diff --git a/README.md b/README.md index 89bcba6..5e78077 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,8 @@ Gifu adds protocol-based, performance-aware animated GIF support to UIKit. (It's ⚠ **Swift 2.3** support is on the [swift2.3](https://github.com/kaishin/Gifu/tree/swift2.3) branch. **This branch will not be getting any future updates**. +⚠ What follows applies to the yet unreleased `2.0` on `master`. + ## Install ### [Carthage](https://github.com/Carthage/Carthage) @@ -25,7 +27,7 @@ for up to date installation instructions. ## How It Works -`Gifu` does not force you to use a specific subclass of `UIImageView`. The `Animator` class does the heavy-lifting, while the `GIFAnimatable` protocol exposes the functionality to the view classes that conform to it, using protocol extensions. +`Gifu` does not force you to use the built-in `GIFImageView` subclass. The `Animator` does the heavy-lifting, while the `GIFAnimatable` protocol exposes the functionality to the view classes that conform to it, using protocol extensions. The `Animator` has a `FrameStore` that only keeps a limited number of frames in-memory, effectively creating a buffer for the animation without consuming all the available memory. This approach makes loading large GIFs a lot more resource-friendly. @@ -38,16 +40,12 @@ containing 10 frames, Gifu will load the current frame (red), buffer the next tw There are two options that should cover any situation: -- Use the built-in `GIFImageView` subclass. -- Make any class conform to `GIFAnimatable`. Subclassing `UIImageView` is the easiest since you get most of the required properties for free. - -### GIFImageView - -A subclass of `UIImageView` that conforms to `GIFAnimatable`. You can use this class as-is or subclass it for further customization (not recommended). +- Use the built-in `GIFImageView` subclass if you don't need to combine GIF support with another image library. +- If you need more flexibility and composability, make your class conform to `GIFAnimatable`. In practice, any `UIView` subclass would do, since you get most of the required properties for free. For best results, make your `UIImageView` subclass conform to `GIFAnimatable` to get other niceties such as intrinsic content size. ### GIFAnimatable -The bread and butter of Gifu. Through protocol extensions, `GIFAnimatable` exposes all the APIs of the library, and with very little boilerplate, any `UIImageView` subclass can conform to it. +The bread and butter of Gifu. Through protocol extensions, `GIFAnimatable` exposes all the APIs of the library, and with very little boilerplate, any class can conform to it. ~~~swift class MyImageView: UIImageView, GIFAnimatable { @@ -61,7 +59,7 @@ class MyImageView: UIImageView, GIFAnimatable { } ~~~ -That's it. Now `MyImageView` is fully GIF-compatible, and any of these methods can be called on it: +That's it. Now `MyImageView` has access to all these methods and properties: - `prepareForAnimation(withGIFNamed:)` and `prepareForAnimation(withGIFData:)` to prepare the animator property for animation. - `startAnimatingGIF()` and `stopAnimatingGIF()` to control the animation. @@ -70,10 +68,18 @@ That's it. Now `MyImageView` is fully GIF-compatible, and any of these methods c - `prepareForReuse()` to free up resources. - `updateImageIfNeeded()` to update the image property if necessary. -This approach is especially powerful when you want to combine the functionality of different image libraries. +Furthermore, you can make any class GIF-animatable, starting with `UIView` subclasses: ~~~swift -class MyImageView: OtherImageClass, GIFAnimatable {} +class CustomAnimatedView: UIView, GIFAnimatable { + public lazy var animator: Animator? = { + return Animator(withDelegate: self) + }() + + override public func display(_ layer: CALayer) { + updateImageIfNeeded() + } +} ~~~ Keep in mind that you need to have control over the class implementing `GIFAnimatable` since you cannot add the stored `Animator` property in an extension.