if !preloadingIsNeeded { return }
animatedFrames[previousFrameIndex] = animatedFrames[previousFrameIndex].placeholderFrame
preloadIndexes(withStartingIndex: currentFrameIndex).forEach { index in
let currentAnimatedFrame = animatedFrames[index]
if !currentAnimatedFrame.isPlaceholder { return }
animatedFrames[index] = currentAnimatedFrame.animatedFrame(with: loadFrame(at: index))
}
}
/// Increments the `timeSinceLastFrameChange` property with a given duration.
/// - parameter target: An animator instance.
///
/// - parameter duration: An `NSTimeInterval` value to increment the `timeSinceLastFrameChange` property with.
func incrementTimeSinceLastFrameChange(with duration: TimeInterval) {
timeSinceLastFrameChange += min(maxTimeStep, duration)
}
/// - returns: A new proxy instance.
init(target: Animator) { self.target = target }
/// Ensures that `timeSinceLastFrameChange` remains accurate after each frame change by substracting the `currentFrameDuration`.
func resetTimeSinceLastFrameChange() {
timeSinceLastFrameChange -= currentFrameDuration
}
/// Increments the `currentFrameIndex` property.
func incrementCurrentFrameIndex() {
currentFrameIndex = increment(index: currentFrameIndex)
}
/// Increments a given frame index, taking into account the `frameCount` and looping when necessary.
///
/// - parameter index: The `Int` value to increment.
/// - parameter byValue: The `Int` value to increment with.
/// - returns: A new `Int` value.
func increment(index: Int, by value: Int = 1) -> Int {
return (index + value) % frameCount
}
/// Returns the indexes of the frames to preload based on a starting frame index.
///
/// - parameter index: Starting index.
/// - returns: An array of indexes to preload.
func preloadIndexes(withStartingIndex index: Int) -> [Int] {
let nextIndex = increment(index: index)
let lastIndex = increment(index: index, by: preloadFrameCount)
if lastIndex >= nextIndex {
return [Int](nextIndex...lastIndex)
} else {
return [Int](nextIndex..<frameCount) + [Int](0...lastIndex)
}
}
/// Set up animated frames after resetting them if necessary.
func setupAnimatedFrames() {
resetAnimatedFrames()
(0..<frameCount).forEach { index in
let frameDuration = CGImageFrameDuration(with: imageSource, atIndex: index)
animatedFrames += [AnimatedFrame(image: .none, duration: frameDuration)]
if index > preloadFrameCount { return }
animatedFrames[index] = animatedFrames[index].animatedFrame(with: loadFrame(at: index))
}
}
/// Reset animated frames.
func resetAnimatedFrames() {
animatedFrames = []
}
/// Lets the target update the frame if needed.
@objc func onScreenUpdate() { target?.updateFrameIfNeeded() }
}

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@ -0,0 +1,4 @@
/// The protocol that an animator delegate needs to conform to.
public protocol AnimatorDelegate: class {
func animatorHasNewFrame()
}

224
Source/FrameStore.swift Normal file
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import UIKit
import ImageIO
/// Responsible for storing and updating the frames of a single GIF.
class FrameStore {
/// Maximum duration to increment the frame timer with.
let maxTimeStep = 1.0
/// An array of animated frames from a single GIF image.
var animatedFrames = [AnimatedFrame]()
/// The target size for all frames.
let size: CGSize
/// The content mode to use when resizing.
let contentMode: UIViewContentMode
/// Maximum number of frames to load at once
let bufferFrameCount: Int
/// The total number of frames in the GIF.
var frameCount = 0
/// A reference to the original image source.
var imageSource: CGImageSource
/// The index of the current GIF frame.
var currentFrameIndex = 0 {
didSet {
previousFrameIndex = oldValue
}
}
/// The index of the previous GIF frame.
var previousFrameIndex = 0 {
didSet {
preloadFrameQueue.async {
self.updatePreloadedFrames()
}
}
}
/// Time elapsed since the last frame change. Used to determine when the frame should be updated.
var timeSinceLastFrameChange: TimeInterval = 0.0
/// Specifies whether GIF frames should be resized.
var shouldResizeFrames = true
/// Dispatch queue used for preloading images.
private lazy var preloadFrameQueue: DispatchQueue = {
return DispatchQueue(label: "co.kaishin.Gifu.preloadQueue")
}()
/// The current image frame to show.
var currentFrameImage: UIImage? {
return frame(at: currentFrameIndex)
}
/// The current frame duration
var currentFrameDuration: TimeInterval {
return duration(at: currentFrameIndex)
}
/// Is this image animatable?
var isAnimatable: Bool {
return imageSource.isAnimatedGIF
}
/// Initializes an animator instance from raw GIF image data and an `Animatable` delegate.
///
/// - parameter data: The raw GIF image data.
/// - parameter delegate: An `Animatable` delegate.
init(data: Data, size: CGSize, contentMode: UIViewContentMode, framePreloadCount: Int) {
let options = [String(kCGImageSourceShouldCache): kCFBooleanFalse] as CFDictionary
self.imageSource = CGImageSourceCreateWithData(data as CFData, options) ?? CGImageSourceCreateIncremental(options)
self.size = size
self.contentMode = contentMode
self.bufferFrameCount = framePreloadCount
}
// MARK: - Frames
/// Loads the frames from an image source, resizes them, then caches them in `animatedFrames`.
func prepareFrames(_ completionHandler: ((Void) -> Void)? = .none) {
frameCount = Int(CGImageSourceGetCount(imageSource))
animatedFrames.reserveCapacity(frameCount)
preloadFrameQueue.async {
self.setupAnimatedFrames()
if let handler = completionHandler { handler() }
}
}
/// Returns the frame at a particular index.
///
/// - parameter index: The index of the frame.
/// - returns: An optional image at a given frame.
func frame(at index: Int) -> UIImage? {
return animatedFrames[safe: index]?.image
}
/// Returns the duration at a particular index.
///
/// - parameter index: The index of the duration.
/// - returns: The duration of the given frame.
func duration(at index: Int) -> TimeInterval {
return animatedFrames[safe: index]?.duration ?? TimeInterval.infinity
}
/// Checks whether the frame should be changed and calls a handler with the results.
///
/// - parameter duration: A `CFTimeInterval` value that will be used to determine whether frame should be changed.
/// - parameter handler: A function that takes a `Bool` and returns nothing. It will be called with the frame change result.
func shouldChangeFrame(with duration: CFTimeInterval, handler: (Bool) -> Void) {
incrementTimeSinceLastFrameChange(with: duration)
if currentFrameDuration > timeSinceLastFrameChange {
handler(false)
} else {
resetTimeSinceLastFrameChange()
incrementCurrentFrameIndex()
handler(true)
}
}
}
private extension FrameStore {
/// Whether preloading is needed or not.
var preloadingIsNeeded: Bool {
return bufferFrameCount < frameCount - 1
}
/// Optionally loads a single frame from an image source, resizes it if required, then returns an `UIImage`.
///
/// - parameter index: The index of the frame to load.
/// - returns: An optional `UIImage` instance.
func loadFrame(at index: Int) -> UIImage? {
guard let imageRef = CGImageSourceCreateImageAtIndex(imageSource, index, nil) else { return .none }
let image = UIImage(cgImage: imageRef)
let scaledImage: UIImage?
if shouldResizeFrames {
switch self.contentMode {
case .scaleAspectFit: scaledImage = image.constrained(by: size)
case .scaleAspectFill: scaledImage = image.filling(size: size)
default: scaledImage = image.resized(to: size)
}
} else {
scaledImage = image
}
return scaledImage
}
/// Updates the frames by preloading new ones and replacing the previous frame with a placeholder.
func updatePreloadedFrames() {
if !preloadingIsNeeded { return }
animatedFrames[previousFrameIndex] = animatedFrames[previousFrameIndex].placeholderFrame
preloadIndexes(withStartingIndex: currentFrameIndex).forEach { index in
let currentAnimatedFrame = animatedFrames[index]
if !currentAnimatedFrame.isPlaceholder { return }
animatedFrames[index] = currentAnimatedFrame.animatedFrame(with: loadFrame(at: index))
}
}
/// Increments the `timeSinceLastFrameChange` property with a given duration.
///
/// - parameter duration: An `NSTimeInterval` value to increment the `timeSinceLastFrameChange` property with.
func incrementTimeSinceLastFrameChange(with duration: TimeInterval) {
timeSinceLastFrameChange += min(maxTimeStep, duration)
}
/// Ensures that `timeSinceLastFrameChange` remains accurate after each frame change by substracting the `currentFrameDuration`.
func resetTimeSinceLastFrameChange() {
timeSinceLastFrameChange -= currentFrameDuration
}
/// Increments the `currentFrameIndex` property.
func incrementCurrentFrameIndex() {
currentFrameIndex = increment(index: currentFrameIndex)
}
/// Increments a given frame index, taking into account the `frameCount` and looping when necessary.
///
/// - parameter index: The `Int` value to increment.
/// - parameter byValue: The `Int` value to increment with.
/// - returns: A new `Int` value.
func increment(index: Int, by value: Int = 1) -> Int {
return (index + value) % frameCount
}
/// Returns the indexes of the frames to preload based on a starting frame index.
///
/// - parameter index: Starting index.
/// - returns: An array of indexes to preload.
func preloadIndexes(withStartingIndex index: Int) -> [Int] {
let nextIndex = increment(index: index)
let lastIndex = increment(index: index, by: bufferFrameCount)
if lastIndex >= nextIndex {
return [Int](nextIndex...lastIndex)
} else {
return [Int](nextIndex..<frameCount) + [Int](0...lastIndex)
}
}
/// Set up animated frames after resetting them if necessary.
func setupAnimatedFrames() {
resetAnimatedFrames()
(0..<frameCount).forEach { index in
let frameDuration = CGImageFrameDuration(with: imageSource, atIndex: index)
animatedFrames += [AnimatedFrame(image: .none, duration: frameDuration)]
if index > bufferFrameCount { return }
animatedFrames[index] = animatedFrames[index].animatedFrame(with: loadFrame(at: index))
}
}
/// Reset animated frames.
func resetAnimatedFrames() {
animatedFrames = []
}
}

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/// The protocol that view classes need to conform to to enable animated GIF support.
public protocol GIFAnimatable: class, AnimatorDelegate, CALayerDelegate {
/// Responsible for managing the animation frames.
var animator: Animator? { get set }
/// Used for displaying the animation frames.
var image: UIImage? { get set }
/// Notifies the instance that it needs display.
var layer: CALayer { get }
/// View frame used for resizing the frames.
var frame: CGRect { get set }
/// Content mode used for resizing the frames.
var contentMode: UIViewContentMode { get set }
/// Implement this method and call `updateImageIfNeeded` from within it in your conforming class.
///
/// - parameter layer:
func display(_ layer: CALayer)
/// Needs to be called whenever the conforming class needs to check if it needs to update the current frame being displayed.
func updateImageIfNeeded()
}
extension GIFAnimatable {
/// Returns the intrinsic content size based on the size of the image.
public var intrinsicContentSize: CGSize {
return image?.size ?? CGSize.zero
}
/// Prepare for animation and start animating immediately.
///
/// - parameter imageName: The file name of the GIF in the main bundle.
public func animate(withGIFNamed imageName: String) {
animator?.animate(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
}
/// Introspect whether the instance is animating.
public var isAnimatingGIF: Bool {
return animator?.isAnimating ?? false
}
/// Prepares the animator instance for animation.
///
/// - parameter imageName: The file name of the GIF in the main bundle.
public func prepareForAnimation(withGIFNamed imageName: String) {
animator?.prepareForAnimation(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
}
/// Prepare for animation and start animating immediately.
///
/// - parameter imageData: GIF image data.
public func prepareForAnimation(withGIFData imageData: Data) {
image = UIImage(data: imageData)
animator?.prepareForAnimation(withGIFData: imageData, size: frame.size, contentMode: contentMode)
}
/// Total frame count of the GIF.
public var frameCount: Int {
return animator?.frameCount ?? 0
}
/// Stop animating and free up GIF data from memory.
public func prepareForReuse() {
animator?.prepareForReuse()
}
/// Start animating GIF.
public func startAnimatingGIF() {
animator?.startAnimating()
}
/// Stop animating GIF.
public func stopAnimatingGIF() {
animator?.stopAnimating()
}
/// Updates the image with a new frame if necessary.
public func updateImageIfNeeded() {
image = animator?.imageToDisplay() ?? image
}
}
extension GIFAnimatable {
/// Calls setNeedsDisplay on the layer whenever the animator has a new frame. Should *not* be called directly.
public func animatorHasNewFrame() {
layer.setNeedsDisplay()
}
}

16
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import UIKit
/// Example class that conforms to `GIFAnimatable`. Uses default values for the animator frame buffer count and resize behavior.
public class GIFImageView: UIImageView, GIFAnimatable {
public var animator: Animator?
required public init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
animator = Animator(withDelegate: self)
}
override public func display(_ layer: CALayer) {
updateImageIfNeeded()
}
}

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@ -19,7 +19,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>102</string>
<string>118</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>