Adds animated GIF support to UIKit. For the Japanese prefecture, click [here](https://goo.gl/maps/CCeAc). #### Why? Because Apple's `+animatedImage*` sucks, and the few third party implementations that got it right (see [Credits](#credits)) still require you to use a `UIImageView` subclass. #### How? Gifu is a `UIImage` subclass and `UIImageView` extension written in Swift. It uses `CADisplayLink` to animate the view and only keeps a limited number of frames in-memory, which exponentially minimizes memory usage for large GIF files (+300 frames). The figure below summarizes how this works in practice. Given an image containing 10 frames, Gifu will load the current frame (red), pre-load the next two frames (orange), and nullify all the other frames to free up memory (gray): #### Usage Use git submodules or drag-and-drop the files in your Xcode project. I can't believe I'm saying this in 2014. Once done, you can call `setAnimatableImage(named:)` or `setAnimatableImage(data:)` on your `UIImageView` (or its subclass): ```swift let imageView = UIImageView(...) imageView.setAnimatableImage(named: "computer-kid.gif") // or imageView.setAnimatableImage(data: NSData(...)) ``` #### To-do The usual suspects: - Add documentation. - Write some basic tests. Nice-to-haves: - Use Reactive Cocoa instead of (sloppy) delegation. - Remove side effects from the private functions. #### Credits - The animation technique described above was originally spotted on [OLImageView](https://github.com/ondalabs/OLImageView), then improved in [YLGIFImage](https://github.com/liyong03/YLGIFImage). - The font used in the logo is [Azuki](http://www.myfonts.com/fonts/bluevinyl/azuki/) - Kudos to my colleague [Tony DiPasquale](https://github.com/tonyd256) for helping out with the factory methods. #### License See LICENSE.