Conditionally invalidate displayLink
Don't invalidate the CADisplayLink on deinit unless the lazy display link instance was already initialized previously. - Closes #53 - Closes #54
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@ -19,8 +19,12 @@ public class AnimatableImageView: UIImageView {
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/// An `Animator` instance that holds the frames of a specific image in memory.
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/// An `Animator` instance that holds the frames of a specific image in memory.
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var animator: Animator?
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var animator: Animator?
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/// A flag to avoid invalidating the displayLink on deinit if it was never created
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private var displayLinkInitialized: Bool = false
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/// A display link that keeps calling the `updateFrame` method on every screen refresh.
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/// A display link that keeps calling the `updateFrame` method on every screen refresh.
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lazy var displayLink: CADisplayLink = {
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lazy var displayLink: CADisplayLink = {
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self.displayLinkInitialized = true
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let display = CADisplayLink(target: TargetProxy(target: self), selector: #selector(TargetProxy.onScreenUpdate))
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let display = CADisplayLink(target: TargetProxy(target: self), selector: #selector(TargetProxy.onScreenUpdate))
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display.paused = true
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display.paused = true
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return display
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return display
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@ -110,13 +114,13 @@ public class AnimatableImageView: UIImageView {
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/// Invalidate the displayLink so it releases its target.
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/// Invalidate the displayLink so it releases its target.
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deinit {
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deinit {
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// invalidate will also remove the link from all run loops
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if displayLinkInitialized {
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displayLink.invalidate()
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displayLink.invalidate()
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}
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}
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}
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/// Attaches the display link.
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/// Attaches the display link.
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func attachDisplayLink() {
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func attachDisplayLink() {
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displayLink.addToRunLoop(.mainRunLoop(), forMode: NSRunLoopCommonModes)
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displayLink.addToRunLoop(.mainRunLoop(), forMode: NSRunLoopCommonModes)
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}
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}
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}
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}
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