Add needsPrescaling public property
- This exposes the ability to turn off frame prescaling. - Closes #40
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@ -10,6 +10,9 @@ public class AnimatableImageView: UIImageView {
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/// The size of the frame cache.
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/// The size of the frame cache.
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public var framePreloadCount = 50
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public var framePreloadCount = 50
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/// Specifies whether the GIF frames should be pre-scaled to save memory. Default is **true**.
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public var needsPrescaling = true
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/// A computed property that returns whether the image view is animating.
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/// A computed property that returns whether the image view is animating.
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public var isAnimatingGIF: Bool {
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public var isAnimatingGIF: Bool {
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return !displayLink.paused
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return !displayLink.paused
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@ -35,6 +38,7 @@ public class AnimatableImageView: UIImageView {
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public func prepareForAnimation(imageData data: NSData) {
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public func prepareForAnimation(imageData data: NSData) {
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image = UIImage(data: data)
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image = UIImage(data: data)
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animator = Animator(data: data, size: frame.size, contentMode: contentMode, framePreloadCount: framePreloadCount)
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animator = Animator(data: data, size: frame.size, contentMode: contentMode, framePreloadCount: framePreloadCount)
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animator?.needsPrescaling = needsPrescaling
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animator?.prepareFrames()
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animator?.prepareFrames()
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attachDisplayLink()
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attachDisplayLink()
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}
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}
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@ -23,6 +23,9 @@ class Animator {
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var currentPreloadIndex = 0
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var currentPreloadIndex = 0
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/// Time elapsed since the last frame change. Used to determine when the frame should be updated.
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/// Time elapsed since the last frame change. Used to determine when the frame should be updated.
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var timeSinceLastFrameChange: NSTimeInterval = 0.0
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var timeSinceLastFrameChange: NSTimeInterval = 0.0
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/// Specifies whether GIF frames should be pre-scaled.
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/// - seealso: `needsPrescaling` in AnimatableImageView.
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var needsPrescaling = true
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/// The current image frame to show.
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/// The current image frame to show.
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var currentFrame: UIImage? {
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var currentFrame: UIImage? {
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@ -69,10 +72,14 @@ class Animator {
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let image = UIImage(CGImage: frameImageRef)
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let image = UIImage(CGImage: frameImageRef)
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let scaledImage: UIImage?
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let scaledImage: UIImage?
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switch contentMode {
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if needsPrescaling == true {
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case .ScaleAspectFit: scaledImage = image.resizeAspectFit(size)
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switch contentMode {
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case .ScaleAspectFill: scaledImage = image.resizeAspectFill(size)
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case .ScaleAspectFit: scaledImage = image.resizeAspectFit(size)
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default: scaledImage = image.resize(size)
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case .ScaleAspectFill: scaledImage = image.resizeAspectFill(size)
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default: scaledImage = image.resize(size)
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}
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} else {
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scaledImage = image
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}
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}
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return AnimatedFrame(image: scaledImage, duration: frameDuration)
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return AnimatedFrame(image: scaledImage, duration: frameDuration)
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